Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34.0-21-g137ed264d3 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 15334370613892967003, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name MrSwongLord -rc /dgldir/rcfiles/crawl-0.34/MrSwongLord.rc -macro /dgldir/rcfiles/crawl-0.34/MrSwongLord.macro -morgue /dgldir/morgue/MrSwongLord/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/MrSwongLord:2026-02-22.20:36:34.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x579b8b643b1e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x579b8b651d7a]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x579b8b643ffa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x7acce8c42910]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11b) [0x7acce8c9999b]: /lib/x86_64-linux-gnu/libc.so.6(raise+0x16) [0x7acce8c42866]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xd7) [0x7acce8c268b7]: /lib/x86_64-linux-gnu/libc.so.6(+0x27750) [0x7acce8c27750]: /lib/x86_64-linux-gnu/libc.so.6(+0xa3c67) [0x7acce8ca3c67]: /lib/x86_64-linux-gnu/libc.so.6(+0xa5ea4) [0x7acce8ca5ea4]: /lib/x86_64-linux-gnu/libc.so.6(free+0x73) [0x7acce8ca87f3]: /usr/games/crawl-0.34(+0xcea911) [0x579b8be39911]: /usr/games/crawl-0.34(+0xcdbf19) [0x579b8be2af19]: /usr/games/crawl-0.34(+0xce27b5) [0x579b8be317b5]: /usr/games/crawl-0.34(+0xcdb676) [0x579b8be2a676]: /usr/games/crawl-0.34(+0xce1366) [0x579b8be30366]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x579b8b62ac4e]: CLua::close() /usr/games/crawl-0.34(+0x2f50ac) [0x579b8b4440ac]: /usr/games/crawl-0.34(+0x2f8075) [0x579b8b447075]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x7acce8c280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x7acce8c28189]: /usr/games/crawl-0.34(_start+0x25) [0x579b8b576015]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007acce8d0fbf7 in __GI___wait4 (pid=2224205, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007acce8d0fbf7 in __GI___wait4 (pid=2224205, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000579b8b6441cc in call_gdb (file=0x7acce8dff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2221771\000\000\000\000\000" #2 0x0000579b8b651d98 in do_crash_dump () at dbg-asrt.cc:673 t = 1771793765 dir = "/dgldir/morgue/MrSwongLord/" name = "/dgldir/morgue/MrSwongLord/crash-MrSwongLord-20260222-205605.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7acce8dff6c0 <_IO_2_1_stderr_> #3 0x0000579b8b643ffa in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {2}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007acce8c42866 in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00007acce8c268b7 in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {96325619043560, 96325619043560, 96325621659824, 0, 96325619049072, 96325621660176, 96325578419264, 0, 0, 65535, 96325619043560, 0, 0, 96325619043656, 96325619043560, 135020507041792}}, sa_flags = -1948094668, sa_restorer = 0x0} #10 0x00007acce8c27750 in __libc_message (fmt=fmt@entry=0x7acce8dc3b34 "%s\n") at ../sysdeps/posix/libc_fatal.c:150 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7fffa0c17410, reg_save_area = 0x7fffa0c173a0}} fd = 2 list = nlist = cp = #11 0x00007acce8ca3c67 in malloc_printerr (str=str@entry=0x7acce8dc1612 "free(): invalid pointer") at ./malloc/malloc.c:5765 No locals. #12 0x00007acce8ca5ea4 in _int_free (av=, p=, have_lock=0) at ./malloc/malloc.c:4500 size = fb = #13 0x00007acce8ca87f3 in __GI___libc_free (mem=) at ./malloc/malloc.c:3391 ar_ptr = p = err = 2 #14 0x0000579b8be39911 in l_alloc () No symbol table info available. #15 0x0000579b8be2af19 in luaM_free_ () No symbol table info available. #16 0x0000579b8be317b5 in luaH_free () No symbol table info available. #17 0x0000579b8be2a676 in luaC_freeallobjects () No symbol table info available. #18 0x0000579b8be30366 in close_state () No symbol table info available. #19 0x0000579b8b62ac4e in CLua::close (this=0x579b8c4fac60 ) at clua.cc:84 slisteners = #20 0x0000579b8b4440ac in _reset_game () at main.cc:355 No locals. #21 0x0000579b8b447075 in _launch_game_loop () at main.cc:403 ge = @0x579b8e6a8700: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7fffa0c22848) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }}} [Inferior 1 (process 2221771) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. Okay, then. