Seeded DCSS version 0.32-a0-1038-ga127011c1b (webtiles) character file. Game seed: 20240501 (custom seed) 87 Ninetailed the Digger (level 4, -1/24 HPs) Began as a Deep Elf Earth Elementalist on May 1, 2024. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:22:24 (1880 turns). Ninetailed the Digger (Deep Elf Earth Elementalist) Turns: 1880, Time: 00:22:24 Health: -1/24 AC: 2 Str: 5 XL: 4 Next: 28% Magic: 19/20 EV: 12 Int: 22 God: Gold: 129 SH: 0 Dex: 15 Spells: 5/9 levels left rFire . . . g - +1 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ r - ring of magical power HPRegen 0.24/turn l - ring of wizardry MPRegen 0.17/turn %: wizardry (x1) @: lethally poisoned (-1 -> -10) A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 129 gold pieces. Inventory: Hand Weapons g - a +1 dagger of venom (weapon) j - a +0 dagger m - a +0 spear n - a +0 trident p - a +0 trident t - a +0 short sword x - a +1 heavy hand axe Missiles f - 42 stones (quivered) y - 6 poisoned darts Armour a - a +0 robe (worn) h - a +0 leather armour Magical Staves k - a staff of conjuration Jewellery l - a ring of wizardry (right hand) r - a ring of magical power (left hand) u - the ring "Zuroca" {Fly rC+ rN+ Int-2} (You found it on level 2 of the Dungeon) [ring of positive energy] Int-2: It affects your intelligence (-2). rC+: It protects you from cold. rN+: It protects you from negative energy. Fly: It grants you flight. Scrolls c - 2 scrolls of identify d - a scroll of revelation {unknown} q - a scroll of noise s - a scroll of torment {unknown} Potions b - a potion of magic e - a potion of brilliance {unknown} i - 2 potions of heal wounds o - a potion of lignification {unknown} v - a potion of curing w - a potion of mutation {unknown} Skills: + Level 0.6 Fighting + Level 0.6 Staves + Level 0.7 Armour + Level 2.9 Dodging + Level 3.0 Stealth + Level 3.4 Spellcasting * Level 2.2 Conjurations * Level 3.9 Earth Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 42% 2d11 1% 1 b - Stone Arrow Conj/Erth 34% 3d9 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 21% N/A 2% 3 Brom's Barrelling Bould Conj/Erth 17% 2d4 13% 4 Petrify Alch/Erth 12% N/A 21% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (72% to hit) The blast of sand hits the water moccasin. The water moccasin is lightly wounded. You feel very sick. The water moccasin closely misses you. The water moccasin bites you. You hit the water moccasin but do no damage. The water moccasin is lightly wounded. You feel very sick. The water moccasin closely misses you. The water moccasin bites you. You closely miss the water moccasin. The water moccasin is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! It was a potion of curing. You feel better. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You miss the water moccasin. The water moccasin is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin closely misses you. The water moccasin barely misses you. You hit the water moccasin. The water moccasin is moderately wounded. You hear the rusting of a very distant drain. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin completely misses you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 72% to hit) The blast of sand hits the water moccasin! The water moccasin is severely wounded. You die... ###### .. .....########..# #########..........## #..............###..#..# #.# ##..†......@S....# ..# #.######.#####..# #.# #.# #.# #.# #.# #.# #.#####.# #.# ........# #.# #.####### #.# #.# #. #.# You could see a water moccasin. Vanquished Creatures A gnoll (D:1) 2 adders 5 dart slugs 2 orcs (D:3) 5 ball pythons 7 bats 4 endoplasms 3 giant cockroaches (D:1) 2 goblins (D:2) A hobgoblin (D:1) 2 jackals (D:3) 5 kobolds 3 frilled lizards 4 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ninetailed the Deep Elf Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 91 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 381 | D:1 | Reached XP level 3. HP: 12/20 MP: 3/9 588 | D:1 | Learned a level 3 spell: Stone Arrow 1182 | D:2 | Identified the ring "Zuroca" {Fly rC+ rN+ Int-2} 1712 | D:3 | Reached XP level 4. HP: 24/24 MP: 11/11 1863 | D:3 | Noticed a water moccasin 1879 | D:3 | HP: 1/24 [poisoned by a water moccasin] 1880 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_basic D:2: layout_basic D:3: layout_loops_ring, portal_sewer_entry_e, uniq_jessica, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 | 2.2 Stealth | 3 | 3.0 Fighting | | 0.6 Staves | | 0.6 Armour | | 0.7 Dodging | | 2.9 Spellcasting | | 3.4 Earth Magic | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Staff | 10 | 6 || 16 Dagger | | 6 || 6 Throw: Stone | | 1 || 1 Cast: Sandblast | 48 | 10 || 58 Stone Arrow | 1 | 1 || 2 Use: Scroll | 3 | || 3 Potion | | 1 || 1 Stab: Sleeping | 2 | || 2 Armour: Robe | 20 | 12 || 32 Dodge: Dodged | 24 | 20 || 44 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1908 | 1849 | 59 | 234 | 320 | 3 | 636.0 | Dungeon | 1908 | 1849 | 59 | 234 | 320 | 3 | 636.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1050 daAuts D:1: 604 daAuts D:3: 252 daAuts