Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 887116139065143735 0 NoiseTracker the Changeling (level 1, 13/13 HPs) Began as a Merfolk Wanderer on July 14, 2025. Got out of the dungeon alive. The game lasted 00:00:06 (5 turns). NoiseTracker the Changeling (Merfolk Wanderer) Turns: 5, Time: 00:00:06 Health: 13/13 AC: 9 Str: 13 XL: 1 Next: 0% Magic: 1/1 EV: 7 Int: 8 God: Gold: 0 SH: 4 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 dagger rCold . . . e - +0 buckler {AC+3} rNeg . . . c - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 scale mail (worn) e - a +0 buckler of protection (worn) Potions d - a potion of curing Talismans b - a quill talisman Skills: + Level 1.3 Armour + Level 1.3 Dodging + Level 3.0 Shields + Level 1.0 Invocations + Level 4.0 Shapeshifting You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, NoiseTracker the Merfolk Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a quill talisman, a +0 scale mail, a potion of curing, a +0 buckler of protection. Unknown command. There is an escape hatch in the floor here. There is a staircase leading out of the dungeon here. You can't go down here! You have escaped! ####### #⌠...⌠# #..@..# #.....# #..>..# #⌠...⌠# #.###### #.# ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NoiseTracker the Merfolk Wanderer began the quest for the | Orb. 0 | D:1 | NoiseTracker set off with the following items: a +0 dagger, | a quill talisman, a +0 scale mail, a potion of curing, a +0 | buckler of protection. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 1/1 5 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_loops_corners, minivault_27, hangedman_decor_slide_cut