Newman Level 1 of the Dungeon (2, -6, D:1) a +0 dagger (5, 21, D:1) a rat corpse (skeletalised by now) (7, 21, D:1) a +0 mace (11, 15, D:1) a +0 whip (13, 23, D:1) a +0 club (14, 4, D:1) a +0 club (15, -12, D:1) 5 curare-tipped darts (30, 5, D:1) 5 javelins (31, -20, D:1) a +0 dagger (37, 3, D:1) a rat skeleton (39, 11, D:1) an orb of mesmerism (40, 11, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) a bat skeleton (0, 1, D:2) a +0 chain mail (0, 2, D:2) a +0 falchion an orc corpse (skeletalised by now) (5, 4, D:2) a rat skeleton (5, 5, D:2) a ball python skeleton (6, -27, D:2) a ball python corpse (skeletalised by now) (8, -16, D:2) a +0 chain mail (11, 7, D:2) a +0 dagger a kobold skeleton (13, -10, D:2) a +0 plate armour (15, 2, D:2) a +0 short sword (16, -14, D:2) a hobgoblin skeleton (18, -25, D:2) an adder skeleton (20, -11, D:2) a +0 trident an orc corpse (skeletalised by now) (28, -27, D:2) a +0 hammer (28, -11, D:2) an inkwell talisman (29, -30, D:2) a +0 dagger a +0 robe the gnoll skeleton of Crazy Yiuf the human skeleton of Jessica (36, -33, D:2) a ball python skeleton (42, 5, D:2) a +0 flail (43, 11, D:2) a +0 ring mail (48, -11, D:2) a +1 whip of flaming Level 3 of the Dungeon (0, 0, D:3) a hound corpse (skeletalised by now) (1, 0, D:3) a +0 robe a +0 dagger an orc corpse (skeletalised by now) (9, -6, D:3) a +0 dagger an orc skeleton (11, -2, D:3) a +0 robe (12, -5, D:3) a +0 scale mail a +0 war axe an orc skeleton (14, -6, D:3) a +0 leather armour a +0 dagger (14, -5, D:3) a rat skeleton (15, 16, D:3) a +0 whip (16, 7, D:3) a parchment of Vampiric Draining (20, 10, D:3) a +0 short sword of draining (21, 23, D:3) a +0 leather armour (22, -16, D:3) a +0 dagger 4 poisoned darts a kobold corpse (skeletalised by now) (23, 19, D:3) a +0 plate armour (34, 2, D:3) a +0 dagger (36, 10, D:3) a +0 ring mail (37, -7, D:3) a +0 ring mail (37, 0, D:3) a frilled lizard skeleton (37, 10, D:3) a jackal skeleton (37, 11, D:3) a jackal skeleton (39, 5, D:3) a +0 whip (39, 7, D:3) a jackal skeleton (40, 7, D:3) a +0 flail an orc skeleton (42, 17, D:3) a +0 dagger (43, 23, D:3) a ball python corpse (skeletalised by now) (43, 24, D:3) a +0 dagger a kobold corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a staff of cold (15, 24, D:4) an orb of attunement (23, 25, D:4) a +0 dagger (25, 24, D:4) a +0 chain mail a +0 hand axe an orc skeleton (25, 28, D:4) a +0 mace an adder skeleton (26, 23, D:4) a +0 short sword 5 stones (27, 24, D:4) 3 stones a +1 whip of electrocution a kobold skeleton (28, 3, D:4) a +0 whip (30, 46, D:4) a +0 club a goblin corpse (skeletalised by now) (43, 1, D:4) a +0 chain mail (50, 36, D:4) a +0 whip Level 5 of the Dungeon (5, -36, D:5) a +0 club (6, -18, D:5) a hound skeleton (11, -15, D:5) a quill talisman (11, 3, D:5) a +0 short sword (22, -37, D:5) a +0 orcbow a centaur corpse (skeletalised by now) (28, -11, D:5) a +0 shortbow a centaur skeleton (33, -23, D:5) a howler monkey corpse (skeletalised by now) (37, -3, D:5) a +0 sling (37, 20, D:5) a +0 plate armour (40, -25, D:5) a +0 club (41, -26, D:5) a +0 spear (42, -29, D:5) a +0 club (42, -28, D:5) a +0 whip a +0 robe a +0 spear a gnoll skeleton (43, -29, D:5) a +0 whip a +0 chain mail a gnoll skeleton Level 6 of the Dungeon (4, -2, D:6) a scroll of noise (14, 12, D:6) a +0 leather armour (20, 7, D:6) a +1 robe of willpower a +0 long sword (26, 12, D:6) a +0 club a gnoll skeleton (31, 10, D:6) a +0 robe a +0 whip (32, 12, D:6) a +0 spear (34, 1, D:6) a +0 dagger (38, 15, D:6) a +0 club a gnoll corpse (skeletalised by now) (38, 17, D:6) a +0 spear a