Newman Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, 2, D:1) a +0 short sword a kobold corpse (skeletalised by now) (11, 7, D:1) a +0 whip 2 stones (11, 8, D:1) a quokka corpse (skeletalised by now) (17, 3, D:1) a +0 club 4 stones a kobold corpse (skeletalised by now) (18, -27, D:1) a quokka skeleton (19, 5, D:1) a ball python corpse (skeletalised by now) (29, 1, D:1) a ball python corpse (skeletalised by now) (33, -4, D:1) a rat corpse (skeletalised by now) (46, -30, D:1) a +0 dagger a goblin skeleton (49, 0, D:1) a +0 club a kobold skeleton (56, -33, D:1) a staff of conjuration (60, -28, D:1) a +0 club (60, 15, D:1) 4 curare-tipped darts Level 2 of the Dungeon (0, 0, D:2) a +0 helmet (2, -24, D:2) a +0 dagger (8, -17, D:2) a parchment of Apportation (8, 14, D:2) a +0 whip 4 stones a kobold corpse (skeletalised by now) (11, -8, D:2) a rat corpse (skeletalised by now) (13, -22, D:2) a +0 club (13, 9, D:2) a +0 mace (14, -1, D:2) a hobgoblin skeleton (20, -13, D:2) a +0 short sword a kobold corpse (skeletalised by now) (28, 11, D:2) a +0 club (37, -13, D:2) 5 javelins (42, -27, D:2) a +0 giant club (52, 7, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (10, 9, D:3) a +0 hand axe (11, 9, D:3) a +0 whip (12, 4, D:3) a frilled lizard corpse (14, 18, D:3) the +7 hand axe of the Changing Coward {freeze, rC+ Str+2 Dex+4 Stlth+} (still there?) rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. a goblin corpse (still there?) (54, 24, D:3) a +0 shortbow