Nim Level 1 of the Dungeon (5, 13, D:1) 5 poisoned darts (9, 15, D:1) a +2 dagger of draining a goblin skeleton (11, 24, D:1) a +0 chain mail (13, 15, D:1) a frilled lizard skeleton (14, 41, D:1) a bat corpse (skeletalised by now) (14, 45, D:1) a parchment of Frozen Ramparts (17, 22, D:1) a bat skeleton (18, 22, D:1) a +0 dagger (20, 45, D:1) a hobgoblin skeleton (21, 27, D:1) a +0 hand axe (21, 45, D:1) a +0 robe (23, 23, D:1) a quokka skeleton (23, 45, D:1) a +0 dagger a goblin skeleton (24, 21, D:1) a +0 dagger (25, 20, D:1) a +1 short sword of venom (28, 16, D:1) a +0 dagger a jackal skeleton a goblin skeleton (28, 18, D:1) a parchment of Passage of Golubria (29, 16, D:1) a jackal skeleton (29, 29, D:1) a parchment of Gloom (33, 33, D:1) a +0 ring mail (41, 38, D:1) a human skeleton (42, 22, D:1) a parchment of Yara's Violent Unravelling (42, 38, D:1) a +2 sling of draining (45, 39, D:1) a human skeleton (46, 33, D:1) a jackal corpse (skeletalised by now) a bat corpse (skeletalised by now) (46, 34, D:1) a +0 club of draining 4 stones (46, 37, D:1) a centaur skeleton (46, 39, D:1) a +2 sling of draining (51, 23, D:1) a +0 dagger (53, 39, D:1) a +0 short sword (56, 32, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a wand of polymorph (11) a +0 club a +0 robe the human corpse of Jessica a jackal corpse (3, 13, D:2) a +0 club a +0 sling (18, 14, D:2) a +0 robe (30, 19, D:2) a +0 robe