Neverash Level 1 of the Dungeon (8, -3, D:1) an adder corpse (skeletalised by now) (13, -17, D:1) a hobgoblin skeleton (13, -16, D:1) a rat skeleton (16, 32, D:1) a quokka corpse (skeletalised by now) (17, -8, D:1) a +0 sling (20, 31, D:1) a mace (20, 32, D:1) a +0 dagger (21, 33, D:1) a +0 dagger (22, 14, D:1) a ball python skeleton (22, 21, D:1) a trident (24, 13, D:1) a hobgoblin skeleton (25, 13, D:1) a +0 dagger 4 stones (29, -20, D:1) a robe (29, 24, D:1) a ring mail (33, 33, D:1) a +0 club (34, -21, D:1) a +0 hand axe (36, 12, D:1) a hobgoblin skeleton a jackal skeleton (50, 1, D:1) a +0 leather armour (51, 0, D:1) a +0 dagger {Nefertari} (52, -1, D:1) a quill talisman (53, -14, D:1) a bat skeleton (64, 22, D:1) a club Level 2 of the Dungeon (0, 0, D:2) a +0 sling (2, -7, D:2) a ring mail (10, -14, D:2) a +0 dagger a bat corpse (skeletalised by now) (10, -13, D:2) a quokka corpse (skeletalised by now) (16, -9, D:2) a mace (20, 11, D:2) a bat corpse (skeletalised by now) (20, 12, D:2) a +0 dagger 2 stones a bat corpse (skeletalised by now) (21, -8, D:2) a hobgoblin corpse (skeletalised by now) (23, 6, D:2) a ring mail (24, 15, D:2) a +0 dagger a +0 club a ball python corpse (skeletalised by now) a goblin corpse (skeletalised by now) (24, 16, D:2) a +0 whip a kobold skeleton (30, 2, D:2) an adder corpse (30, 21, D:2) a quokka corpse a jackal corpse (35, -3, D:2) a +0 whip (40, 25, D:2) the scarf of Curiosity {rC+ rF+, Harm rPois rCorr Dex+4} Harm: It increases damage dealt and taken. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (42, 23, D:2) a ball python corpse