Ninetailed Level 1 of the Dungeon (0, 0, D:1) a +0 helmet (6, -13, D:1) a +0 sling (8, -6, D:1) a +0 dagger (8, 21, D:1) a +0 dagger (11, 2, D:1) a book of the Spheres (13, 26, D:1) a book of Frost (16, 7, D:1) a +0 club a +0 short sword (26, 16, D:1) a +0 club (27, 18, D:1) a +0 dagger (28, 20, D:1) a +0 dagger a +0 club (34, 15, D:1) a book of Decay (44, 33, D:1) a +0 mace of protection Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (2, -10, D:2) a +0 whip (23, -17, D:2) a +0 club (46, -54, D:2) a +0 robe (51, -19, D:2) a +0 sling (55, -47, D:2) a +0 mace (55, -46, D:2) a +0 mace Level 3 of the Dungeon (7, -10, D:3) a +0 ring mail (15, 12, D:3) a +0 dagger (18, -1, D:3) a +0 mace a +0 chain mail (22, -4, D:3) a +0 dagger a +0 robe (22, -3, D:3) a +0 war axe (22, -2, D:3) a +0 short sword the +1 robe of the Burning Gods {Harm rElec rN++ Int-5} Int-5: It affects your intelligence (-5). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Harm: It increases damage dealt and taken. (23, -25, D:3) a +0 dagger a +0 leather armour (24, -28, D:3) a +0 sling (41, -29, D:3) a +0 dagger (45, 9, D:3) a +0 club a +0 ring mail a +0 short sword (46, -18, D:3) a book of Blasting (50, 0, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a poisoned dart (0, 2, D:4) a poisoned dart (1, 0, D:4) a poisoned dart (3, -2, D:4) a poisoned dart (3, 0, D:4) a poisoned dart (4, 0, D:4) a +0 spear (5, 0, D:4) 2 poisoned darts (6, 0, D:4) a +0 trident a boomerang (14, 3, D:4) an adder corpse the Ecumenical Temple