Ninetailed Level 1 of the Dungeon (0, 0, D:1) a +0 helmet (6, -13, D:1) a +0 sling (8, -14, D:1) a +0 dagger (8, 21, D:1) a +0 dagger (11, 2, D:1) a book of the Spheres (11, 10, D:1) a +0 short sword (13, 9, D:1) a +0 club (13, 26, D:1) a book of Frost (26, 15, D:1) a +0 dagger (26, 16, D:1) a +0 club (31, 13, D:1) a +0 club (34, 9, D:1) a +0 dagger (34, 15, D:1) a book of Decay (44, 33, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (31, -13, D:2) a +0 short sword (44, -36, D:2) a +0 club (46, -54, D:2) a +0 robe (51, -19, D:2) a +0 sling (55, -47, D:2) a +0 mace (55, -46, D:2) a +0 mace Level 3 of the Dungeon (13, 22, D:3) a +0 mace a +0 robe a +0 short sword (13, 23, D:3) a +0 dagger the +1 robe of the Burning Gods {Harm rElec rN++ Int-5} Int-5: It affects your intelligence (-5). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Harm: It increases damage dealt and taken. (16, 41, D:3) a +0 dagger (19, 4, D:3) a +0 club a +0 robe a +0 whip (25, 2, D:3) a +0 sling (25, 4, D:3) a +0 long sword (29, 12, D:3) a +0 animal skin a +0 dagger (44, 1, D:3) a +0 dagger (47, 12, D:3) a book of Blasting (51, 2, D:3) a +0 club a +0 ring mail (51, 30, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 whip a +0 spear (4, 4, D:4) a +0 flail (14, -2, D:4) a +0 spear (19, -36, D:4) a +0 dagger a +0 leather armour (19, -5, D:4) a +0 falchion (37, -2, D:4) a +0 dagger a +0 ring mail (42, 21, D:4) a +0 helmet (44, -26, D:4) a +0 club (47, -33, D:4) a +0 short sword (49, -32, D:4) a +0 robe a +0 dagger (50, -36, D:4) a book of Winter (50, -32, D:4) a +0 robe a +3 dagger (66, -12, D:4) a +0 glaive a +2 robe of willpower Level 5 of the Dungeon (0, 0, D:5) a +0 orcbow a centaur corpse (9, 3, D:5) a scorpion corpse (20, -28, D:5) a +0 chain mail the Ecumenical Temple