Dungeon Crawl Stone Soup version 0.35-a0-590-gf76834dfb5 (webtiles) character file. Game seed: 1424583395988666864 9 MrMagolor the Ducker (level 2, 14/29 HPs) Began as a Gnoll Monk on June 28, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:14 (104 turns). MrMagolor the Ducker (Gnoll Monk) Turns: 104, Time: 00:00:14 Health: 14/29 AC: 2 Str: 10 XL: 2 Next: 12% Magic: 2/2 EV: 13 Int: 9 God: Gold: 12 SH: 0 Dex: 14 Spells: 1/1 levels left rFire . . . (100%) a - +0 spear rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: glowing A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 robe (worn) c - an orb of light (worn) Potions a - a potion of ambrosia Skills: + Level 6.4 Fighting + Level 0.3 Short Blades + Level 0.3 Long Blades + Level 0.3 Axes + Level 0.3 Maces & Flails + Level 6.4 Polearms + Level 0.3 Staves + Level 0.3 Ranged Weapons + Level 0.3 Throwing + Level 0.3 Armour + Level 6.4 Dodging + Level 0.3 Stealth + Level 0.3 Shields + Level 0.3 Unarmed Combat + Level 0.3 Spellcasting + Level 0.2 Conjurations + Level 0.2 Hexes + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Forgecraft + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Alchemy + Level 0.4 Invocations + Level 0.3 Evocations + Level 0.2 Shapeshifting You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The jackal is heavily wounded. The jackal closely misses you. The jackal bites you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal misses you. The jackal bites you. x2 You hit the jackal. You kill the jackal! The bat completely misses you. The jackal bites you. You barely miss the bat. The bat closely misses you. The jackal bites you. The jackal closely misses you. You encounter a jackal. You barely miss the jackal. You bite the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. You hit the jackal. The jackal is severely wounded. The bat hits you but does no damage. The jackal misses you. The jackal stops to sniff the ground. The jackal misses you. The jackal bites you. You barely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. The jackal barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # .......#..... .#. #.....##....# ...# #.#.#.......# ..... #.#...#.....### .....#####.###.....#.... .....................# . ...h..b..........)..#### ......h................. ....###@............##.. ....hhhh................ ...#K##############..... # #...#...#.###. #.......#..### ¿ #...#...#..... ##.###.###.... #.# #.# ##.## ##.###.##..... You could see 6 jackals, a bat and a kobold. Vanquished Creatures 2 jackals (D:1) A bat (D:1) An endoplasm (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) A kobold (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrMagolor the Gnoll Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 23/23 MP: 1/1 95 | D:1 | Reached XP level 2. HP: 27/29 MP: 2/2 104 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_rooms, minmay_misc_feat_columns, hangedman_decor_peaks_small Action || total ---------------------------++------- Attack: Normal || 38 Melee: Spear || 38 Bite || 4 Armour: Robe || 17 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 96 | 96 | 0 | 0 | 47 | 1 | 96.0 | Dungeon | 96 | 96 | 0 | 0 | 47 | 1 | 96.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 96 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+