Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 6003 (custom seed) 114089 Nibble the Fencer (level 16, -23/126 HPs) Began as a Coglin Brigand on Apr 10, 2026. Was an Initiate of Gozag. Annihilated by an orc warrior ... wielding a +0 long sword (25 damage) ... on level 2 of the Orcish Mines on Apr 11, 2026. The game lasted 00:53:56 (25945 turns). Nibble the Fencer (Coglin Brigand) Turns: 25945, Time: 00:53:56 Health: -23/126 AC: 10 Str: 12 XL: 16 Next: 37% Magic: 18/18 EV: 16 Int: 18 God: Gozag Gold: 8399 SH: 0 Dex: 27 Spells: 7/18 levels left rFire + . . (50%) v - +7 scimitar "Keihauri" {valour, rElec} rCold . . . (100%) u - +2 demon blade (drain) {Kaya} rNeg . . . (100%) i - +0 toga "Victory" {*Victory Clar} rPois + (33%) w - +2 hood of the Assassin {Detect Stab+ Stlth++} rElec + (33%) C - +2 cloak rCorr + (50%) z - -1 pair of gloves of Compression {Harm Regen+ Int+2} SInv . x - +2 pair of boots Will ++... y - radiocapsule NW-90 {rPois rF+ rCorr Clar RMsl} Stlth ++++++++ HPRegen 1.21/turn MPRegen 0.16/turn %: harm (+30% outgoing, +20% incoming), repel missiles, clarity @: gold aura, studying Fire Magic, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery, antennae 1, agile 1 a: Renounce Religion (0%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 2 of the Orcish Mines. You worshipped Gozag. Gozag was greatly pleased with you. You visited 3 branches of the dungeon, and saw 22 of its levels. You also visited: Ossuary and Gauntlet. You collected 8719 gold pieces. You paid 320 gold pieces to Gozag. Inventory: Hand Weapons u - a +2 demon blade of draining (offhand) {Kaya} v - the +7 scimitar "Keihauri" (weapon) {valour, rElec} (You took it off an orc warrior on level 12 of the Dungeon) rElec: It insulates you from electricity. It cannot be enchanted further. Missiles b - 8 throwing nets d - 32 poisoned darts (quivered) h - 4 atropa-tipped darts o - a curare-tipped dart p - 53 boomerangs A - 6 javelins Armour i - the +0 toga "Victory" (worn) {*Victory Clar} (You found it on level 2 of the Dungeon) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. s - a scarf of repulsion w - the +2 hood of the Assassin (worn) {Detect Stab+ Stlth++} (You found it on level 12 of the Dungeon) Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any melee weapon. Stlth++: It makes you much more stealthy. It cannot be enchanted further. x - a +2 pair of boots (worn) z - the -1 pair of gloves of Compression (worn) {Harm Regen+ Int+2} (You found it in a Gauntlet) Harm: It increases damage dealt and taken. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). It cannot be enchanted further. B - a scarf of resistance C - a +2 cloak (worn) Gizmo y - a radiocapsule NW-90 (installed) {rPois rF+ rCorr Clar RMsl} (You invented it yourself on level 14 of the Dungeon) [radiocapsule NW-90] rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Clar: It protects you from confusion, rage, mesmerisation and fear. RMsl: It protects you from missiles. Wands a - a wand of flame (81) d - a wand of digging (6) p - a wand of polymorph (5) c - a wand of warping (25) b - a wand of acid (17) e - a wand of paralysis (17) Scrolls b - 12 scrolls of blinking N - 6 scrolls of noise r - 2 scrolls of revelation a - 3 scrolls of enchant armour x - 13 scrolls of amnesia t - 7 scrolls of teleportation p - 6 scrolls of poison w - 3 scrolls of enchant weapon A - a scroll of acquirement y - a scroll of silence {unknown} T - 3 scrolls of torment g - 3 scrolls of fog I - 5 scrolls of immolation e - a scroll of vulnerability {unknown} c - a scroll of summoning {unknown} d - a scroll of fear {unknown} Potions L - 5 potions of lignification c - 6 potions of curing C - 2 potions of cancellation A - 3 potions of attraction m - 4 potions of might B - a potion of berserk rage i - a potion of invisibility b - 3 potions of brilliance M - 3 potions of mutation h - 2 potions of haste w - a potion of heal wounds e - 2 potions of enlightenment a - 2 potions of ambrosia g - 3 potions of magic Miscellaneous g - a +1 sack of spiders Skills: + Level 11.4 Fighting - Level 6.1(11.0) Short Blades - Level 15.4(16.0) Long Blades - Level 4.7 Throwing + Level 5.6 Dodging - Level 14.0 Stealth * Level 1.8 Spellcasting - Level 4.0 Conjurations - Level 4.3 Translocations - Level 7.0 Ice Magic - Level 5.5 Air Magic - Level 6.3 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Mephitic Cloud Conj/Alch/Air 20% N/A 6% 3 b - Blink Tloc 34% N/A 4% 2 c - Frozen Ramparts Ice 52% 1d8 3% 3 d - Ozocubu's Armour Ice 26% N/A 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 76% 1d7 2% 1 Apportation Tloc 34% N/A 3% 1 Magic Dart Conj 64% 1d6 3% 1 Momentum Strike Conj/Tloc 32% 3d8 4% 2 Searing Ray Conj 32% 2d5 5% 2 Maxwell's Portable Pile Tloc 17% (3-9)d3 9% 3 Kinetic Grapnel Frge 4% 1d4 19% 1 Soul Splinter Necr 4% N/A 19% 1 Airstrike Air 10% 2d(2-18) 19% 4 Call Imp Summ 2% N/A 28% 2 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 32% 4 Call Canine Familiar Summ 1% N/A 50% 3 Fugue of the Fallen Necr 1% N/A 50% 3 Inner Flame Hex/Fire 1% N/A 50% 3 Launch Clockwork Bee Frge 1% N/A 50% 3 Sigil of Binding Hex 1% N/A 50% 3 Cigotuvi's Putrefaction Necr/Air 11% N/A 50% 4 Dimensional Bullseye Hex/Tloc 4% N/A 58% 4 Brom's Barrelling Bould Conj/Erth 9% 2d4 61% 4 Metabolic Englaciation Hex/Ice 7% N/A 77% 5 Detonation Catalyst Fire/Alch 13% 2d7 80% 5 Yara's Violent Unravell Hex/Alch 6% 3d5 80% 5 Anguish Hex/Necr 0% N/A 88% 4 Summon Seismosaurus Egg Summ/Erth 1% N/A 88% 4 Conjure Ball Lightning Conj/Air 9% 3x3d6 98% 6 Borgnjor's Vile Clutch Necr/Erth 0% N/A 99% 5 Death Channel Necr 0% N/A 100% 6 Manifold Assault Tloc 8% N/A 100% 7 Sphinx Sisters Hex/Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:7 Lair (5/5) D:9 Shoals (0/4) Lair:2 Spider (0/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:10 Vaults (0/5) D:14 Depths (0/4) D:15 Ossuary (visited) Gauntlet (visited) Elf: Orc:2 The Realm of Zot is guarded by orbs of fire. Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Wu Jian Xom The Shining One Beogh Jiyva Shops: D:14 [ Orc:2 ??:! Annotations: D:8 1 transporter D:9 exclusion: staircase D:10 exclusion: staircase D:11 Snorg D:12 Jorgrun Lair:4 exclusion: oklob plant Orc:1 exclusion: 2 staircases Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You have a pair of small antennae on your head. You are agile. (Dex +4, Str/Int -1) Message History You barely miss the orc warlord with your +2 demon blade of draining. The orc warlord is moderately wounded. You closely miss the orc warlord with the +7 scimitar "Keihauri". You encounter an orc. It is wielding a +0 hand axe. You slash the orc warlord with the +7 scimitar "Keihauri"! The orc warlord is heavily wounded. You slash the orc warlord with your +2 demon blade of draining! The orc warrior unwields a +0 arbalest. The orc warrior wields a +0 mace. The orc warrior misses you. The orc warlord misses you. The orc priest hits you but does no damage. You hit the orc warlord with your +2 demon blade of draining. You drain the orc warlord. The orc warlord is severely wounded. You slash the orc warlord with the +7 scimitar "Keihauri"! The orc warlord hits you with a +0 glaive!! The orc warrior completely misses you. You slash the orc warlord with your +2 demon blade of draining! The orc warlord is almost dead. You hit the orc warlord but do no damage. The orc priest casts a cantrip, but nothing happens. You encounter an orc. It is wielding a +1 flail of protection. You slice the orc warlord with the +7 scimitar "Keihauri"!! You kill the orc warlord! The orc warrior hits you with a +0 mace!! * * * LOW HITPOINT WARNING * * * The orc warrior hits you with a +0 long sword!! * * * LOW HITPOINT WARNING * * * You feel much better. The +0 toga "Victory" stops glowing. The orc warrior hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * The orc priest barely misses you. The orc warrior hits you with a +0 long sword! * * * LOW HITPOINT WARNING * * * You feel much better. The orc warrior hits you with a +0 mace!! * * * LOW HITPOINT WARNING * * * The orc warrior hits you with a +0 long sword!! You die... Your body crumbles into a pile of gold. # ### ## ## ##.# ##.## #.##... .....#...##....... .....$$$