Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 10443385260609977641 148446 Noggin the Marksgoblin (level 17, -11/132 HPs) Began as a Coglin Hunter on June 22, 2026. Was the Champion of Hepliaklqana. Shot with an arrow by a satyr (44 damage) ... on level 4 of the Shoals. The game lasted 01:34:54 (28993 turns). Noggin the Marksgoblin (Coglin Hunter) Turns: 28993, Time: 01:34:55 Health: -11/132 AC: 13 Str: 12 XL: 17 Next: 49% Magic: 27/27 EV: 22 Int: 12 God: Hepliaklqana [******] Gold: 2494 SH: 0 Dex: 22 Spells: 1/16 levels left rFire . . . (100%) x - +5 hand cannon (flame) {Hajoon} rCold . . . (100%) j - +2 sling (drain) {Njabulo} rNeg . . . (100%) n - +5 robe of Misfortune {Harm *Corrode *Slow EV+5} rPois + (33%) (no helmet) rElec . (100%) o - +2 cloak rCorr + (50%) e - +2 pair of gloves SInv . l - +1 pair of boots Will ++... u - barglepanandermic inducer {Rampage Acrobat rPois rCorr MP+4 Wiz} Stlth +++ HPRegen 0.42/turn MPRegen 0.20/turn %: corrode self (3%), slow self (1%), harm (+30% outgoing, +20% incoming), acrobat, rampage, wizardry (x1) @: corroded (-2), studying Ranged Weapons, revved A: reduced essence, off-hand wielding, slow wielding, warmup strikes, no jewellery a: Renounce Religion (0%), Recall Ancestor (0%), Ancestor Identity (0%), Transference (0%), Idealise (2%) You were on level 4 of the Shoals. You worshipped Hepliaklqana. Hepliaklqana was exalted by your worship. You visited 4 branches of the dungeon, and saw 26 of its levels. You also visited: Sewer and Ice Cave. You collected 2997 gold pieces. You spent 503 gold pieces at shops. Inventory: Hand Weapons a - the +1 sling of Dithmenos's Fury {heavy, Dex+4} (You bought it in a shop on level 2 of the Orcish Mines) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. j - a +2 sling of draining (offhand) {Njabulo} x - a +5 hand cannon of flaming (weapon) {Hajoon} Missiles g - 6 throwing nets i - 32 poisoned darts m - 3 darts of disjunction s - 11 curare-tipped darts (quivered) Armour b - the +8 chain mail "Xuynifif" {Harm rCorr} (You found it on level 9 of the Dungeon) Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. d - a scarf of resistance e - a +2 pair of gloves (worn) h - a +1 helmet l - a +1 pair of boots (worn) n - the +5 robe of Misfortune (worn) {Harm *Corrode *Slow EV+5} (You found it on level 8 of the Dungeon) Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. EV+5: It affects your evasion (+5). It cannot be enchanted further. o - a +2 cloak (worn) p - a +0 pair of gloves of stealth t - the +0 robe of Evolution {rPois rC+ Will+} (You took it off a centaur warrior on level 13 of the Dungeon) rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. w - a +0 troll leather armour y - the -1 helmet "Wumim" {rN+ Int+5} (You found it in an ice cave) rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). It cannot be enchanted further. z - the +0 ring mail of the Valley of Death {rElec rF+ rC+ Dex+3} (You found it on level 14 of the Dungeon) rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Gizmo u - a barglepanandermic inducer (installed) {Rampage Acrobat rPois rCorr MP+4 Wiz} (You invented it yourself on level 5 of the Lair of Beasts) [barglepanandermic inducer] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Acrobat: It increases your evasion after moving or waiting. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. MP+4: It affects your magic capacity (+4). Wiz: It increases the success rate of your magical spells. Wands b - a wand of light (6) a - a wand of flame (17) c - a wand of roots (15) d - a wand of digging (10) e - a wand of charming (10) p - a wand of polymorph (11) Scrolls s - a scroll of butterflies I - 2 scrolls of immolation a - 3 scrolls of enchant armour S - a scroll of silence t - 6 scrolls of teleportation p - 7 scrolls of poison g - 4 scrolls of fog b - 5 scrolls of blinking N - 3 scrolls of noise f - a scroll of fear V - 2 scrolls of vulnerability x - a scroll of amnesia W - a scroll of brand weapon Potions g - 3 potions of magic C - 3 potions of cancellation i - 3 potions of invisibility B - 4 potions of berserk rage h - 5 potions of haste L - 4 potions of lignification A - 5 potions of attraction c - 6 potions of curing d - 2 potions of brilliance {unknown} j - 5 potions of moonshine {unknown} m - 4 potions of might l - 3 potions of heal wounds {unknown} k - 2 potions of mutation {unknown} p - 3 potions of enlightenment {unknown} f - 2 potions of resistance {unknown} Miscellaneous h - a +0 sack of spiders g - a +1 condenser vane Skills: - Level 17.0 Fighting - Level 18.0 Ranged Weapons - Level 4.0 Throwing * Level 7.8 Dodging - Level 5.0 Stealth * Level 4.3 Conjurations - Level 4.2 Necromancy - Level 5.0 Translocations * Level 4.2 Ice Magic * Level 5.9 Air Magic - Level 6.0 Alchemy * Level 9.1 Invocations - Level 6.