MuttonChaup Level 1 of the Dungeon (0, 0, D:1) a +0 whip (1, -34, D:1) a ball python corpse (skeletalised by now) (2, -7, D:1) a bat skeleton (4, -31, D:1) a +0 whip a kobold corpse (skeletalised by now) (8, -23, D:1) a bat corpse (skeletalised by now) (18, -45, D:1) a parchment of Magic Dart (25, -14, D:1) a frilled lizard corpse (skeletalised by now) (31, -31, D:1) a frilled lizard skeleton (32, -33, D:1) a +0 ring mail (32, -30, D:1) a ball python skeleton (34, -4, D:1) a rat corpse (skeletalised by now) (36, -27, D:1) a +0 whip a kobold skeleton (37, -38, D:1) a rat skeleton (37, -28, D:1) a bat skeleton (37, -27, D:1) a frilled lizard skeleton (38, -34, D:1) a +0 dagger a rat skeleton (38, -33, D:1) a +0 short sword a kobold skeleton (38, -32, D:1) a +0 club (39, -34, D:1) a +0 dagger a goblin skeleton (39, -30, D:1) a +0 short sword (43, -37, D:1) a +0 short sword (51, -43, D:1) a quokka corpse (skeletalised by now) (51, -12, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (2, 0, D:2) a hobgoblin corpse (skeletalised by now) (3, -32, D:2) a +0 whip (3, -23, D:2) 2 poisoned darts (7, -11, D:2) a +0 dagger a goblin skeleton (9, 1, D:2) a quokka corpse (skeletalised by now) (12, -37, D:2) a +0 whip (25, -32, D:2) a +0 dagger (28, -20, D:2) 6 poisoned darts (28, -18, D:2) a +0 sling a +0 club a goblin skeleton (30, 9, D:2) an inkwell talisman (34, -17, D:2) a +0 ring mail (39, 2, D:2) a frilled lizard corpse (skeletalised by now) (42, -23, D:2) a ball python skeleton (56, -39, D:2) a +0 club 2 stones a kobold corpse (skeletalised by now) (61, -14, D:2) a +0 robe Level 3 of the Dungeon (7, -2, D:3) an orb of energy (9, -24, D:3) a +0 leather armour (14, -18, D:3) a quokka corpse (skeletalised by now) (16, 5, D:3) a +0 heavy flail a +0 falchion an orc skeleton (16, 6, D:3) a +0 dagger a +0 robe an orc skeleton (17, 6, D:3) a +0 club a +0 chain mail an orc skeleton (18, -2, D:3) a +0 mace an orc skeleton (22, 9, D:3) a +0 ring mail (28, -22, D:3) a hobgoblin corpse (skeletalised by now) (34, 10, D:3) a rat skeleton (36, 7, D:3) a jackal skeleton (37, 29, D:3) a frilled lizard corpse (skeletalised by now) (38, -1, D:3) a +0 club a goblin skeleton (38, 29, D:3) a +0 club a goblin corpse (skeletalised by now) (45, -10, D:3) a +0 mace (46, 1, D:3) a ball python skeleton (47, -12, D:3) a +0 sling (48, 9, D:3) a +0 dagger a goblin skeleton (59, -2, D:3) a potion of ambrosia (60, -4, D:3) a scroll of identify (61, -2, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (62, -4, D:3) a scroll of enchant weapon (63, -2, D:3) a potion of attraction Level 4 of the Dungeon (0, 0, D:4) a hobgoblin corpse