Seeded DCSS version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 6657742984965085882 (custom seed) 106 NinjaGerbil the Conjurer (level 4, 41/41 HPs) Began as an Oni Conjurer on Dec 6, 2024. Quit the game on level 3 of the Dungeon. The game lasted 00:05:28 (2411 turns). NinjaGerbil the Conjurer (Oni Conjurer) Turns: 2411, Time: 00:05:28 Health: 41/41 AC: 3 Str: 13 XL: 4 Next: 84% Magic: 8/8 EV: 8 Int: 19 God: Gold: 186 SH: 0 Dex: 7 Spells: 6/9 levels left rFire . . . j - +2 trident (flame) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 186 gold pieces. Inventory: Hand Weapons c - a +2 dagger of venom j - a +2 trident of flaming (weapon) Armour a - a +0 robe (worn) o - the +3 pair of gauntlets of War {Slay+5} (You found it on level 3 of the Dungeon) Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Wands i - a wand of paralysis (3) n - a wand of flame (19) Scrolls d - a scroll of amnesia {unknown} e - 2 scrolls of enchant armour {unknown} g - 2 scrolls of vulnerability {unknown} k - 2 scrolls of immolation {unknown} Potions b - a potion of magic f - a potion of attraction {unknown} h - a potion of ambrosia {unknown} l - a potion of curing {unknown} m - a potion of mutation {unknown} p - a potion of might {unknown} Skills: * Level 1.4 Fighting + Level 0.5 Short Blades * Level 1.4 Polearms + Level 2.0 Dodging - Level 1.4 Stealth + Level 3.0 Spellcasting + Level 4.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Kikubaaqudgha Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded, 69% to hit) The searing ray misses the quokka. (Press . to maintain the ray.) The searing ray hits the quokka! You kill the quokka! You see here the +3 pair of gauntlets of War {Slay+5}. o - the +3 pair of gauntlets of War {Slay+5} Okay, then. Okay, then. There are no items here. You start resting. Magic restored. You now have 186 gold pieces (gained 7). A frilled lizard comes into view. The frilled lizard hisses angrily. You closely miss the frilled lizard. The frilled lizard bites you. You hit the frilled lizard. You burn the frilled lizard. You kill the frilled lizard! An endoplasm comes into view. The endoplasm quivers. You see here a frilled lizard corpse. You reach to attack! You puncture the endoplasm! You burn the endoplasm. You kill the endoplasm! No target in view! A quokka comes into view. Found a stone staircase leading up. The quokka barely misses you. You barely miss the quokka. You headbutt the quokka. The quokka is heavily wounded. The quokka bites you but does no damage. You closely miss the quokka. You headbutt the quokka. The quokka is severely wounded. The quokka bites you. x2 You hit the quokka. You burn the quokka. You kill the quokka! No target in view! HP restored. p - a ruby potion Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# #.# ##.## ####### ... ........## ##+#####.# #.##.....####. .........###.##.......... ........†.##.##......# ........#..#.##.@....## .......###.#.#####.#.<#.#+ .......# #.#.............. .......# #...........###.. .......# ###............. .......## #..####+####... ####....# #....## .. ...# #....# #.##..§. # ...# #....# #.. .....#### ...# There were no monsters in sight! Vanquished Creatures Jessica (D:3) An adder (D:2) 2 ribbon worms 4 orcs (D:2) 6 bats 7 endoplasms 8 goblins 6 hobgoblins 3 quokkas 6 ball pythons 5 frilled lizards 6 kobolds 6 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NinjaGerbil the Oni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 186 | D:1 | Reached XP level 2. HP: 24/24 MP: 3/5 304 | D:1 | Reached skill level 4 in Conjurations 485 | D:1 | Found Lekamaph's Armour Shop. 860 | D:2 | Found a faded altar of an unknown god. 976 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1008 | D:2 | Reached XP level 3. HP: 32/32 MP: 5/7 1171 | D:2 | Learned a level 2 spell: Searing Ray 1649 | D:2 | Reached skill level 1 in Fighting 1653 | D:2 | Reached skill level 1 in Polearms 1653 | D:2 | Reached XP level 4. HP: 41/41 MP: 0/8 2243 | D:3 | Noticed Jessica 2256 | D:3 | Killed Jessica 2287 | D:3 | Found the +3 pair of gauntlets of War {Slay+5} 2411 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_loops_ring, serial_shops, nicolae_shop_behind_doors D:2: cheibrodos_greedy_goblins, layout_basic, ebering_ecumenical_altar_box, basic_altar, nicolae_elevator_lobby_asterisk D:3: layout_basic, dreamdust_mushroom_princess, uniq_grinder, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 4 | 4.5 Fighting | 1 | 1.4 Polearms | 1 | 1.4 Spellcasting | 3 | 3.0 Dodging | 2 | 2.0 Short Blades | | 0.5 Stealth | | 1.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 30 | || 30 Headbutt | 2 | 3 || 5 Trident | | 19 || 19 Cast: Magic Dart | 43 | 2 || 45 Searing Ray | 5 | 2 || 7 Stab: Sleeping | 1 | || 1 Armour: Robe | 21 | 8 || 29 Dodge: Dodged | 17 | 2 || 19