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 24% N/A 2% 2 b - Poisonous Vapours Alch/Air 56% 1d2 1% 1 c - Fugue of the Fallen Necr 10% N/A 8% 3 d - Freezing Cloud Conj/Ice/Air 5% 6-21 43% 5 e - Airstrike Air 7% 2d(1-17) 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 24% N/A 1% 1 Freeze Ice 40% 1d6 2% 1 Magic Dart Conj 40% 1d5 2% 1 Soul Splinter Necr 40% N/A 2% 1 Kinetic Grapnel Frge 0% 1d4 13% 1 Slow Hex 0% N/A 13% 1 Lesser Beckoning Tloc 24% N/A 2% 2 Momentum Strike Conj/Tloc 22% 3d8 3% 2 Sublimation of Blood Necr 10% N/A 3% 2 Hailstorm Conj/Ice 10% 3d6 7% 3 Ensorcelled Hibernation Hex/Ice 10% N/A 9% 2 Volatile Blastmotes Fire/Tloc 12% 2d11 14% 3 Summon Ice Beast Ice/Summ 5% N/A 16% 3 Cigotuvi's Putrefaction Necr/Air 12% N/A 16% 4 Passage of Golubria Tloc 12% N/A 16% 4 Construct Spike Launche Frge 0% 2d3 21% 2 Jinxbite Hex 0% 2d2 21% 2 Petrify Alch/Erth 3% N/A 34% 4 Confusing Touch Hex 0% N/A 36% 3 Irradiate Conj/Alch 6% 3d13 41% 5 Anguish Hex/Necr 2% N/A 45% 4 Flame Wave Conj/Fire 5% 2d5 45% 4 Yara's Violent Unravell Hex/Alch 3% 3d4 69% 5 Eringya's Surprising Cr Summ 0% N/A 75% 4 Summon Forest Summ/Tloc 3% N/A 75% 5 Metabolic Englaciation Hex/Ice 2% N/A 80% 5 Nazja's Percussive Temp Frge 0% 4d4 97% 5 Bombard Conj/Erth 2% 9d1 100% 6 Forge Phalanx Beetle Frge 0% N/A 100% 6 Fortress Blast Frge 0% 6d7 100% 6 Permafrost Eruption Ice/Erth 2% 2x4d1 100% 6 Haunt Necr/Summ 2% N/A 100% 7 Ozocubu's Refrigeration Ice 5% 4d8 100% 7 Infestation Necr 5% N/A 100% 8 Lehudib's Crystal Spear Conj/Erth 2% 10d2 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:4 Lair (5/5) D:10 Shoals (4/4) Lair:3 Snake (0/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Sewer (visited) IceCv (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Elyvilon Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Trog Uskayaw Vehumet Xom Zin Beogh Shops: D:5 ? D:9 [ Orc:2 *::([:[ Shoals:2 [: Shoals:3 = Portals: Trove: D:13 (show slimy rune of Zot) Annotations: D:2 exclusion: staircase D:3 Grinder D:13 2 runed translucent doors, exclusion: 2 knights Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The merfolk impaler is moderately wounded. The merfolk impaler hits you from afar with a +1 heavy trident!! You shoot a slug. The slug hits the merfolk impaler! The slug burns the merfolk impaler. The merfolk impaler is heavily wounded. You shoot a sling bullet. The sling bullet hits the merfolk impaler. You drain the merfolk impaler. The merfolk impaler is severely wounded. The satyr shoots an arrow. The arrow completely misses you. Yui closely misses the merfolk impaler. The merfolk impaler hits you from afar with a +1 heavy trident! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Fire: j) +2 sling (drain) {Njabulo} Press: ? - help, Shift-Dir - straight line Aim: a merfolk impaler, wielding a +1 heavy trident and wearing a +0 robe (severely wounded, lightly drained, ally target, 59% to hit) You shoot a slug. The slug hits the merfolk impaler. The slug burns the merfolk impaler. The merfolk impaler is severely wounded. You shoot a sling bullet. The sling bullet misses the merfolk impaler. Yui avoids your attack. The satyr shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * The merfolk impaler closely misses you. Fire: j) +2 sling (drain) {Njabulo} Press: ? - help, Shift-Dir - straight line Aim: a merfolk impaler, wielding a +1 heavy trident and wearing a +0 robe (severely wounded, lightly drained, ally target, 59% to hit) You shoot a sling bullet. The sling bullet hits the merfolk impaler! The merfolk impaler is almost dead. You shoot a slug. The slug hits the merfolk impaler!! The slug burns the merfolk impaler. You kill the merfolk impaler! The satyr shoots an arrow. The arrow hits you!!! You die... Hepliaklqana delivers you to your ancestors. ≈~.#.........#....... ≈≈~~##~.~.=.c##.#....~ ≈≈~~~.##.##)†))..#..# ## ≈≈~~~~####..†#~..#++##.# ≈≈~~~~~~~~~~~....#~~~~~~ ≈≈~~~~~....R.##.##...... ≈≈~~~~~..).[..#'#.)..... ≈≈~~~~°..$.).))..~...... ≈≈~~~~.@.##......).P.#.. ≈≈≈~~~§☼.##P.)......#..P ≈≈≈≈~~~.....P.......