NanoSnail Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, -3, D:1) a bat skeleton (10, 19, D:1) a +0 leather armour (12, -18, D:1) a quokka skeleton (12, -10, D:1) a +0 club (17, -10, D:1) a +0 mace (22, -20, D:1) 4 stones a +0 dagger a kobold skeleton (23, -2, D:1) a jackal skeleton (24, -9, D:1) a bat skeleton (31, 12, D:1) a frilled lizard corpse (skeletalised by now) (35, -4, D:1) a +0 mace (37, -27, D:1) a +0 club a goblin corpse (skeletalised by now) (37, -26, D:1) a +0 dagger (38, 20, D:1) a quokka corpse (skeletalised by now) (40, -18, D:1) a rat skeleton (48, -6, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (49, 20, D:1) a +0 club (52, 15, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (1, 0, D:2) a +0 whip a +0 club a gnoll corpse (skeletalised by now) (3, 23, D:2) a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) (9, 1, D:2) a +0 ring mail (15, -9, D:2) a hobgoblin skeleton (17, 31, D:2) a bat skeleton (19, -13, D:2) a +0 quarterstaff (24, 26, D:2) a +0 dagger (26, -10, D:2) a ball python skeleton (31, 1, D:2) a +0 robe (35, 21, D:2) a +0 ring mail (46, 37, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 3 boomerangs a +0 whip (9, -5, D:3) 6 stones (10, 4, D:3) a frilled lizard skeleton (10, 6, D:3) a +0 dagger an orc skeleton (12, 3, D:3) a +0 ring mail a +0 morningstar (15, -18, D:3) 2 stones a +0 short sword a kobold skeleton (18, 5, D:3) a +0 robe a +0 dagger an orc skeleton a rat skeleton (19, 4, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (31, 19, D:3) a +0 robe (32, 30, D:3) the human corpse of Terence (skeletalised by now) (39, 3, D:3) 8 stones (39, 19, D:3) a +0 scale mail a boomerang a +0 hand axe (49, -14, D:3) 6 stones (55, 1, D:3) the rimehorn talisman "Cicyriz" {Fly rF- Int+2} [rimehorn talisman] Fly: It grants you flight. rF-: It makes you vulnerable to fire. Int+2: It affects your intelligence (+2). Zin disapproves of the use of such an item. Level 4 of the Dungeon (12, -11, D:4) 5 stones a +0 club a kobold skeleton (14, -12, D:4) a ball python skeleton (22, -2, D:4) a +0 falchion (28, 6, D:4) a +0 short sword (32, 1, D:4) a hobgoblin skeleton (36, 7, D:4) a +0 club (42, 2, D:4) a +0 short sword (42, 3, D:4) a +0 robe a +0 dagger an orc skeleton (48, -6, D:4) a +0 pair of boots (52, -3, D:4) a hobgoblin corpse (skeletalised by now) (55, -22, D:4) 5 stones Level 5 of the Dungeon [Shop] Poytam's Fire Supplies the staff "Qesof" {rF+ rC+ rCorr Str+6 Fire} (629 gold) [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Fire: It increases the power of your Fire spells. a +0 flail of flaming (91 gold) a +2 scale mail of fire resistance (231 gold) the Handbook of the Torch (396 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Volatile Blastmotes Fire/Translocation 3 c - Fireball Conjuration/Fire 5 d - Detonation Catalyst Fire/Alchemy 5 the Cyclopedia of Pyromania (418 gold) Spells Type Level a - Scorch Fire 2 b - Inner Flame Hexes/Fire 3 c - Flame Wave Conjuration/Fire 4 d - Plasma Beam Fire/Air 6 a staff of fire (unknown) (275 gold) (0, 0, D:5) a +0 leather armour (1, -1, D:5) a scorpion corpse (10, 18, D:5) 4 stones (20, 23, D:5) a +0 war axe (25, 16, D:5) 8 stones (47, 16, D:5) 7 stones (48, 22, D:5) a +0 sling the Ecumenical Temple