Nomad6174 Level 1 of the Dungeon (10, 21, D:1) a jackal skeleton (14, 25, D:1) a +0 leather armour (18, 53, D:1) a frilled lizard corpse (skeletalised by now) (19, 48, D:1) a +0 whip 4 stones (20, 27, D:1) a +0 club a kobold skeleton (31, 13, D:1) a ball python skeleton (32, 13, D:1) a quokka skeleton (39, 59, D:1) a quokka corpse (skeletalised by now) (40, 3, D:1) a ball python corpse (skeletalised by now) (42, 53, D:1) a parchment of Sublimation of Blood (46, 17, D:1) a ball python corpse (skeletalised by now) (48, 41, D:1) 6 poisoned darts (49, 28, D:1) a +0 dagger a goblin corpse (skeletalised by now) (49, 61, D:1) a +0 dagger (52, 15, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, -8, D:2) an adder corpse (skeletalised by now) (10, -5, D:2) a +0 morningstar (15, -5, D:2) a hobgoblin corpse (skeletalised by now) (18, -30, D:2) the +6 hand axe of Midnight {pain, rF+ Str+4 Int+3} rF+: It protects you from fire. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (18, 23, D:2) 4 atropa-tipped darts (19, -32, D:2) a +0 dagger (20, -33, D:2) a +0 dagger (20, -5, D:2) a +0 pair of boots (25, 5, D:2) the +0 scale mail of Namij {Harm rF++ Will+ Dex-2} Harm: It increases damage dealt and taken. rF++: It greatly protects you from fire. Will+: It increases your willpower. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (41, 14, D:2) a +2 quarterstaff of chaos (44, 15, D:2) a +0 hammer (55, -2, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Tabayclyi's Antique Weapon Emporium a +0 flail of protection (186 gold) a +0 spear (90 gold) a +0 club (15 gold) a +0 dagger (60 gold) a +0 whip (75 gold) a +0 dagger (60 gold) a +0 spear (90 gold) a +0 hand axe of electrocution (285 gold) a +0 sling (45 gold) a +0 heavy shortbow (222 gold) (3, 7, D:3) a +0 club (8, 10, D:3) a +0 club (17, 16, D:3) a jackal corpse (17, 17, D:3) a jackal corpse (21, 0, D:3) a +0 dagger (30, -5, D:3) a +0 club a goblin corpse