Newman Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (0, 20, D:1) a ball python corpse (skeletalised by now) (2, 26, D:1) a hobgoblin skeleton (22, 0, D:1) 6 stones (30, 22, D:1) a +0 club (32, 24, D:1) a hobgoblin skeleton (32, 33, D:1) a +0 short sword a kobold skeleton (39, 14, D:1) 5 stones (39, 28, D:1) a +0 whip of electrocution a kobold corpse (skeletalised by now) (45, 19, D:1) a staff of earth (47, 27, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 sling (2, -9, D:2) the felid corpse of Natasha (skeletalised by now) (4, 11, D:2) the felid skeleton of Natasha (5, -21, D:2) a +0 club (10, -23, D:2) a bat corpse (skeletalised by now) (12, -9, D:2) a +0 dagger (41, 14, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 plate armour (4, 0, D:3) a +0 spear (11, 22, D:3) a +0 kite shield a hobgoblin corpse (skeletalised by now) (24, 23, D:3) 4 boomerangs (28, 25, D:3) a ball python skeleton (29, 0, D:3) a hobgoblin skeleton (29, 35, D:3) a quokka corpse (skeletalised by now) (32, 44, D:3) a +0 dagger (32, 45, D:3) a +0 dagger (38, 47, D:3) a +0 leather armour (43, 7, D:3) a +0 club (43, 36, D:3) a +0 whip a +0 flail a +0 spear a gnoll skeleton (43, 37, D:3) a +0 spear (47, 33, D:3) a +0 robe (51, 7, D:3) 2 atropa-tipped darts (52, 12, D:3) a +0 dagger a goblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a goblin skeleton (0, 11, D:4) a +0 robe (0, 26, D:4) a stone (0, 27, D:4) a stone (0, 28, D:4) a stone (1, 25, D:4) a +0 club (1, 27, D:4) a stone (1, 28, D:4) a stone (2, 25, D:4) a stone (2, 26, D:4) a +0 club (2, 28, D:4) a stone (3, 26, D:4) a stone (3, 27, D:4) a +0 club (8, 4, D:4) a +0 club an orc skeleton (9, 4, D:4) a +0 dagger (9, 30, D:4) a +0 war axe (10, 41, D:4) a ball python skeleton (22, 34, D:4) a +0 robe (26, 10, D:4) a +0 hand axe (26, 29, D:4) a +0 quarterstaff (29, 43, D:4) 6 stones Level 5 of the Dungeon (5, 30, D:5) an inkwell talisman (9, 11, D:5) 4 stones (20, 17, D:5) a +0 dagger (29, 15, D:5) a +0 leather armour (40, 0, D:5) a hound corpse (skeletalised by now) (41, 0, D:5) a +0 mace an orc corpse (skeletalised by now) (41, 3, D:5) an adder corpse (skeletalised by now) (43, -3, D:5) a +0 short sword 3 poisoned darts a +0 leather armour (43, -2, D:5) a +1 dagger of pain a +0 robe (47, 4, D:5) a +0 sling Level 6 of the Dungeon [Shop] Ozen's Antique Armour Boutique a +0 robe (28 gold) a +0 leather armour (64 gold) a +0 scale mail (128 gold) a +0 plate armour of poison resistance (704 gold) the +7 ring mail of Nuiba {rElec SInv} (1830 gold) rElec: It insulates you from electricity. SInv: It lets you see invisible. a +2 plate armour of fire resistance (1120 gold) a +0 scale mail (128 gold) a +0 plate armour (576 gold) a +0 pair of boots of rampaging (368 gold) [Shop] Lavettav's Assorted Antiques a +1 robe of cold resistance (283 gold) the rimehorn talisman of the Valley {rN+ Int+2} (1760 gold) [rimehorn talisman] rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). a +3 chain mail of poison resistance (550 gold) a +5 heavy trident (732 gold) a +3 chain mail of willpower (616 gold) a +2 chain mail of poison resistance (440 gold) a ring of ice (550 gold) a +0 pair of boots of rampaging (253 gold) a +0 ring mail (88 gold) [Shop] Deteacs's Antique Armour Shoppe a +0 ring mail (104 gold) a +0 chain mail (156 gold) a +0 cloak (117 gold) the +5 scale mail of Absolutism {Will+ Str-2 Dex+3} (1136 gold) Will+: It increases your willpower. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). a +0 leather armour (52 gold) a +0 scale mail (104 gold) a +0 scale mail (104 gold) (0, 0, D:6) 5 poisoned darts (1, 16, D:6) a scroll of noise (6, 18, D:6) a +0 sling (15, 17, D:6) a wyvern corpse (skeletalised by now) (19, -1, D:6) an iguana corpse (skeletalised by now) (26, 34, D:6) 195 gold pieces 15 gold pieces (26, 37, D:6) 14 gold pieces (26, 40, D:6) the amulet "Secwysch" {Spirit Fly rF- rC++ Str+3} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Fly: It grants you flight. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). a +1 pair of boots (still there?) (28, -2, D:6) a +0 dagger (30, -8, D:6) 4 darts of disjunction (45, 32, D:6) a +0 dagger (52, 4, D:6) a +0 whip