NeroOneTrueKing Level 1 of the Dungeon (0, 0, D:1) a +0 long sword (1, 10, D:1) a +0 mace (4, 16, D:1) a +0 dagger (5, 3, D:1) 3 poisoned darts (7, -13, D:1) a +0 dagger (7, 23, D:1) a bat corpse (skeletalised by now) (8, -1, D:1) a +0 leather armour (11, 3, D:1) a bat skeleton (14, -8, D:1) a ball python corpse (skeletalised by now) (15, -19, D:1) a +0 dagger a goblin skeleton (17, 6, D:1) a frilled lizard skeleton (19, -32, D:1) a +0 pair of boots (20, 22, D:1) a bat skeleton (22, 22, D:1) a bat skeleton (24, 21, D:1) a hobgoblin skeleton (34, -9, D:1) a +0 hand axe (37, -3, D:1) a +0 club a goblin skeleton (37, -2, D:1) a hobgoblin skeleton (37, 26, D:1) a +0 whip a quokka corpse (skeletalised by now) a kobold corpse (skeletalised by now) (38, 26, D:1) a hobgoblin corpse (skeletalised by now) (39, -1, D:1) a hobgoblin skeleton (45, 21, D:1) 11 gold pieces (45, 22, D:1) a +0 spear (45, 23, D:1) a +0 helmet (46, 21, D:1) a potion of moonshine (46, 22, D:1) a parchment of Sandblast (46, 23, D:1) 9 gold pieces (47, 21, D:1) 2 gold pieces (47, 22, D:1) a +0 robe (47, 23, D:1) a scroll of identify Level 2 of the Dungeon [Shop] Maohuuhu's Distillery 2 potions of invisibility (unknown) (224 gold) a potion of heal wounds (unknown) (112 gold) a potion of brilliance (unknown) (56 gold) a potion of moonshine (14 gold) (5, 11, D:2) a +0 short sword (6, 1, D:2) a jackal skeleton (6, 2, D:2) a jackal skeleton (8, -3, D:2) a +0 ring mail (9, 28, D:2) a +0 hand axe (10, -4, D:2) a +0 helmet (23, 26, D:2) 3 poisoned darts (26, 32, D:2) a +0 short sword (31, -8, D:2) a +0 dagger (40, -4, D:2) a bat skeleton (42, -5, D:2) a +0 club (43, 11, D:2) a +0 falchion (48, 6, D:2) a +0 short sword a ball python corpse (skeletalised by now) (48, 12, D:2) a +0 buckler (55, 6, D:2) 2 potions of moonshine Level 3 of the Dungeon (0, 0, D:3) a +0 barding (1, 5, D:3) a +0 short sword (2, 5, D:3) a +0 ring mail (5, 0, D:3) a ball python skeleton (6, 17, D:3) a quokka skeleton (7, -11, D:3) a ball python corpse (skeletalised by now) (8, 22, D:3) a quokka skeleton (19, 12, D:3) a +0 robe (22, 11, D:3) a bat corpse (skeletalised by now) (26, -19, D:3) a +0 short sword 2 stones (26, -18, D:3) a +0 short sword a +0 leather armour (26, -16, D:3) a +0 dagger (27, -22, D:3) a +0 dagger (45, -22, D:3) a +0 dagger 6 poisoned darts a kobold corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Duyn's Antique Armour Shop a +0 helmet (103 gold) the +1 pair of boots of Insatiable Hunger {rCorr Str+3} (653 gold) rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). a +0 robe (20 gold) a +0 plate armour (414 gold) a +0 robe (20 gold) a +0 leather armour (46 gold) a +0 chain mail (138 gold) a +0 plate armour (414 gold) a +0 leather armour (46 gold) a +0 leather armour (46 gold) (0, 0, D:4) a +0 ring mail (3, 4, D:4) a +0 cloak (11, -24, D:4) a +0 ring mail (14, -13, D:4) a +0 scale mail (20, 4, D:4) an adder skeleton (23, 2, D:4) a black bear skeleton (24, -28, D:4) a +0 whip (29, -9, D:4) a +0 leather armour (32, -23, D:4) a +0 robe (32, 12, D:4) a +0 trident of venom a +0 leather armour (33, 10, D:4) a +0 hand axe 2 boomerangs (34, 9, D:4) a +0 hand axe (36, -24, D:4) a +0 dagger (41, -9, D:4) a potion of moonshine (41, 0, D:4) a +0 club (42, -10, D:4) an adder skeleton (53, -11, D:4) a +0 dagger a goblin corpse (skeletalised by now) Level 5 of the Dungeon (3, 13, D:5) a +0 robe (22, 26, D:5) 8 gold pieces (23, 25, D:5) a potion of haste (24, 24, D:5) 18 gold pieces (36, -22, D:5) a +0 whip (38, -22, D:5) a +0 giant club (40, -9, D:5) a +0 giant spiked club (42, -11, D:5) a +2 dagger of distortion (42, -10, D:5) a +0 short sword a +1 ring mail of willpower (42, -9, D:5) a hound corpse (skeletalised by now) (43, -23, D:5) a +0 flail (43, -12, D:5) a +0 dagger a +0 robe (43, -11, D:5) a +0 dagger (44, -11, D:5) a +0 dagger a +0 robe (50, -17, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 mace (3, -11, D:6) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (15, 9, D:6) a staff of alchemy (39, -9, D:6) a +0 arbalest