Newman Level 1 of the Dungeon (0, 18, D:1) a jackal skeleton (2, 34, D:1) a +0 sling (4, -7, D:1) 2 poisoned darts (5, 29, D:1) a rat skeleton (15, 28, D:1) a +0 dagger (16, 10, D:1) a quokka skeleton (23, 8, D:1) a +0 dagger (37, -7, D:1) a rat skeleton a hobgoblin skeleton (37, -6, D:1) a rat skeleton (43, 7, D:1) a rat skeleton (50, 5, D:1) a +0 club a goblin skeleton Level 2 of the Dungeon (0, 0, D:2) a bat skeleton (1, -22, D:2) an adder corpse (skeletalised by now) (1, 4, D:2) a rat skeleton (2, -20, D:2) a quokka corpse (skeletalised by now) (6, -21, D:2) a +0 dagger (6, -11, D:2) a +0 robe (10, -27, D:2) a hobgoblin corpse (skeletalised by now) (12, 9, D:2) a +0 club a goblin corpse (skeletalised by now) (16, 4, D:2) a rat skeleton (16, 11, D:2) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (26, -9, D:2) a +0 ring mail (28, -12, D:2) a +0 spear (42, -10, D:2) a frilled lizard corpse (skeletalised by now) (53, -18, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 robe (12, 19, D:3) a +0 ring mail (20, 24, D:3) a bat skeleton (21, 14, D:3) a +0 mace (25, 23, D:3) a +0 hand axe (25, 28, D:3) a +0 hand axe (27, 22, D:3) a +0 falchion (29, 15, D:3) a +0 leather armour (33, 10, D:3) a quokka skeleton (33, 28, D:3) 2 poisoned darts (35, 5, D:3) a quokka skeleton (41, 4, D:3) a +0 spear (42, -1, D:3) a +0 sling Level 4 of the Dungeon [Shop] Hyrhih's Jewellery Boutique a ring of protection from cold (unknown) (400 gold) the ring of Hous {rF- Will+ Str+4 Dex+3} (635 gold) [ring of willpower] rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). the ring "Eseoqatt" {rC+ Str-3 Dex+10} (833 gold) [ring of dexterity] rC+: It protects you from cold. Str-3: It affects your strength (-3). Dex+10: It affects your dexterity (+10). a ring of poison resistance (unknown) (320 gold) a ring of the Octopus King {HP+2 Wiz AC+2 EV+2 SH+2} (1062 gold) [ring of wizardry] HP+2: It affects your health (+2). Wiz: It increases the success rate of your magical spells. AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). a ring of see invisible (unknown) (240 gold) a ring of wizardry (unknown) (480 gold) (8, 8, D:4) a +0 club (10, 11, D:4) a +0 mace (10, 17, D:4) a +0 war axe (10, 18, D:4) a +0 club (10, 19, D:4) a +0 flail (10, 20, D:4) the +7 quarterstaff of Disarray {freeze, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). (10, 21, D:4) a +0 mace (18, 1, D:4) a +0 short sword (18, 35, D:4) 4 gold pieces a +0 dagger a +0 robe a parchment of Summon Small Mammal (29, 3, D:4) a +0 hand axe (30, 4, D:4) a +3 dagger of freezing (30, 24, D:4) a +0 mace (30, 25, D:4) a +0 dagger a +0 robe a +0 dagger (31, 24, D:4) a +0 dagger a +0 leather armour a +0 club (31, 25, D:4) a +0 mace a +0 club a +0 sling (32, 25, D:4) a +0 club a +0 ring mail (33, 4, D:4) a +0 dagger (36, 18, D:4) a parchment of Teleport Other (38, 17, D:4) a +0 chain mail