NeroOneTrueKing Level 1 of the Dungeon (0, 0, D:1) an inkwell talisman (2, -25, D:1) a +0 hand axe (8, -23, D:1) a +0 club a goblin skeleton (9, 0, D:1) a +0 dagger (18, -35, D:1) a bat skeleton (25, 10, D:1) a +0 flail a +0 whip a gnoll corpse (skeletalised by now) (26, 11, D:1) a +0 flail a gnoll corpse (skeletalised by now) (27, 0, D:1) a bat skeleton (30, -25, D:1) a frilled lizard skeleton (35, -34, D:1) a +0 spear (36, -22, D:1) a +0 sling (40, -20, D:1) 6 silver javelins (44, -32, D:1) a +0 club (49, -34, D:1) a scarf of invisibility Level 2 of the Dungeon (7, -32, D:2) a +0 dagger a goblin corpse (skeletalised by now) (15, -41, D:2) a +0 club a goblin corpse (skeletalised by now) (15, -15, D:2) a ball python corpse (skeletalised by now) (17, -43, D:2) a +0 trident (18, -37, D:2) a +0 spear (27, -40, D:2) a +0 ring mail (29, -42, D:2) a +0 short sword a kobold skeleton (33, -16, D:2) a +0 falchion (49, -40, D:2) a +0 mace a +0 scale mail (49, -6, D:2) a +0 club a kobold corpse (skeletalised by now) (50, -46, D:2) a +0 halberd (51, -45, D:2) 2 stones a +0 whip a kobold skeleton (52, -46, D:2) an amulet of faith a bat skeleton (53, -46, D:2) a +0 dagger 4 stones (54, -45, D:2) a +0 whip a kobold corpse (skeletalised by now) (57, -42, D:2) an adder skeleton (62, -38, D:2) a +0 war axe Level 3 of the Dungeon [Shop] Luadolik's Weapon Boutique 2 atropa-tipped darts (25 gold) a +0 spear (42 gold) a +2 whip of flaming (231 gold) a +2 vampiric scimitar (420 gold) a +0 scimitar of holy wrath (179 gold) 4 poisoned darts (33 gold) the +6 long sword of Upheaval {freeze, rElec rF- Int+3} (694 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). a +0 dagger (28 gold) (0, 0, D:3) a potion of moonshine (1, -2, D:3) a potion of mutation a scroll of amnesia (2, 0, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (3, -2, D:3) a potion of curing (3, 33, D:3) a +0 dagger a goblin corpse (4, 0, D:3) a scroll of poison (17, 32, D:3) a ball python corpse (18, 9, D:3) a rat corpse (skeletalised by now) (20, 4, D:3) a +0 whip a +0 dagger a +0 whip a +0 scale mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (20, 8, D:3) a +1 flail of protection an orc corpse (skeletalised by now) (20, 19, D:3) an adder skeleton (22, 14, D:3) a bat skeleton (22, 33, D:3) a +0 club a goblin corpse (22, 36, D:3) a +0 dagger (31, 8, D:3) the +6 short sword "Damugaro" {distort, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (43, 12, D:3) a +0 pair of boots (44, 20, D:3) a +0 hand axe an orc corpse (skeletalised by now) (46, 5, D:3) a +0 leather armour (48, -4, D:3) a ball python corpse (skeletalised by now) (49, 5, D:3) a +0 short sword a kobold corpse (skeletalised by now) (49, 32, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) 15 gold pieces