Nim Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (2, -20, D:1) a hobgoblin skeleton (3, -20, D:1) a +0 spear a gnoll skeleton (4, -1, D:1) a +0 spear (6, -15, D:1) 5 poisoned darts (7, -15, D:1) a +0 barding (9, -9, D:1) a +0 dagger (10, -20, D:1) a +0 robe (11, -36, D:1) a +0 sling (11, -15, D:1) a frilled lizard corpse (skeletalised by now) (12, -40, D:1) a +0 dagger a goblin corpse (skeletalised by now) (23, -27, D:1) a +0 robe (39, 5, D:1) a frilled lizard skeleton (44, 4, D:1) a +0 dagger a kobold corpse (skeletalised by now) (45, 4, D:1) a +0 club a goblin corpse (skeletalised by now) (50, -8, D:1) a +0 ring mail Level 2 of the Dungeon (5, 0, D:2) a human skeleton (8, 3, D:2) a human skeleton (8, 4, D:2) a quokka skeleton (8, 5, D:2) an adder skeleton (10, 2, D:2) a human skeleton (11, 0, D:2) a human skeleton (20, 2, D:2) a +0 leather armour (22, -12, D:2) a ball python corpse (skeletalised by now) (24, -9, D:2) a +0 sling of draining a +0 dagger (24, 8, D:2) a rat skeleton (27, -5, D:2) a +0 dagger a goblin corpse (skeletalised by now) (28, -9, D:2) a +0 dagger (32, 21, D:2) an adder corpse (skeletalised by now) (34, 2, D:2) a +0 short sword a stone Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (1, -5, D:3) a rat corpse (skeletalised by now) (1, -4, D:3) a +0 dagger (7, 0, D:3) a rat corpse (skeletalised by now) (11, -7, D:3) a +0 flail (12, 5, D:3) a +0 whip (15, -10, D:3) a +0 club a goblin skeleton (24, -13, D:3) a +0 short sword (25, -21, D:3) a +0 dagger (35, -20, D:3) a ball python corpse (skeletalised by now) (39, -20, D:3) a bat corpse (skeletalised by now) a bat corpse (skeletalised by now) (43, 11, D:3) a +0 dagger (46, 9, D:3) a hobgoblin corpse (47, 11, D:3) a +0 falchion an orc corpse (54, -5, D:3) the +2 leather armour of Conscience {+Blink rC+} +Blink: It lets you blink. rC+: It protects you from cold. It cannot be enchanted further.