Newman Level 1 of the Dungeon (7, 35, D:1) a +0 quarterstaff (8, 30, D:1) a +0 sling (10, 10, D:1) a jackal skeleton a jackal skeleton (11, 43, D:1) a hobgoblin corpse (skeletalised by now) (12, 16, D:1) a +0 pair of boots (13, 6, D:1) a +2 plate armour of command (15, 4, D:1) a +0 dagger a goblin skeleton (15, 38, D:1) a bat skeleton (22, 35, D:1) a rat skeleton a jackal skeleton (26, 4, D:1) a +0 dagger (26, 37, D:1) a +0 dagger (33, 27, D:1) a +0 mace (38, 26, D:1) a ball python skeleton (40, 7, D:1) a bat skeleton (42, 6, D:1) a bat skeleton (44, 18, D:1) a ball python skeleton (44, 19, D:1) a ball python skeleton (44, 35, D:1) a +0 whip (53, 35, D:1) a +0 hand axe (64, 29, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 8, D:2) a +0 club (1, 0, D:2) a rat corpse (22, 1, D:2) a +0 dagger (25, 0, D:2) an adder corpse (29, 0, D:2) a +0 dagger (52, 3, D:2) a quokka corpse