Dungeon Crawl Stone Soup version 0.34-a0-1298-g6dfb6d6681 (webtiles) character file. Game seed: 14475528256405473973 168148 Newman the Sensei (level 17, -17/142 HPs) Began as a Merfolk Shapeshifter on Nov 22, 2025. Was an Initiate of Gozag. Shot with a bolt by a naga sharpshooter (31 damage) ... on level 4 of the Snake Pit. The game lasted 00:45:16 (27893 turns). Newman the Sensei (Merfolk Shapeshifter) Turns: 27893, Time: 00:45:16 Health: -17/142 AC: 10 Str: 26 XL: 17 Next: 94% Magic: 24/24 EV: 25 Int: 13 God: Gozag Gold: 1327 SH: 0 Dex: 16 Spells: 16/16 levels left rFire + . . (50%) - Blade hands rCold + + . (33%) (offhand unavailable) rNeg . . . (100%) K - +3 leather armour {rC+ rF+} rPois + (33%) v - +1 helmet {Int+3} rElec + (33%) a - scarf {Repulsion} rCorr + (50%) (gloves unavailable) SInv + e - +2 pair of slick slippers {slick, slippery, EV+4} Will +.... j - amulet of regeneration Stlth + o - ring "Kum Rol" {rPois rC- MP+7 Str+9 SInv} HPRegen 1.23/turn L - ring "Ucamasm" {rElec rPois rC++ rCorr Dex-2} MPRegen 0.19/turn E - blade talisman %: repel missiles @: about to teleport, blade hands, gold aura, hasted, very quick A: blade armour, (nimble swimmer 2), mertail a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 4 of the Snake Pit. You worshipped Gozag. Gozag was most pleased with you. You had blades for hands. You visited 5 branches of the dungeon, and saw 27 of its levels. You also visited: Bailey and Ice Cave. You collected 12362 gold pieces. You spent 2245 gold pieces at shops. You paid 8790 gold pieces to Gozag. Inventory: Hand Weapons q - the +7 great mace "Undeadhunter" {deathbane, rN+} (You found it on level 7 of the Dungeon) rN+: It protects you from negative energy. It cannot be enchanted further. A - the +11 Singing Sword {sonic wave} (You found it on level 2 of the Orcish Mines) It cannot be enchanted further. Missiles f - a throwing net t - 38 boomerangs (quivered) Armour a - a scarf of repulsion (worn) d - a +2 cloak of willpower e - the +2 pair of slick slippers (worn) {slick, slippery, EV+4} (You bought it in a shop on level 1 of the Lair of Beasts) Slick: Its wearer cannot be constricted, netted, webbed, or stopped by binding sigils. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). It cannot be enchanted further. u - a +1 pair of boots of flying v - a +1 helmet of intelligence (worn) K - a +3 leather armour of resistance (worn) M - a +1 cloak Magical Staves h - the air staff of Nolo Contendere {rElec rC+ Int+4 Air} (You found it on level 2 of the Snake Pit) [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Air: It increases the power of your Air spells. H - the necromancy staff "Kogel" {rN+ Str+3 Necro} (You found it in an ice cave) [staff of necromancy] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Necro: It increases the power of your Necromancy spells. Jewellery g - an amulet of faith j - an amulet of regeneration (worn) m - the ring "Xymack" {rCorr AC+4 Int+3 Stlth+} (You found it on level 7 of the Dungeon) [ring of protection] rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. o - the ring "Kum Rol" (worn) {rPois rC- MP+7 Str+9 SInv} (You found it on level 7 of the Dungeon) [ring of see invisible] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. MP+7: It affects your magic capacity (+7). Str+9: It affects your strength (+9). SInv: It lets you see invisible. x - a ring of protection from cold y - a ring of resist corrosion B - a ring of protection from fire L - the ring "Ucamasm" (worn) {rElec rPois rC++ rCorr Dex-2} (You bought it in a shop on level 10 of the Dungeon) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). Talismans b - a quill talisman c - a scarab talisman r - a rimehorn talisman C - a hive talisman E - a blade talisman (worn) Wands g - a wand of flame (26) c - a wand of warping (9) e - a wand of charming (11) f - a wand of mindburst (5) d - a wand of digging (7) Scrolls b - 5 scrolls of blinking I - 4 scrolls of immolation t - 3 scrolls of teleportation W - 2 scrolls of brand weapon w - 4 scrolls of enchant weapon x - 2 scrolls of amnesia V - 2 scrolls of vulnerability i - 7 scrolls of identify s - a scroll of butterflies g - 3 scrolls of fog f - 2 scrolls of fear S - a scroll of silence r - 2 scrolls of revelation T - a scroll of torment p - 2 scrolls of poison Potions L - 11 potions of lignification b - 9 potions of brilliance d - 6 potions of moonshine A - 3 potions