gnoll skeleton (43, 2, D:6) a +0 spear (43, 3, D:6) a +0 club (51, 1, D:6) an iguana corpse (skeletalised by now) (52, 6, D:6) a river rat corpse (skeletalised by now) Level 7 of the Dungeon [Shop] Qeghauj's General Store the +0 ring mail "Mugeg" {rPois rN+ Dex+3} (308 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 flail (42 gold) a parchment of Borgnjor's Vile Clutch (194 gold) a parchment of Lehudib's Crystal Spear (291 gold) a tin of tremorstones (2/2) (480 gold) a +0 flail (42 gold) the +0 leather armour "Adodwim" {Stlth+} (141 gold) Stlth+: It makes you more stealthy. It cannot be enchanted further. (2, 33, D:7) a +0 spear (17, 16, D:7) a +0 chain mail (17, 36, D:7) a +0 trident a +0 robe (18, 27, D:7) a water moccasin corpse (skeletalised by now) (18, 35, D:7) a +2 falchion a +0 robe a +0 battleaxe a +0 robe a +4 war axe a +0 robe (25, 24, D:7) a +0 flail (27, 19, D:7) an iguana skeleton (28, 0, D:7) a +0 orcbow a centaur corpse (skeletalised by now) (36, 28, D:7) a +0 dagger a +0 robe of resistance (36, 29, D:7) a +0 dagger a +0 robe an orc skeleton (37, 30, D:7) a +0 hand axe a boomerang a +0 scale mail an orc skeleton (38, 13, D:7) a +0 short sword 2 poisoned darts a +0 dagger a curare-tipped dart a kobold skeleton (38, 30, D:7) a +0 club a +0 ring mail an orc skeleton (39, 12, D:7) a +1 short sword of venom 7 poisoned darts a kobold skeleton (40, 12, D:7) a +0 whip 3 poisoned darts Level 8 of the Dungeon [Shop] Jihianlu's Jewellery Shoppe a +6 ring of strength (792 gold) the ring of Zifing {rPois rCorr Int+5 Slay-3 SInv} (763 gold) [ring of poison resistance] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). SInv: It lets you see invisible. a +6 ring of strength (792 gold) a ring of protection from fire (550 gold) the sanguine talisman of the Enchanted Forest {Str+4 Slay-4 Stlth+} (792 gold) [sanguine talisman] Str+4: It affects your strength (+4). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). Stlth+: It makes you more stealthy. the ring of Ubbew {rElec rN+ Int+7 Dex+3} (1210 gold) [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+7: It affects your intelligence (+7). Dex+3: It affects your dexterity (+3). a ring of protection from fire (550 gold) the ring of Secrets {rCorr Int+3 SInv} (745 gold) [ring of see invisible] rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. the quill talisman of the Final Mice {Int+3} (638 gold) [quill talisman] Int+3: It affects your intelligence (+3). (10, -37, D:8) a +0 short sword a +0 short sword a +0 dagger a +0 dagger a +2 whip of venom 10 stones a +0 short sword a +0 short sword 3 poisoned darts a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (11, -20, D:8) a wyvern skeleton (13, -20, D:8) a black bear skeleton (16, -9, D:8) the human skeleton of Maggie (21, -10, D:8) 4 poisoned darts (27, -33, D:8) a +0 club (35, -37, D:8) a +0 club (44, -21, D:8) a +0 short sword (45, -35, D:8) a +0 trident a +0 robe a +3 halberd a +0 robe a +1 long sword a +0 robe a +0 hand axe a +0 robe (45, -31, D:8) a +0 war axe a +0 robe Level 9 of the Dungeon (5, -8, D:9) a +0 robe (6, -5, D:9) a +0 giant club a +0 giant club (11, -8, D:9) a +0 scimitar of flaming (14, -9, D:9) a +0 dire flail a +0 giant spiked club (14, -7, D:9) a +0 short sword (20, -12, D:9) a +0 buckler (27, -10, D:9) a +0 chain mail (39, 18, D:9) a parchment of Animate Dead (40, 16, D:9) a +0 club (41, -11, D:9) a maw talisman (44, 10, D:9) a +0 shortbow (47, 14, D:9) a +3 ring mail (48, 23, D:9) a +0 mace Level 10 of the Dungeon (1, 30, D:10) a +0 dagger a +0 leather armour (1, 31, D:10) a +0 long