Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 21311244143 (custom seed) 1 NightDKnight the Magician (level 1, 0/15 HPs) Began as a Djinni Fire Elementalist on May 8, 2026. Slain by a rat (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (26 turns). NightDKnight the Magician (Djinni Fire Elementalist) Turns: 26, Time: 00:00:14 Health: 0/15 AC: 2 Str: 7 XL: 1 Next: 22% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 9% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A nearby plant withers and dies. You encounter a goblin. It is wielding a +0 club. You encounter a rat. The rat squeaks loudly. The goblin shouts! You hear a shout! You encounter a kobold and a goblin. The goblin shouts! The rat bites you but does no damage. The rat misses you. You hit the goblin. The goblin is heavily wounded. The goblin hits you with a +0 club. The rat bites you but does no damage. You closely miss the goblin. The goblin is heavily wounded. The goblin closely misses you. The goblin barely misses you. The rat closely misses you. You barely miss the goblin. The goblin is heavily wounded. The goblin hits you with a +0 club. The goblin closely misses you. The rat barely misses you. You hit the goblin. You kill the goblin! The kobold barely misses you. The goblin closely misses you. The rat closely misses you. The goblin barely misses you. The kobold hits you but does no damage. The rat attacks as it pursues you! The rat bites you. You see here a +0 club. You hit the goblin. The goblin is moderately wounded. The kobold hits you with a +0 dagger. The goblin hits you with a +0 dagger. You hit the goblin. The goblin is severely wounded. The rat bites you but does no damage. The goblin hits you but does no damage. The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hit the goblin. You kill the goblin! The rat bites you but does no damage. The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hit the kobold but do no damage. The rat bites you. You die... #######PPPPPPPPP #......PPPPPPPPP #......PPPPP.... #......PPP..PPPP #......PP.PPP... #......PP.PP.PPP #......P.PP.PP.P #.#.#.)r......PP.P. ......K@...<..P.PPP #.#.#.....P.P.PP.P. .........P.PP.PP.P #.#.#.....PP.PP.PPP ..........PP.PPP... #.#.#.....PPP..PPPP ..........PPPPP.... .#.#.....PPPPPPPPP You could see a kobold and a rat. Vanquished Creatures 2 goblins (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NightDKnight the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | NightDKnight set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 26 | D:1 | Slain by a rat Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_rooms, st_stairs_11 Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 18 Melee: Unarmed || 18 Armour: Robe || 14 Dodge: Dodged || 10