Newman Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (3, 10, D:1) a +0 leather armour (6, -6, D:1) a quill talisman (6, 9, D:1) a +0 robe (7, 25, D:1) a +0 spear (8, 14, D:1) a +0 club a goblin corpse (skeletalised by now) (8, 15, D:1) 4 javelins (9, 3, D:1) a +0 dagger a stone (10, 3, D:1) a +0 dagger 3 stones a kobold skeleton a ball python skeleton a frilled lizard skeleton (19, -5, D:1) a frilled lizard skeleton (19, -4, D:1) a bat skeleton (20, -4, D:1) a +0 short sword 4 stones a kobold skeleton (20, -3, D:1) a +0 dagger (22, -4, D:1) a +0 helmet (27, 19, D:1) a +0 whip 2 stones a rat corpse (skeletalised by now) (28, 11, D:1) 5 poisoned darts (28, 19, D:1) a rat corpse (skeletalised by now) (29, 19, D:1) a rat corpse (skeletalised by now) (31, -1, D:1) a +0 chain mail (35, 6, D:1) a +0 short sword (36, 15, D:1) a +0 short sword of venom a hobgoblin skeleton (37, 15, D:1) a rat skeleton (38, -6, D:1) a +0 short sword 3 stones a kobold skeleton (39, 13, D:1) a +0 sling (42, 16, D:1) a quokka skeleton (43, 1, D:1) a rat skeleton (50, 3, D:1) a rat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 war axe (8, 1, D:2) a +0 dagger a goblin corpse (skeletalised by now) (26, 30, D:2) a hobgoblin skeleton (27, 28, D:2) a parchment of Freeze (28, 10, D:2) a +0 club a goblin skeleton (35, 28, D:2) the inkwell talisman of Beogh's Favour {+Blink rF- rC+ Will+} [inkwell talisman] +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. (38, -1, D:2) an inkwell talisman Level 3 of the Dungeon [Shop] Ocruulo's Assorted Antiques a scroll of identify (50 gold) the +1 long sword "Intif" {freeze, ^Drain +Blink rF+ rC+ rCorr} (982 gold) ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 club (12 gold) a +0 ring mail (100 gold) the +5 Storm Queen's Shield {shock, Fly rElec} (1202 gold) Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. a wand of roots (4) (240 gold) 2 scrolls of immolation (200 gold) a scroll of identify (50 gold) a +2 hand axe of freezing (435 gold) a scroll of fear (100 gold) (0, 0, D:3) a ball python corpse (skeletalised by now) (10, -17, D:3) a +0 dagger (14, -22, D:3) an adder skeleton (15, -46, D:3) a +0 war axe a +0 club a +0 falchion a +0 ring mail an orc skeleton (15, -18, D:3) a +0 mace a +0 leather armour an orc skeleton (17, -21, D:3) a +0 short sword of speed (20, -33, D:3) a frilled lizard corpse (skeletalised by now) (25, -48, D:3) a +0 short sword a kobold corpse (skeletalised by now) (25, -16, D:3) a +2 dagger of venom (27, -13, D:3) a bat skeleton (45, -42, D:3) a +0 trident (49, -32, D:3) a +0 trident a hobgoblin corpse an orc corpse (49, -31, D:3) a +0 hand axe (50, -32, D:3) a +0 short sword a +0 chain mail an orc corpse (58, -35, D:3) a bat corpse (59, -36, D:3) a +0 leather armour Level 4 of the Dungeon (4, -4, D:4) a ball python corpse