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff b - a +0 quarterstaff (weapon) You open the door. You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy closely misses you. You hit the training dummy. The training dummy is moderately damaged. The training dummy hits you but does no damage. You hit the training dummy. The training dummy is almost destroyed. The training dummy hits you with a +0 whip. The training dummy barely misses you. You hit the training dummy. The training dummy is almost destroyed. The training dummy hits you with a +0 whip. You hit the training dummy. You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You see here a +0 whip. You see here a +0 whip. c - a +0 whip Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You open the door. You encounter a rat. The rat squeaks loudly. There is an open door here. You barely miss the rat. The rat bites you but does no damage. The rat completely misses you. You hit the rat. You kill the rat! You open the door. You encounter 3 rats. The rat squeaks loudly. x2 Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. The rat squeaks loudly. You hit the rat but do no damage. The rat bites you. You barely miss the rat. The rat bites you but does no damage. You hit the rat. You kill the rat! The rat bites you but does no damage. You thump the rat! You kill the rat! You closely miss the rat. The rat closely misses you. You barely miss the rat. The rat closely misses you. The rat bites you. You barely miss the rat. The rat bites you. You barely miss the rat. The rat closely misses you. You barely miss the rat. The rat closely misses you. The rat bites you. You hit the rat. You kill the rat! You see here a rat corpse. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a wyvern and a jackal. Press: ? - help, v - describe, . - travel Here: a jackal (asleep, fire blocked by an iron grate) The floor. There are monsters nearby! Press: ? - help, v - describe, . - travel An iron grate. Found a stone staircase leading down. The jackal barks! You open the door. The jackal barely misses you. x2 There is an open door here. You hit the jackal but do no damage. The jackal closely misses you. The jackal stops to sniff the ground. The jackal bites you but does no damage. You barely miss the jackal. The jackal bites you but does no damage. You closely miss the jackal. The jackal barely misses you. The jackal bites you. You closely miss the jackal. The jackal bites you. x2 You sock the jackal! You kill the jackal! You open the door. There is an open door here. Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. The training dummy throws a stone. The stone misses you. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy but does no damage. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! Your Staves skill increases to level 1! One of your skills just reached a milestone. The skills you use are automatically trained whenever you gain experience, by killing monsters. By default, experience goes to skills you actively use. To view or manage your skills, type m. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can rest up with [5]. Remember, you can rest up with [5]. You start waiting. Done waiting. Remember that you can autoexplore using [o]. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. e - a +0 shortbow Okay, then. You unwield your +0 quarterstaff. e - a +0 shortbow (weapon) Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You can't see that place. [the floor.] You can't see that place. Okay, then. Pick up this shortbow and wield it with [e]. Remember that you can autoexplore using [o]. Remember, you can rest up with [5]. You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. There is a stone staircase leading up here. You climb upwards. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. Remember, you can rest up with [5]. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You can't see that place. [the floor.] You can't see that place. Okay, then. Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can rest up with [5]. Remember that you can autoexplore using [o]. Pick up this shortbow and wield it with [e]. Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. You shoot an arrow. The arrow hits worm. Worm is moderately wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You shoot an arrow. The arrow hits the training dummy. You destroy the training dummy! Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (lightly wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is heavily wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is severely wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow completely misses worm. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is heavily wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow hits worm! You kill worm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. You feel agile. x2 Remember, you can rest up with [5]. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (asleep, 98% to hit) You shoot an arrow. The arrow hits the rat! You kill the rat! Your Stealth skill increases to level 1! You encounter a rat. The rat twitches its whiskers. