Ninetailed Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (18, -18, D:1) a rat skeleton (19, 12, D:1) a quokka skeleton (25, -36, D:1) a +0 short sword (26, 12, D:1) a +0 dagger (27, -31, D:1) 6 stones (29, -37, D:1) a bat skeleton (30, 11, D:1) a +0 chain mail (31, 8, D:1) a bat corpse (skeletalised by now) (34, 14, D:1) a frilled lizard corpse (skeletalised by now) (39, -35, D:1) 4 stones (40, -10, D:1) a +0 dagger (41, -30, D:1) a staff of air (49, -3, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 9 stones (3, -15, D:2) a hobgoblin corpse (skeletalised by now) (4, -3, D:2) a bat corpse (skeletalised by now) (13, -2, D:2) a +0 flail (17, 9, D:2) a +0 rapier (18, -21, D:2) a +0 spear a gnoll corpse (skeletalised by now) (18, -9, D:2) a +0 dagger (19, -18, D:2) a +0 spear a gnoll skeleton (20, -18, D:2) a +0 dagger a goblin skeleton (20, -7, D:2) a frilled lizard skeleton (21, -18, D:2) a +0 flail a +0 whip a gnoll skeleton (21, -8, D:2) a rat skeleton (21, 15, D:2) a +0 dagger a goblin corpse (skeletalised by now) (27, 3, D:2) a ball python corpse (skeletalised by now) (33, 1, D:2) a frilled lizard corpse (skeletalised by now) (44, 11, D:2) a +0 long sword Level 3 of the Dungeon [Shop] Juungirgh's Jewellery Shop a ring of willpower (350 gold) a +4 ring of protection (504 gold) a +6 ring of dexterity (504 gold) a ring of willpower (350 gold) a +6 ring of dexterity (504 gold) a blade talisman (420 gold) a ring of see invisible (210 gold) a ring of protection from fire (350 gold) a ring of wizardry (420 gold) a ring of magical power (280 gold) (0, 0, D:3) a +0 robe a +0 dagger (1, 0, D:3) an orc skeleton (9, -11, D:3) a +0 leather armour (9, -5, D:3) 5 stones a +0 leather armour a +0 club an orc skeleton (10, -14, D:3) a +0 chain mail (10, -5, D:3) a +0 club (14, 27, D:3) a hobgoblin skeleton (15, 29, D:3) a +0 club a stone (15, 30, D:3) a +0 ring mail (17, 7, D:3) a ball python corpse (skeletalised by now) (17, 11, D:3) a +0 flail (18, 23, D:3) a +0 ring mail (19, 17, D:3) a rat corpse (skeletalised by now) (27, 11, D:3) a ball python corpse (skeletalised by now) (33, 11, D:3) an adder skeleton (39, 1, D:3) a +0 dagger a goblin skeleton (43, 9, D:3) a ring of positive energy (46, -7, D:3) a +0 dagger a +0 leather armour (46, 1, D:3) a ball python corpse (skeletalised by now) (55, 24, D:3) 4 stones Level 4 of the Dungeon (0, 0, D:4) a hobgoblin corpse (1, -1, D:4) a +0 dagger a kobold corpse (3, -34, D:4) a +0 club (7, -43, D:4) a +0 dagger a +0 robe (7, -39, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (10, -36, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (14, -38, D:4) a +0 leather armour (22, -37, D:4) 3 stones (23, -29, D:4) a +0 short sword (25, -19, D:4) a +0 dagger a goblin corpse (skeletalised by now) (36, -28, D:4) a potion of curing (36, -26, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (36, -24, D:4) a potion of attraction (38, -27, D:4) a scroll of fear (38, -25, D:4) a scroll of enchant armour (61, -16, D:4) 2 boomerangs