Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9186258266003483088 11 Nomad6174 the Grave Robber (level 2, 0/15 HPs) Began as a Deep Elf Necromancer on Aug 29, 2026. Slain by a gnoll ... wielding a +0 whip (7 damage) ... on level 1 of the Dungeon. The game lasted 00:03:05 (288 turns). Nomad6174 the Grave Robber (Deep Elf Necromancer) Turns: 288, Time: 00:03:05 Health: 0/15 AC: 2 Str: 5 XL: 2 Next: 17% Magic: 7/8 EV: 12 Int: 19 God: Gold: 19 SH: 0 Dex: 15 Spells: 4/7 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Potions g - a potion of magic d - a potion of moonshine Skills: + Level 0.2 Fighting + Level 2.7 Dodging - Level 2.5 Stealth + Level 3.2 Spellcasting * Level 5.0 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 88% N/A 1% 1 b - Grave Claw Necr 44% 2d10 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 22% 2d7 5% 3 Animate Dead Necr 22% N/A 19% 4 Curse of Agony Necr 22% N/A 45% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Unknown command. As you read the scroll labelled GIVUARCHE BAXA, it crumbles to dust. It is a scroll of identify. d - a potion of moonshine Your soul wisp touches the endoplasm. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is lightly wounded. The endoplasm jiggles. Your soul wisp touches the endoplasm but does no damage. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Grave Claw (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You must harvest more living souls to recharge this spell. Unknown command. Casting: Grave Claw (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Grave Claw (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (lightly wounded, chance to affect: 59%) A fragment of the gnoll's soul is dislodged from its body. The gnoll looks weaker. You see here a rat corpse. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You must harvest more living souls to recharge this spell. Casting: Grave Claw (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, chance to affect: 67%) Your soul wisp returns to where it belongs. The gnoll is no longer weakened. A fragment of the endoplasm's soul is dislodged from its body. The endoplasm looks weaker. The gnoll hits you with a +0 whip! You die... ...........#.###.. #. .#####.###........... ###.# ##...##...# ##.#.####...###.## .##.#..##..........### .....#.##.........*.. ###....##........J.# ...........#..###.# ..##..†...###.§j@.# .. #######.#.####.# . #..†####.# #........# #....##### #......... ..........# #....(....# ####...#### You could see a gnoll, an endoplasm (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures 2 endoplasms (D:1) 2 kobolds (D:1) 2 rats (D:1) 6 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) A quokka (D:1) 2 goblins (D:1) A kobold (D:1) 2 rats (D:1) 7 creatures vanquished. Grand Total: 13 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nomad6174 the Deep Elf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 97 | D:1 | Reached skill level 5 in Necromancy 113 | D:1 | Reached XP level 2. HP: 10/15 MP: 5/8 127 | D:1 | Learned a level 2 spell: Grave Claw 288 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Necromancy | 5 | 5.0 Fighting | | 0.2 Dodging | | 2.7 Stealth | | 2.5 Spellcasting | | 3.2 Action || total ---------------------------++------- Attack: Normal || 15 Melee: Dagger || 15 Cast: Soul Splinter || 13 Grave Claw || 1 Read: Identify || 1 Stab: Sleeping || 1 Armour: Robe || 11 Dodge: Dodged || 9