Newman Level 1 of the Dungeon (0, 12, D:1) a +0 ring mail (5, 3, D:1) a +0 short sword (6, 3, D:1) a quokka corpse (skeletalised by now) (14, -4, D:1) a +0 ring mail (16, 19, D:1) a ball python skeleton (17, 21, D:1) a hobgoblin skeleton (18, 2, D:1) a +0 whip 3 stones a kobold skeleton (20, -4, D:1) a +0 whip (22, 14, D:1) a +0 spear (23, -4, D:1) a hobgoblin skeleton (25, -3, D:1) a +0 dagger a goblin skeleton (25, 30, D:1) a +0 spear (30, 32, D:1) a +0 dagger (32, 8, D:1) a bat corpse (skeletalised by now) (33, 8, D:1) a quokka skeleton (38, 26, D:1) a rat skeleton (40, 15, D:1) a frilled lizard corpse (skeletalised by now) a jackal corpse (skeletalised by now) (41, 15, D:1) a jackal corpse (skeletalised by now) (49, 26, D:1) a +0 short sword a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (4, -23, D:2) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (13, 6, D:2) a +0 short sword a bat skeleton a kobold skeleton (14, -23, D:2) an adder corpse (skeletalised by now) (16, -6, D:2) a +0 club a goblin skeleton (17, 12, D:2) a rat skeleton (22, -11, D:2) a +0 club a goblin skeleton (22, 11, D:2) a frilled lizard skeleton (24, -29, D:2) the +2 robe of Minor Irritation {rElec rF- SInv} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. (25, -13, D:2) a +0 whip (27, 20, D:2) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (28, -13, D:2) a frilled lizard skeleton (34, 24, D:2) a +0 leather armour (46, -24, D:2) a +0 ring mail (51, -17, D:2) a bat skeleton (59, 29, D:2) 5 poisoned darts Level 3 of the Dungeon