Nim Level 1 of the Dungeon (10, 0, D:1) a quokka skeleton (17, 1, D:1) a frilled lizard skeleton (17, 2, D:1) a +0 club a goblin skeleton (19, 12, D:1) 4 atropa-tipped darts (19, 14, D:1) a rat corpse (skeletalised by now) (20, 30, D:1) a +0 plate armour (24, -1, D:1) a +0 spear (24, 17, D:1) a rat corpse (skeletalised by now) (26, 19, D:1) 2 boomerangs (26, 32, D:1) a bat corpse (skeletalised by now) (29, 1, D:1) a +0 dagger (38, -2, D:1) a +0 whip (39, 24, D:1) a quokka skeleton (43, -3, D:1) a +0 sling (47, 21, D:1) a +0 mace Level 2 of the Dungeon (3, 16, D:2) a bat skeleton (7, 49, D:2) a +0 robe (12, 7, D:2) a +0 short sword a kobold skeleton (12, 35, D:2) a +2 buckler (12, 46, D:2) a +0 broad axe (13, 11, D:2) the +3 buckler of Seuteop {Will++ Str+3} Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (17, 24, D:2) a +0 robe (20, 17, D:2) a ball python skeleton (21, 12, D:2) a +0 ring mail (30, 0, D:2) a +0 chain mail (30, 2, D:2) a +0 dagger (30, 42, D:2) a +0 leather armour (33, 5, D:2) a +0 trident a +0 scale mail the human skeleton of Terence (36, 47, D:2) a +0 dagger 5 stones (38, 21, D:2) a ball python skeleton (39, 29, D:2) a frilled lizard skeleton (42, 9, D:2) a +0 ring mail (42, 46, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Serro's Antique Weapon Emporium a +0 quarterstaff (130 gold) a +0 dagger (52 gold) a +3 shortbow of freezing (582 gold) a +0 whip (65 gold) a +5 rapier of draining (959 gold) a +0 dagger (52 gold) a +0 flail (91 gold) a +4 spear of venom (665 gold) the +1 glaive of Golden Guilt {flame, *Corrode rElec rC++ rN+} (1380 gold) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 war axe (91 gold) (0, 0, D:3) a bat corpse (skeletalised by now) (3, -5, D:3) a +0 club (9, -9, D:3) a +0 short sword a kobold corpse (skeletalised by now) (16, -29, D:3) a +0 dagger (24, -7, D:3) a +0 hand axe (25, -45, D:3) a +0 sling a goblin corpse (31, -44, D:3) a +0 sling (32, -40, D:3) a +0 club (32, -39, D:3) a +0 club (33, -49, D:3) a +0 club (34, -49, D:3) a +0 club (37, -43, D:3) a jackal corpse (38, -39, D:3) a +0 sling