Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 5105894911576248745 125 NoiseTracker the Magician (level 5, -5/35 HPs) Began as a Djinni Conjurer on Dec 10, 2025. Killed from afar by an orc wizard (6 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:06:05 (2153 turns). NoiseTracker the Magician (Djinni Conjurer) Turns: 2153, Time: 00:06:06 Health: -5/35 AC: 2 Str: 6 XL: 5 Next: 30% Gold: 125 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . b - +0 short sword (protect) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... c - ring of wizardry Stlth + (no ring) HPRegen 0.25/turn %: wizardry (x1), infuse magic (-6 HP) @: confused, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons b - a +0 short sword of protection (weapon) j - the +1 war axe of Embarrassment {vamp, rCorr} (You found it on level 2 of the Dungeon) rCorr: It protects you from acid and corrosion. Armour a - a +0 robe (worn) Jewellery c - a ring of wizardry (worn) n - a ring of willpower q - an amulet of faith Scrolls e - a scroll of immolation {unknown} f - 2 scrolls of teleportation {unknown} h - a scroll of fog {unknown} i - a scroll of revelation {unknown} l - 2 scrolls of identify {unknown} m - a scroll of enchant weapon {unknown} o - a scroll of fear {unknown} p - a scroll of noise {unknown} Potions d - a potion of might {unknown} g - a potion of cancellation {unknown} k - 2 potions of enlightenment {unknown} Skills: + Level 3.3 Dodging + Level 2.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 1% 2 c - Fulminant Prism Conj/Alch 11% 3d9 8% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 8% 4 e - Shock Conj/Air 92% 1d8 1% 1 f - Static Discharge Conj/Air 46% 3-5/arc 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray misses the orc. The searing ray hits the orc. The orc is almost dead. The searing ray hits something. (Press . to maintain the ray.) The searing ray hits the orc. You kill the orc! The searing ray hits the orc. You kill the orc! The searing ray hits something but does no damage. The searing ray hits something but does no damage. The searing ray hits the orc! You kill the orc! You hear some strange, mumbled words. Something tries to affect you, but you resist. The searing ray hits something. You finish channelling your searing ray. Something hits you. You closely miss something. Something hits you. You closely miss something. Something hits you. * * * LOW HITPOINT WARNING * * * You closely miss something. Something hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You hear some strange, mumbled words. You are confused. Something hits you. * * * LOW HITPOINT WARNING * * * You're too confused to cast spells. You bump into the rock wall. Something hits you. * * * LOW HITPOINT WARNING * * * You bump into the rock wall. Something hits you. * * * LOW HITPOINT WARNING * * * You're too confused to cast spells. You bump into the rock wall. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You die... ### #.# #@# # ####{# .. #### #.##)# .# ..# .....###.##.########.##..... .........##)#............... .....{..o.....##............ .#........#.###............. ...#####.................... .. #..#.###............. There were no monsters in sight! Vanquished Creatures An orc priest (D:3) 3 adders 2 dart slugs 6 orcs (D:3) 4 endoplasms (D:1) 4 giant cockroaches 4 hobgoblins 8 jackals 2 quokkas 4 ball pythons 10 bats 4 frilled lizards 3 goblins 6 kobolds 6 rats 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NoiseTracker the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | NoiseTracker set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 144 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 401 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 401 | D:1 | Learned a level 1 spell: Shock 1086 | D:2 | Identified the +1 war axe of Embarrassment {vamp, rCorr} 1453 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1849 | D:3 | Reached XP level 5. HP: 19/35 MP: 0/0 1849 | D:3 | Learned a level 2 spell: Static Discharge 2076 | D:3 | Identified the inkwell talisman of Mezcal {Str+4} 2152 | D:3 | HP: 1/35 [something (3)] 2153 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_loops_ring D:2: layout_loops_corners D:3: layout_rooms Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.5 Dodging | 3 | 3.3 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 1 | 6 || 7 Cast: Magic Dart | 81 | 34 || 115 Fulminant Prism | | 1 || 1 Searing Ray | | 2 || 2 Armour: Robe | 9 | 25 || 34 Dodge: Dodged | 15 | 20 || 35