sword a +0 plate armour (2, 31, D:10) a +0 dagger a +0 hand axe a +0 leather armour (4, 31, D:10) a +0 falchion (14, -13, D:10) a +1 orcbow of freezing (24, -9, D:10) a +0 short sword 7 poisoned darts (25, -9, D:10) a +0 dagger (26, -10, D:10) a +0 club 8 poisoned darts (27, 19, D:10) a +0 club (27, 31, D:10) a +0 dagger (43, 25, D:10) a scarf of invisibility (52, -18, D:10) a parchment of Summon Small Mammal (56, 25, D:10) a +0 robe a +0 dagger (57, -4, D:10) a +0 flail of draining (57, 22, D:10) a +0 robe a +0 dagger of electrocution (57, 23, D:10) a +0 leather armour a +0 whip a +0 robe a +0 dagger (58, -3, D:10) a +2 whip of flaming a +0 flail a +0 whip a +0 club a +0 robe a +0 flail (58, 23, D:10) a +0 robe a +0 dagger Level 11 of the Dungeon (0, 0, D:11) a +0 arbalest (2, -1, D:11) a +0 halberd a +0 plate armour (4, 0, D:11) the +1 hand axe "Beruy" {pain, Fly rC+ rCorr Str+2} Fly: It grants you flight. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. (6, 37, D:11) a +0 quarterstaff (10, -2, D:11) a +0 robe (11, 0, D:11) a +0 robe (11, 3, D:11) a +0 rapier (18, -3, D:11) 5 atropa-tipped darts (18, 25, D:11) a +0 plate armour (23, 10, D:11) a parchment of Summon Small Mammal (28, 20, D:11) a +0 giant club a +0 giant spiked club (29, 23, D:11) a +0 dagger a +0 robe (29, 34, D:11) a +0 chain mail (31, 25, D:11) a +0 dagger (32, 26, D:11) a +0 club (32, 27, D:11) a +0 short sword (33, 18, D:11) a +0 leather armour (40, 31, D:11) a +0 spear (41, 13, D:11) a +0 whip a +0 club a +0 ring mail (41, 14, D:11) a +0 flail a +2 scimitar of protection a +0 plate armour the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 leather armour a +0 trident (0, 1, Orc:1) a +0 hand axe (0, 2, Orc:1) a +0 flail (1, 1, Orc:1) a +0 chain mail a +0 morningstar a +0 short sword (1, 3, Orc:1) a +0 hand axe (2, -1, Orc:1) a +0 leather armour a +0 short sword (2, 0, Orc:1) a +0 giant club (2, 2, Orc:1) a +0 hand axe (3, -1, Orc:1) a +0 plate armour a +0 mace (13, -7, Orc:1) a +0 mace a +0 chain mail (15, -8, Orc:1) a +0 hand axe (15, -7, Orc:1) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe (16, -9, Orc:1) a +0 falchion a +0 ring mail (16, -8, Orc:1) a +0 dagger a +0 flail (17, -11, Orc:1) a +0 falchion a +0 leather armour a +0 dagger a +0 robe (18, -13, Orc:1) a +0 glaive a +0 chain mail (18, -11, Orc:1) a +0 mace a +0 chain mail (18, -10, Orc:1) a +0 dagger a +0 robe (19, -11, Orc:1) a +0 club a +0 leather armour (19, -10, Orc:1) a +0 flail a +0 leather armour a +0 flail a +0 ring mail (20, -12, Orc:1) a +0 trident a +0 orcbow a +0 chain mail a +0 club a +0 scale mail Level 2 of the Orcish Mines (0, 0, Orc:2) 6 gold pieces a +0 war axe (1, -1, Orc:2) 8 gold pieces a +0 chain mail a +2 morningstar of venom (2, -2, Orc:2) 7 gold pieces a +0 war axe (3, -3, Orc:2) 4 gold pieces a +0 dagger a +0 robe (5, -5, Orc:2) 26 gold pieces (still there?) a +0 dagger (still there?) a +2 robe of resistance (still there?) a +0 chain mail (still there?) 2 boomerangs (still there?) a +0 trident (still there?) (6, -13, Orc:2) 26 gold pieces (6, -6, Orc:2) 7 gold pieces a +0 dire flail a +0 leather armour (7, -6, Orc:2) a +0 war axe a +0 plate armour (9, -5, Orc:2) 2 gold pieces (11, -5, Orc:2) 2 gold pieces (12, -13, Orc:2) 27 gold pieces (12, -8, Orc:2) a gold piece (13, -6, Orc:2) 2 gold pieces (21, 3, Orc:2) a +0 glaive a +0 chain mail Level 1 of the Lair of Beasts (13, -40, Lair:1) a +0 chain mail (25, -5, Lair:1) the +1 leather armour "Fantatass" {rF+ Int-3 Dex+5} rF+: It protects you from fire. Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further.