Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 15388567228670518330 315 NoiseTracker the Magician (level 6, -1/42 HPs) Began as a Djinni Conjurer on Dec 15, 2025. Was an Initiate of Makhleb. Shot with an arrow by a centaur (14 damage) ... on level 4 of the Dungeon on Dec 17, 2025. The game lasted 00:15:24 (3064 turns). NoiseTracker the Magician (Djinni Conjurer) Turns: 3064, Time: 00:15:24 Health: -1/42 AC: 2 Str: 6 XL: 6 Next: 72% Gold: 137 EV: 12 Int: 20 God: Makhleb [......] SH: 0 Dex: 13 rFire + + . u - +2 dagger (venom) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.27/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 137 gold pieces. Inventory: Hand Weapons c - a +0 heavy partisan u - a +2 dagger of venom (weapon) Missiles d - 8 poisoned darts p - 5 stones s - 4 darts of disjunction Armour a - a +0 robe (worn) Wands i - a wand of polymorph (9) Scrolls b - a scroll of torment {unknown} g - a scroll of poison {unknown} j - a scroll of immolation {unknown} k - a scroll of blinking {unknown} l - 3 scrolls of teleportation {unknown} n - a scroll of noise {unknown} o - a scroll of fog {unknown} Potions e - a potion of berserk rage {unknown} f - a potion of heal wounds {unknown} h - 2 potions of curing q - a potion of attraction r - a potion of enlightenment {unknown} t - a potion of moonshine {unknown} v - a potion of cancellation {unknown} Baubles m - 3 flux baubles Skills: + Level 1.4 Fighting + Level 3.9 Dodging - Level 3.0 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations - Level 4.7 Hexes - Level 4.7 Summonings - Level 4.7 Necromancy - Level 4.7 Translocations - Level 4.7 Forgecraft - Level 4.7 Fire Magic - Level 4.7 Ice Magic - Level 4.7 Air Magic - Level 4.7 Earth Magic - Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d9 17% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 17% 4 e - Poisonous Vapours Alch/Air 92% 1d3 1% 1 f - Mercury Arrow Conj/Alch 46% 2d8 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Zin The Shining One Shops: D:1 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A centaur comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur (asleep, 100% to hit) The magic dart hits the centaur. The centaur is moderately wounded. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (lightly wounded, 100% to hit) The magic dart hits the centaur. The centaur is moderately wounded. The centaur shoots an arrow. The arrow hits you! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (moderately wounded, 100% to hit) The magic dart hits the centaur. The centaur is moderately wounded. The centaur shoots an arrow. The arrow barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (moderately wounded, 100% to hit) The magic dart hits the centaur. The centaur is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. The centaur shoots an arrow. The arrow hits you! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (heavily wounded, 100% to hit) The magic dart hits the centaur. The centaur is severely wounded. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! You die... #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# # #.# #.##########.# #..@.........# #..########### #.c #.. #.. . #.. .. #.. ###.. #.. ..... # ... . You could see a centaur. Vanquished Creatures An ogre (D:4) A hound (D:4) 3 orc priests (D:4) 3 adders 2 ufetubi (D:4) 5 orcs 2 ribbon worms (D:4) A giant cockroach (D:3) 9 hobgoblins 4 jackals (D:1) 5 quokkas 5 ball pythons 9 bats 5 endoplasms 6 frilled lizards 9 goblins 9 kobolds 6 rats 85 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NoiseTracker the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | NoiseTracker set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 217 | D:1 | Found Jefudajumo's Jewellery Boutique. 370 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 850 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 850 | D:2 | Learned a level 1 spell: Poisonous Vapours 1279 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 2348 | D:4 | Reached XP level 5. HP: 24/35 MP: 0/0 2348 | D:4 | Learned a level 2 spell: Mercury Arrow 2405 | D:4 | Found a staircase to the Ecumenical Temple. 2426 | Temple | Entered the Ecumenical Temple 2443 | Temple | Became a worshipper of Makhleb the Destroyer 2625 | D:4 | Noticed an ogre 2637 | D:4 | Reached XP level 6. HP: 13/41 MP: 0/0 2770 | D:4 | Reached skill level 1 in Fighting 3064 | D:4 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_loops_ring, serial_shops, shop D:2: layout_rooms D:3: layout_rooms, serial_forest, infiniplex_forest_lined_room_3, infiniplex_forest_corner_1, infiniplex_forest_clump_small, infiniplex_forest_lined_room_2, infiniplex_forest_end_3, infiniplex_forest_lined_room_2, infiniplex_forest_end_1, infiniplex_forest_3_way, kennysheep_big_empty_room D:4: layout_loops_ring, lemuel_zombie_altar_yredelemnul, minmay_temple_entry_trees Temple: nicolae_temple_no_exploring_needed Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 3 | 3.0 Dodging | 3 | 3.9 Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Fighting | 1 | 1.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 7 || 7 Cast: Magic Dart | 85 | 91 || 176 Searing Ray | 1 | 10 || 11 Mercury Arrow | | 3 || 3 Fulminant Prism | | 1 || 1 Use: Scroll | | 2 || 2 Armour: Robe | 8 | 23 || 31 Dodge: Dodged | 7 | 16 || 23