Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 7042964071214953071 1305 MuttonChaup the Magician (level 8, 0/57 HPs) Began as a Pale Draconian Conjurer on Oct 28, 2026. Slain by an unseen horror (1 damage) ... on level 5 of the Dungeon. The game lasted 00:19:34 (6553 turns). MuttonChaup the Magician (Pale Draconian Conjurer) Turns: 6553, Time: 00:19:35 Health: 0/57 AC: 0 Str: 10 XL: 8 Next: 31% Magic: 15/23 EV: 17 Int: 26 God: Gold: 290 SH: 0 Dex: 10 Spells: 13/20 levels left rFire x . . (150%) i - melded +5 dagger of Bloody Death {elec, rF+ Str+5 Int-4} rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) (helmet unavailable) rPois ∞ (0%) h - melded +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} rElec . (100%) f - melded +0 pair of gloves rCorr . (100%) d - melded +0 pair of boots SInv . (no amulet) Will ..... b - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.29/turn c - inkwell talisman MPRegen 0.18/turn %: no passive effects @: scroll-form, studying Fighting A: scribal knowledge, magic absorption, novice magic, weak attacks, (steam breath), (AC +6), tiny, unfitting armour, (cold-blooded), (armoured tail 1), (steam resistance) a: no special abilities You were on level 5 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 353 gold pieces. You spent 63 gold pieces at shops. Inventory: Hand Weapons i - the +5 dagger of Bloody Death (melded) {elec, rF+ Str+5 Int-4} (You found it on level 5 of the Dungeon) rF+: It protects you from fire. Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). It cannot be enchanted further. Missiles e - 5 curare-tipped darts Armour d - a +0 pair of boots (melded) f - a +0 pair of gloves (melded) h - the +2 ratskin cloak (melded) {*Rats rPois rN+ Str-1 Int-1 Dex+1} (You found it on level 4 of the Dungeon) *Rats: When the wearer is hurt, rats may emerge from it to assist them. rPois: It protects you from poison. rN+: It protects you from negative energy. Str-1: It affects your strength (-1). Int-1: It affects your intelligence (-1). Dex+1: It affects your dexterity (+1). It cannot be enchanted further. Jewellery b - a +6 ring of intelligence (worn) Talismans c - an inkwell talisman (worn) g - a talisman of death Wands e - a wand of charming (3) p - a wand of polymorph (7) Scrolls c - 4 scrolls of teleportation {unknown} d - a scroll of poison {unknown} e - 2 scrolls of blinking {unknown} h - a scroll of immolation {unknown} k - 2 scrolls of enchant armour {unknown} m - 8 scrolls of identify {unknown} o - a scroll of noise {unknown} q - a scroll of fear {unknown} u - a scroll of acquirement {unknown} v - a scroll of enchant weapon {unknown} y - a scroll of fog {unknown} Potions g - a potion of magic f - 2 potions of heal wounds {unknown} j - a potion of cancellation {unknown} l - a potion of attraction {unknown} n - 2 potions of haste {unknown} p - a potion of enlightenment {unknown} s - a potion of mutation {unknown} t - a potion of resistance {unknown} Baubles g - 2 flux baubles Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 2.1 Unarmed Combat - Level 6.6 Spellcasting - Level 6.5(8.9) Conjurations * Level 3.8 Shapeshifting You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 19% 3d10 6% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 84% 1d7 2% 1 Sandblast Erth 42% 2d11 2% 1 Blink Tloc 42% N/A 3% 2 Jinxbite Hex 42% 2d2 3% 2 Iskenderun's Mystic Bla Conj/Tloc 38% 2d9 (+2d4 6% 4 Call Canine Familiar Summ 21% N/A 8% 3 Vampiric Draining Necr 21% 2d7 8% 3 Leda's Liquefaction Alch/Erth 10% N/A 24% 4 Yara's Violent Unravell Hex/Alch 10% 3d6 56% 5 Enfeeble Hex 10% N/A 100% 7 Sphinx Sisters Hex/Summ 10% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Dithmenos Vehumet Shops: D:1 ( D:2 [ D:3 * Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. ((You can breathe blasts of scalding, opaque steam.)) ((Your pale cyan-grey scales are hard. (AC +6))) You cannot fit into any form of body armour or wear helmets. (You are cold-blooded and may be slowed by cold attacks.) (You have an armoured tail.) (You are immune to the effects of steam.) Message History The searing ray hits something. Something barely misses you. You encounter a gnoll bouda. It is wielding a +0 club. The searing ray hits something. Something barely misses you. Something hits you! Deactivating autopickup; reactivate with Ctrl-A. You stop channelling your searing ray. Something hits you! You encounter a gnoll. It is wielding a +0 club. You encounter a gnoll. It is wielding a +0 spear. The gnolls pick up the pace! The gnoll