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (59% to hit) You shoot an arrow. The arrow closely misses the rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (thin mist, 59% to hit) You shoot an arrow. The arrow closely misses the rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (thin mist, 59% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! You see here a rat corpse. You see here a rat corpse. You see here a rat corpse. Unknown command. You encounter a rat. The rat squeaks loudly. You hear a loud squeak. You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (thin mist, 59% to hit) You shoot an arrow. The arrow hits the rat. The rat is heavily wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (thin mist, heavily wounded, 59% to hit) You shoot an arrow. The arrow closely misses the rat. The rat bites you. x3 Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (thin mist, heavily wounded, 59% to hit) You shoot an arrow. The arrow closely misses the rat. The rat bites you. The rat barely misses you. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (thin mist, heavily wounded, 59% to hit) You shoot an arrow. The arrow closely misses the rat. The rat twitches its whiskers. The rat bites you. x2 Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (thin mist, heavily wounded, 59% to hit) You shoot an arrow. The arrow closely misses the rat. The rat bites you but does no damage. x2; The rat barely misses you. The rat bites you. The rat bites you but does no damage. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (heavily wounded, 59% to hit) You shoot an arrow. The arrow hits the rat but does no damage. The rat is heavily wounded. The rat closely misses you. x2 Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (heavily wounded, 59% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! The rat bites you but does no damage. The rat misses you. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (59% to hit) You shoot an arrow. The arrow hits the rat! You kill the rat! You start resting. HP restored. You see here a rat corpse. Found an exit from the tutorial. You see here a rat corpse. Found an exit from the tutorial. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. Found an exit from the tutorial. There is an exit from the tutorial here. notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34.0-21-g137ed264d3) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [MrSwongLord] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 16 8 14 Position: (41, 22), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 20 | 3 | 363 | 63/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 18 | 1 | 57 | 7/100 Ranged Weapons | X | 1 | 21 | 0 | 0 | 0/50 Throwing | X | 1 | 1 | 0 | 0 | 0/50 Armour | X | 1 | 11 | 3 | 374 | 74/200 Dodging | X | 1 | 8 | 0 | 1 | 1/50 Stealth | X | 1 | 19 | 1 | 48 | 6/84 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 2 | 2 | 164 | 14/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 40 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #4: +0 shortbow eq slot #2, inv slot #4: +0 shortbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ### ######## ..#####.##..>### .....#.##.# #.>.## ....#.#..### #@# ......#....## ##.# ...##.......###.## ....#.....####...# ♣♣........###....# ♣..........#....## ....§§§..##...### ...†§§......### ...†§§§.##### ######### dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (21, 25): {{{{ Unable to get table for lua marker.}}}} Lua marker 1 at (22, 33): {{{{ Unable to get table for lua marker.}}}} Lua marker 2 at (27, 35): {{{{ Unable to get table for lua marker.}}}} Lua marker 3 at (30, 29): {{{{ Unable to get table for lua marker.}}}} Lua marker 4 at (31, 42): {{{{ Unable to get table for lua marker.}}}} Lua marker 5 at (37, 20): {{{{ Unable to get table for lua marker.}}}} Lua marker 6 at (37, 20): {{{{ Unable to get table for lua marker.}}}} Lua marker 7 at (39, 21): {{{{ Unable to get table for lua marker.}}}} Lua marker 8 at (39, 21): {{{{ Unable to get table for lua marker.}}}} Lua marker 9 at (40, 48): {{{{ Unable to get table for lua marker.}}}} Lua marker 10 at (41, 22): {{{{ Unable to get table for lua marker.}}}} Lua marker 11 at (41, 22): {{{{ Unable to get table for lua marker.}}}} Lua marker 12 at (44, 32): {{{{ Unable to get table for lua marker.}}}} Lua marker 13 at (49, 32): {{{{ Unable to get table for lua marker.}}}} Lua marker 14 at (50, 43): {{{{ Unable to get table for lua marker.}}}} Lua marker 15 at (50, 46): {{{{ Unable to get table for lua marker.}}}} >>>>>>>>>>>>>>>>>>>>>>