Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 13008635083742892917 27 Non the Magician (level 2, -8/22 HPs) Began as an Armataur Hedge Wizard on Aug 15, 2025. Mangled by Terence ... wielding a +0 morningstar (11 damage) ... on level 2 of the Dungeon. The game lasted 00:06:13 (1058 turns). Non the Magician (Armataur Hedge Wizard) Turns: 1058, Time: 00:06:13 Health: -8/22 AC: 4 Str: 15 XL: 2 Next: 93% Magic: 4/6 EV: 8 Int: 14 God: Gold: 45 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . h - +0 hand axe rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... g - amulet of regeneration Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.10/turn %: roll @: weak-willed A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons a - a +0 dagger e - a +0 rapier h - a +0 hand axe (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery g - an amulet of regeneration (worn) Potions d - a potion of magic i - a potion of brilliance {unknown} j - a potion of ambrosia {unknown} k - a potion of curing {unknown} Skills: + Level 0.4 Fighting + Level 0.1 Short Blades + Level 1.3 Dodging + Level 2.2 Stealth + Level 3.2 Spellcasting + Level 2.0 Conjurations + Level 1.0 Summonings + Level 0.7 Necromancy + Level 1.0 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 32% 1d4 9% 1 b - Call Imp Summ 10% N/A 21% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 22% 2 Grave Claw Necr 8% 2d7 24% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 43% 3 Frozen Ramparts Ice 4% 1d1 54% 3 Ozocubu's Armour Ice 2% N/A 54% 3 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The goblin hits you with a +0 quarterstaff. You hit the goblin. You kill the goblin! You barely miss Terence. Your cerulean imp hits Terence but does no damage. Terence barely misses you. Your cerulean imp closely misses Terence. Terence hits you with a +0 morningstar. Your cerulean imp hits Terence but does no damage. Terence misses you. Things that are here: a +0 quarterstaff; 3 stones; a goblin corpse You hit Terence but do no damage. Your cerulean imp barely misses Terence. Terence hits you with a +0 morningstar. You barely miss Terence. Your cerulean imp hits Terence but does no damage. Terence hits you with a +0 morningstar. You hit Terence. Terence is moderately wounded. Your cerulean imp closely misses Terence. Terence completely misses you. Your cerulean imp closely misses Terence. Terence looks irritated. Terence hits you with a +0 morningstar! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Okay, then. As you read the scroll labelled ANIRID KAOL, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. Your cerulean imp hits Terence but does no damage. Terence barely misses you. Your cerulean imp hits Terence but does no damage. Terence hits you with a +0 morningstar! Ouch! That really hurt! You die... Terence says, "And stay out!" #......... .#....$... ........... #........ #....... #.#...# # #..#.†##.# #....@)#.##..# #...5.@......# ##...........# .#####.>...)####.# ...........## ....##..#.## ###. #..#.##### #...#......... #............. #...##†.#.#### You could see Terence (weak-willed, ally target) and a friendly cerulean imp (summoned, weak-willed). Vanquished Creatures A dart slug (D:1) 3 giant cockroaches 3 hobgoblins (D:1) A quokka (D:2) 2 ball pythons (D:1) 3 bats (D:1) 4 endoplasms 2 goblins 5 kobolds 3 rats (D:1) 27 creatures vanquished. Vanquished Creatures (collateral kills) A frilled lizard (D:2) 1 creature vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Non the Armataur Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 223 | D:1 | Reached skill level 3 in Spellcasting 226 | D:1 | Reached skill level 1 in Summonings 267 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/6 930 | D:2 | Learned a level 2 spell: Call Imp 1045 | D:2 | Noticed Terence 1056 | D:2 | HP: 1/22 [Terence/+0 morningstar (13)] 1058 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_loops_cross, chequers_serial_rivers_small_b D:2: layout_loops_ring, serial_shops, nicolae_shop_bimaterial_pillars, uniq_terence, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.2 Summonings | 1 | 1.0 Conjurations | 2 | 2.0 Fighting | | 0.4 Short Blades | | 0.1 Dodging | | 1.3 Stealth | | 2.2 Necromancy | | 0.7 Translocations | | 1.0 Action || total ---------------------------++------- Melee: Hand axe || 28 Dagger || 5 Tailslap || 5 Cast: Magic Dart || 48 Call Imp || 2 Use: Scroll || 1 Armour: Robe || 27 Dodge: Dodged || 12