shouts! You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. Deactivating autopickup; reactivate with Ctrl-A. You flutter at something. Something hits you. x2 Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. You are too injured to fight recklessly! Something hits you. Something barely misses you. Something hits you! * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You focus your ray upon something. The searing ray hits something. (Press . to maintain the ray.) Something completely misses you. The searing ray hits something! Something closely misses you. You finish channelling your searing ray. Something hits you! * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You focus your ray upon something. (Press . to maintain the ray.) Something hits you. You die... #)# #..............# ### #.# #.<.....#####..# ..## #.# ####.##.#####..# #..#### #.# #....##.....# ##....# #.# ########..##.##.## ####.# #.# #......÷..##.##.# #.# #.# #......#........# #.# #.####.##...#..####### #.# #......;..[..###≈.# ##.# ######.##.>..#....# #..# #.##...##....# ##.# #.......#..### #### #.# #####..[#'## #... #.# #.....# #.## # #.# #...### #.# # ##.######### #...# #.## ## #..........# #..)########... There were no monsters in sight! Vanquished Creatures A wyvern (D:5) A water moccasin (D:5) A black bear (D:5) An ogre (D:5) A centaur (D:4) A scorpion (D:5) 2 marrowcudas 3 wights (D:5) A hound (D:5) An orc priest (D:4) A jelly (D:5) 2 iguanas Natasha (thrice) (D:2) 11 adders 11 gnolls 3 dart slugs 6 orcs 3 ribbon worms 12 hobgoblins 5 quokkas 2 ball pythons 4 bats 8 endoplasms 2 frilled lizards (D:1) 6 goblins 7 kobolds 8 rats 107 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MuttonChaup the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 251 | D:1 | Reached XP level 2. HP: 9/20 MP: 0/5 262 | D:1 | Learned a level 2 spell: Searing Ray 543 | D:1 | Found Qiegroz's Antique Weapon Shoppe. 1121 | D:2 | Found Vockeiz's Armour Emporium. 1129 | D:2 | Bought a +0 pair of boots for 63 gold pieces 1168 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/7 1234 | D:2 | Encountered Natasha 1237 | D:2 | Killed Natasha 1856 | D:2 | Reached XP level 4. HP: 33/33 MP: 5/8 2081 | D:2 | Encountered Natasha 2087 | D:2 | Killed Natasha 2506 | D:2 | Encountered Natasha 2516 | D:2 | Killed Natasha 2647 | D:3 | Reached XP level 5. HP: 38/38 MP: 4/10 2788 | D:3 | Found Xuwot's Assorted Antiques. 2931 | D:3 | Reached skill level 5 in Conjurations 3965 | D:4 | Reached XP level 6. HP: 45/45 MP: 9/13 4273 | D:4 | Reached skill level 5 in Spellcasting 4448 | D:4 | Found the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 | Dex+1} 4461 | D:4 | Got the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 | Dex+1} 5107 | D:5 | Entered Level 5 of the Dungeon 5170 | D:5 | Your scales start taking on a pale cyan-grey colour. 5170 | D:5 | Reached XP level 7. HP: 50/50 MP: 4/15 5170 | D:5 | Gained mutation: You are immune to the effects of steam. | [Pale Draconian growth] 5329 | D:5 | Reached skill level 1 in Shapeshifting 5581 | D:5 | Found a radiant altar of Vehumet. 5801 | D:5 | Found a shadowy altar of Dithmenos. 5858 | D:5 | Identified the +5 dagger of Bloody Death {elec, rF+ Str+5 | Int-4} 5993 | D:5 | Encountered a wyvern 6003 | D:5 | Killed a wyvern 6004 | D:5 | Reached skill level 1 in Unarmed Combat 6004 | D:5 | Reached XP level 8. HP: 57/57 MP: 14/23 6485 | D:5 | Learned a level 4 spell: Fulminant Prism 6552 | D:5 | HP: 1/57 [something (4)] 6553 | D:5 | Slain by an unseen horror Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_basic, serial_shops, nicolae_diamond_shop D:2: layout_basic, serial_shops, shop, serial_corexii_hall, corexii_hall_statues_i, corexii_hall_statues_l, nicolae_eternal_life, hex_intersection, uniq_natasha D:3: layout_loops_cross, serial_shops, shop D:4: layout_basic, minmay_manual_moon D:5: darby_marrow_cove, layout_loops_cross, old_standard_altar, lemuel_tele_altar, kennysheep_nondescript D:6: layout_cave_pods, worldfamousw_hep_ancestral_shrine, minmay_temple_entry_antechambers Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Dodging | 2 | 2.1 Spellcasting | 3 4 5 6 | 6.6 Conjurations | 5 6 | 6.5 Shapeshifting | 3 | 3.8 Unarmed Combat | 1 2 | 2.1 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 33 | 15 | 2 || 50 Melee: Unarmed | 30 | | 2 || 32 Tailslap | 1 | 1 | || 2 Dagger | 3 | 15 | || 18 Cast: Magic Dart | 12 | | || 12 Searing Ray | 19 | 54 | 24 || 97 Stab: Sleeping | 1 | | || 1 Armour: None | 17 | 27 | 22 || 66 Dodge: Dodged | 23 | 24 | 29 || 76 Form: Scroll | | | 2 || 2 Default | | | 1 || 1