Ninetailed Level 1 of the Dungeon (0, 0, D:1) a +0 helmet (6, -13, D:1) a +0 sling (6, -12, D:1) a +0 dagger (8, 21, D:1) a +0 dagger (11, 2, D:1) a book of the Spheres (11, 7, D:1) a +0 club a +0 short sword (13, 26, D:1) a book of Frost (16, 27, D:1) a +0 dagger (26, 16, D:1) a +0 club (27, 16, D:1) a +0 club (28, 15, D:1) a +0 dagger (34, 15, D:1) a book of Decay Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (2, -10, D:2) a +0 whip (30, -39, D:2) a +0 club (46, -54, D:2) a +0 robe (51, -19, D:2) a +0 sling (55, -47, D:2) a +0 mace (55, -46, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) an adder corpse (4, 23, D:3) a +0 war axe a +0 ring mail a +0 short sword the +1 robe of the Burning Gods {Harm rElec rN++ Int-5} Int-5: It affects your intelligence (-5). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Harm: It increases damage dealt and taken. an orc corpse (5, 23, D:3) a poisoned dart (6, 23, D:3) 2 poisoned darts (6, 24, D:3) a +0 mace a +0 chain mail an orc corpse (8, 26, D:3) a poisoned dart (11, 27, D:3) a poisoned dart (23, 8, D:3) a +0 dagger a +0 leather armour (24, 3, D:3) a +0 sling (24, 5, D:3) a +0 long sword