Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 13506346827587730050 42 Neomorder the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Oct 1, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:28:58 (1478 turns). Neomorder the Conjurer (Deep Elf Conjurer) Turns: 1478, Time: 00:28:58 Health: 0/19 AC: 3 Str: 4 XL: 3 Next: 33% Magic: 8/10 EV: 10 Int: 24 God: Gold: 118 SH: 0 Dex: 13 Spells: 5/9 levels left rFire . . . (100%) d - +1 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) h - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (0 -> -1) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons b - a +0 spear c - a +0 whip d - a +1 short sword (weapon) f - a +0 whip i - a +1 dagger of venom Missiles g - 3 stones Armour a - a +0 robe e - a +0 plate armour h - a +0 leather armour (worn) j - an orb of attunement Magical Staves k - a staff of air Scrolls V - a scroll of vulnerability c - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - a potion of might {unknown} j - a potion of enlightenment {unknown} Skills: * Level 0.9 Short Blades + Level 0.2 Armour + Level 2.4 Dodging + Level 2.7 Stealth + Level 3.5 Spellcasting + Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Hailstorm Conj/Ice 16% 3d6 19% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 3% 2 Sandblast Erth 8% 2d5 19% 1 Stone Arrow Conj/Erth 32% 3d9 19% 3 Passwall Erth 4% N/A 50% 3 Fulminant Prism Conj/Alch 8% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Qazlal Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The jackal bites you. The adder bites you. You are poisoned. The adder poisons you! You hit the jackal. The jackal is moderately wounded. You feel sick. The jackal bites you. The adder closely misses you. You closely miss the adder. The adder is severely wounded. You feel sick. The jackal bites you but does no damage. The adder misses you. The jackal bites you. You closely miss the adder. The adder is severely wounded. You feel sick. The adder bites you but does no damage. The jackal bites you but does no damage. The adder closely misses you. You closely miss the adder. The adder is severely wounded. You feel sick. The jackal bites you. * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. You feel sick. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder misses you. The jackal closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder! You kill the adder! You die... .##.........)...............# #. .##.........#...######.###..# #. #...............##...# #..####. #.........#.###.##.### #....... #...............##.# #..##### #.........#######..#####..##### #.........#.................... #.........#.####.#######.###### # #.........#.#.@..############# ###............h†..............# ..#........##...##############.# #..######.#...#.† #.# ...# #...#.#... #.# ##...# #.##. ..... #.# .###..# #.##........ #.## .# #..>. # ........ #... .# #### ......... #..# You could see a jackal. Vanquished Creatures 3 adders (D:2) A dart slug (D:1) 2 endoplasms (D:2) 3 hobgoblins A jackal (D:2) A quokka (D:1) A ball python (D:2) 3 bats (D:1) 3 goblins (D:1) 5 kobolds 6 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Neomorder the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 355 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 1078 | D:2 | Found a faded altar of an unknown god. 1169 | D:2 | Reached skill level 5 in Conjurations 1170 | D:2 | Reached XP level 3. HP: 13/19 MP: 9/9 1249 | D:2 | Learned a level 3 spell: Hailstorm 1254 | D:2 | Found a stormy altar of Qazlal. 1478 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_large, layout_loops_corners D:2: layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven, basic_altar, hangedman_decor_slide_cut Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Short Blades | | 0.9 Armour | | 0.2 Dodging | | 2.4 Stealth | | 2.7 Spellcasting | | 3.5 Action || total ---------------------------++------- Attack: Normal || 30 Melee: Spear || 5 Short sword || 25 Cast: Magic Dart || 40 Read: Enchant weapon || 1 Vulnerability || 1 Stab: Sleeping || 1 Armour: Robe || 5 Leather armour || 20 Dodge: Dodged || 20