of attraction e - 5 potions of enlightenment C - 2 potions of cancellation a - 9 potions of ambrosia M - 6 potions of mutation r - a potion of resistance c - 10 potions of curing h - 2 potions of haste B - a potion of berserk rage g - a potion of magic i - a potion of invisibility m - 2 potions of might Miscellaneous h - a +1 tin of tremorstones (2/2) i - a +0 phial of floods j - a +0 box of beasts Baubles a - 6 flux baubles Skills: + Level 15.5 Fighting - Level 3.4 Armour + Level 18.2 Dodging * Level 21.4 Unarmed Combat + Level 18.3 Shapeshifting You had 16 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 0% 2x1d4 34% 1 Kinetic Grapnel Frge 0% 1d4 34% 1 Call Imp Summ 0% N/A 45% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 45% 2 Grave Claw Necr 0% 2d7 45% 2 Jinxbite Hex 0% 2d2 45% 2 Lesser Beckoning Tloc 0% N/A 45% 2 Momentum Strike Conj/Tloc 0% 3d8 45% 2 Static Discharge Conj/Air 0% 3-3/arc 45% 2 Call Canine Familiar Summ 0% N/A 71% 3 Confusing Touch Hex 0% N/A 71% 3 Fugue of the Fallen Necr 0% N/A 71% 3 Gloom Hex/Necr 0% N/A 71% 3 Hailstorm Conj/Ice 0% 3d5 71% 3 Inner Flame Hex/Fire 0% N/A 71% 3 Launch Clockwork Bee Frge 0% N/A 71% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 71% 3 Passwall Erth 0% N/A 71% 3 Tukima's Dance Hex 0% N/A 71% 3 Awaken Armour Erth/Frge 0% N/A 98% 4 Fulminant Prism Conj/Alch 0% 3d5 98% 4 Ignite Poison Fire/Alch 0% N/A 98% 4 Petrify Alch/Erth 0% N/A 98% 4 Sticky Flame Fire/Alch 0% 2d4 98% 4 Vhi's Electric Charge Tloc/Air 0% N/A 98% 4 Arcjolt Conj/Air 0% 1d10 100% 5 Curse of Agony Necr 0% N/A 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Summon Forest Summ/Tloc 0% N/A 100% 5 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Fortress Blast Frge 0% 6d6 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Enfeeble Hex 0% N/A 100% 7 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Sphinx Sisters Hex/Summ 0% N/A 100% 7 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Summon Hydra Summ 0% N/A 100% 7 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Ignition Fire 0% 3d3 100% 8 Polar Vortex Ice 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:9 Swamp (0/4) Lair:3 Snake (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Bailey (visited) IceCv (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:9 ? D:10 *(*=[ Orc:2 *((?= Lair:1 ![[ Snake:1 *:?? Portals: Hell: Lair:5 Annotations: D:13 exclusion: oklob plant Innate Abilities, Weirdness & Mutations You have blades for hands. Your body armour is slightly less effective at protecting you. You are incapable of wielding weapons or throwing items. Your weapon, offhand and gloves are melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The naga sharpshooter magically shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * The naga sharpshooter points at you and mumbles some strange words. You shred the anaconda!!! The anaconda is almost dead. The naga no longer looks unusually strong. The naga is no longer dazed. The anaconda closely misses you. The naga shouts! You shred the anaconda!!!! You kill the anaconda! You feel sick. You are no longer poisoned. The naga sharpshooter points at you and mumbles some strange words. The naga sharpshooter magically shoots an arrow. The arrow completely misses you. The naga is distracted by your dazzling golden aura. The naga sharpshooter shoots a bolt. The bolt hits you! * * * LOW HITPOINT WARNING * * * The naga sharpshooter spits poison at you. The splash of poison is repelled. The naga ritualist is distracted by your dazzling golden aura. The naga is distracted by your dazzling golden aura. You hear an angry hiss. The naga ritualist is no longer dazed. The naga sharpshooter no longer looks unusually strong. The naga sharpshooter is no longer dazed. The naga no longer looks unusually strong. The naga is no longer dazed. The naga ritualist shouts! You hit the naga sharpshooter. You slash the naga sharpshooter!! The naga sharpshooter is moderately wounded. The naga sharpshooter is distracted by your dazzling golden aura. x2 The naga sharpshooter shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * The naga sharpshooter gestures at you while chanting. The naga sharpshooter magically shoots a bolt. The bolt hits you!! You die... Your body crumbles into a pile of gold. ###.....### ...≈≈≈...# #..≈≈≈..# # #..≈≈≈..# # #.#..≈§≈..#.# #...≈≈≈N..# . #$N...# ..... ##SN$## .#... ###.@$..####.N.## .# #....