Nim Level 1 of the Dungeon (0, 0, D:1) a +0 robe (9, 16, D:1) a bat corpse (skeletalised by now) (9, 18, D:1) a rat skeleton (11, -4, D:1) a +2 dagger of venom (17, -8, D:1) a hobgoblin corpse (skeletalised by now) (17, -6, D:1) a rat corpse (skeletalised by now) (18, 21, D:1) 5 large rocks (23, -20, D:1) a bat corpse (skeletalised by now) (25, 5, D:1) a +0 leather armour (30, 22, D:1) a +0 dagger (33, -22, D:1) a +0 spear (34, 3, D:1) a +0 scale mail (40, 4, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (41, 10, D:1) a +0 leather armour (53, 19, D:1) a +0 hand axe Level 2 of the Dungeon (6, 14, D:2) a +0 whip a kobold corpse (skeletalised by now) a jackal corpse (skeletalised by now) (7, 9, D:2) a +0 whip (7, 14, D:2) a jackal corpse (skeletalised by now) (8, 14, D:2) a ball python corpse (skeletalised by now) (9, 33, D:2) an adder skeleton (10, 32, D:2) a hobgoblin skeleton (15, 41, D:2) a +0 dagger a goblin skeleton (20, 27, D:2) a +0 spear (23, 45, D:2) a ring of see invisible (25, 37, D:2) a bat skeleton (26, 27, D:2) a +0 club a kobold skeleton (30, 6, D:2) a rat skeleton (32, 7, D:2) a bat skeleton (32, 9, D:2) a quokka skeleton (32, 31, D:2) an adder skeleton (35, 4, D:2) a +0 robe (40, 17, D:2) an adder skeleton (50, 39, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 sling (2, 11, D:3) a ball python corpse (3, 32, D:3) a +0 spear (16, -9, D:3) a blade talisman (26, -5, D:3) a quokka corpse