Newman Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (1, -29, D:1) a +0 spear (9, -29, D:1) a +0 dagger 4 stones (15, -27, D:1) a +0 dagger (18, -3, D:1) a ball python skeleton (20, -7, D:1) 7 stones (29, 20, D:1) a jackal corpse (skeletalised by now) (29, 21, D:1) a jackal corpse (skeletalised by now) (40, -21, D:1) a ball python corpse (skeletalised by now) (42, -11, D:1) a quokka corpse (skeletalised by now) (45, -34, D:1) a +0 dagger 4 stones (48, -24, D:1) an inkwell talisman (48, -21, D:1) a +0 dagger (50, -16, D:1) a bat skeleton (50, -15, D:1) a +2 whip of electrocution (53, 16, D:1) a quokka corpse (skeletalised by now) (61, -26, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (4, 1, D:2) a +0 robe (6, 33, D:2) a rat corpse (skeletalised by now) (7, 17, D:2) a +2 helmet (9, 28, D:2) a +0 dagger (11, 17, D:2) a +0 dagger (11, 46, D:2) a +0 robe (12, 36, D:2) a +0 sling a +0 dagger (18, 19, D:2) a +0 robe (21, 6, D:2) a +0 hammer (25, -6, D:2) a +0 whip (34, -6, D:2) 2 poisoned darts (38, 18, D:2) a +0 dagger (38, 34, D:2) a ball python corpse (skeletalised by now) (39, -6, D:2) a +0 dagger (47, 35, D:2) 2 boomerangs