Newman Level 1 of the Dungeon (2, 9, D:1) a ball python skeleton (8, -6, D:1) a bat corpse (skeletalised by now) (8, -2, D:1) a +0 short sword a kobold corpse (skeletalised by now) (11, 39, D:1) a +0 dagger (16, 1, D:1) a ball python skeleton (22, -8, D:1) a quill talisman (26, -3, D:1) a ball python corpse (skeletalised by now) (28, -4, D:1) a +0 club (33, -2, D:1) a rat corpse (skeletalised by now) (42, 6, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (2, -6, D:2) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (2, -1, D:2) 3 large rocks (11, -33, D:2) an inkwell talisman (13, -32, D:2) a +0 club a +0 ring mail (16, -9, D:2) a +0 robe (17, -6, D:2) a +0 chain mail (17, -5, D:2) a frilled lizard corpse (skeletalised by now) (20, -33, D:2) a +0 short sword a +0 leather armour (20, -31, D:2) a +0 hand axe (21, -32, D:2) a +0 hand axe (22, -9, D:2) an adder corpse (skeletalised by now) (23, -6, D:2) a +0 whip (32, -19, D:2) a quokka corpse (skeletalised by now) (36, -28, D:2) a +0 club a goblin skeleton (37, -29, D:2) a +0 dagger a goblin skeleton (43, -4, D:2) a rat corpse (skeletalised by now) (44, -21, D:2) a frilled lizard skeleton (45, -15, D:2) a +0 short sword 3 stones (52, -23, D:2) a +0 club a stone a kobold corpse (skeletalised by now) Level 3 of the Dungeon (12, 10, D:3) a rat corpse (skeletalised by now) (14, 20, D:3) a quokka corpse (skeletalised by now) (16, 20, D:3) a frilled lizard corpse (skeletalised by now) (17, 23, D:3) a +0 ring mail (19, 12, D:3) 3 boomerangs (21, 24, D:3) a jackal corpse (skeletalised by now) (27, 14, D:3) a +0 dagger a +0 sling (30, -2, D:3) an adder corpse (skeletalised by now) (32, -1, D:3) a bat corpse (skeletalised by now) (35, 28, D:3) a +0 war axe a +0 leather armour an orc skeleton (35, 46, D:3) a +0 short sword (36, 28, D:3) a +0 club a +0 scale mail a +0 hand axe a +0 leather armour an orc skeleton (37, 28, D:3) a +0 club a +0 dagger a +0 leather armour an orc skeleton an orc skeleton (43, 47, D:3) a +1 dagger of electrocution (50, 12, D:3) a frilled lizard skeleton (63, 17, D:3) a +0 war axe Level 4 of the Dungeon (2, 9, D:4) a +0 hand axe (11, -25, D:4) a staff of fire (19, -15, D:4) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (21, -13, D:4) a jackal corpse (skeletalised by now) (40, -32, D:4) a ball python corpse (skeletalised by now) (43, 12, D:4) 2 boomerangs a +0 hand axe an orc skeleton (45, 12, D:4) a +0 chain mail a +0 heavy flail (45, 13, D:4) a +0 chain mail a +0 short sword (46, -9, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +4 kite shield of Dizistoll {Bane Harm rCorr Str+2} (4380 gold) Bane: It inflicts you with a random bane when you equip it. Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. the +5 hand axe of Pibrywia {elec, ^Contam +Blink rF++ Int+2} (6260 gold) ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rF++: It greatly protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the ring "Geixa" {rElec rF+ Int-4 Dex+4 SInv} (4320 gold) [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. the +1 kite shield of the Bulwark {Rampage rF++ Str+4 Int-3} (3860 gold) Rampage: It bestows one free step when moving towards enemies. rF++: It greatly protects you from fire. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). It cannot be enchanted further. the +0 leather armour "Baock" {Will+} (1460 gold) Will+: It increases your willpower. It cannot be enchanted further. the +1 ring mail "Ediacva" {Str+2 Dex+2} (2440 gold) Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the ring "Coxtikk" {rN+ Will+ Stlth+} (3540 gold) [ring of positive energy] rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth+: It makes you more stealthy. the +3 pair of boots "Xydomil" {Str-2 Int+6 SInv} (3910 gold) Str-2: It affects your strength (-2). Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. It cannot be enchanted further. the necromancy staff of Hoamig {rC+ rN++ Int-2 Necro Earth} (4460 gold) [staff of necromancy] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Int-2: It affects your intelligence (-2). Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. the sanguine talisman of Darkness {rN+ Int-2 Dex+6 SInv} (12140 gold) [sanguine talisman] rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. the amulet "Welosy" {Acrobat Str+3 Stlth+} (4610 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. the +2 cloak of Tomorrow {-Tele Fly rC+ Will+} (2920 gold) -Tele: It prevents most forms of teleportation. Fly: It grants you flight. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. the +0 ring mail "Oxzimiudd" {Int+3} (1730 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. the necromancy staff of Bodily Harmony {rC+ rN+ Necro Earth} (4460 gold) [staff of necromancy] rC+: It protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. the necromancy staff of Myluotes {rPois rN+ rCorr Str+4 Necro} (5020 gold) [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Necro: It increases the power of your Necromancy spells. the +7 whip of Upomin Baff {heavy, Will+ Str+3 Int+4} (6680 gold) Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). It cannot be enchanted further. the blade talisman of Optimism {*Silence rC- Str+5 Dex+2} (3450 gold) [blade talisman] *Silence: It may silence you when you take damage. rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). the +5 ring mail "Cunitott" {rF+ Will+} (4860 gold) rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. the amulet of Ehakhal {Alch+ -Tele Dex+5 Slay+3} (5310 gold) [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. -Tele: It prevents most forms of teleportation. Dex+5: It affects your dexterity (+5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +10 dagger of Immuosteosei {freeze, +Blink rF- Int+5} (7110 gold) +Blink: It lets you blink. rF-: It makes you vulnerable to fire. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (0, 0, D:5) a +0 chain mail (16, -14, D:5) a +0 robe (17, -14, D:5) a +0 scythe a +0 robe the human corpse of Sigmund the Ecumenical Temple