Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 16550307772071605675 (custom seed) 63 NuggetNuggetyay the Conjurer (level 3, 18/19 HPs) Began as a Deep Elf Conjurer on Mar 30, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:03:14 (1406 turns). NuggetNuggetyay the Conjurer (Deep Elf Conjurer) Turns: 1406, Time: 00:03:14 Health: 18/19 AC: 3 Str: 4 XL: 3 Next: 87% Magic: 3/10 EV: 11 Int: 24 God: Gold: 124 SH: 7 Dex: 10 Spells: 6/9 levels left rFire + . . (50%) - Nothing wielded rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +0 pair of boots of Sloth {rF+ rC+} Will +.... (no amulet) Stlth ++ b - ring of wizardry HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: wizardry (x1) @: ephemerally shielded A: magic regeneration, clumsy 1, strong-willed 1, inhibited regeneration, ephemeral shield a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 124 gold pieces. Inventory: Missiles d - 6 atropa-tipped darts Armour a - a +0 robe (worn) c - the +0 pair of boots of Sloth (worn) {rF+ rC+} (You acquired it on level 1 of the Dungeon) rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. Jewellery b - a ring of wizardry (worn) Scrolls c - a scroll of vulnerability {unknown} a - 2 scrolls of enchant armour A - 2 scrolls of acquirement i - a scroll of identify Potions g - 2 potions of magic B - a potion of berserk rage d - a potion of haste {unknown} f - a potion of curing {unknown} j - a potion of moonshine {unknown} Skills: + Level 3.2 Dodging + Level 3.4 Stealth + Level 3.9 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 64% 2x1d7 1% 1 Summon Small Mammal Summ 16% N/A 4% 1 Fulminant Prism Conj/Alch 8% 3d7 14% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 14% 4 Dragon's Call Summ 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Xom Shops: D:1 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are clumsy. (Dex -3) You are strong-willed. (Will+) You do not regenerate when monsters are visible. A shield forms around you when casting spells or using Invocations. (SH +7) Message History i - a scroll of identify You pick up a parchment of Foxfire and begin reading... You add the spell Foxfire to your library. You encounter a quokka. A quokka is nearby! The magic dart hits the quokka but does no damage. The magic dart hits the quokka. The quokka is heavily wounded. The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter an endoplasm and an adder. The magic dart hits the adder. The adder is moderately wounded. The adder hisses angrily. The endoplasm quivers. The magic dart hits the adder. The adder is moderately wounded. The adder bites you but does no damage. The magic dart hits the adder. The adder is severely wounded. The adder bites you. The magic dart hits the adder. The adder is almost dead. The adder barely misses you. You block the adder's attack. The magic dart hits the adder. The adder is almost dead. You block the adder's attack. The magic dart hits the adder. You kill the adder! The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you but does no damage. The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm barely misses you. The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ........####.#..#.###..##....#### .#####.## #.##.#.###...#....# # .#####.#####.####..##...#....#### .............# #................ ######.########################## #............# # ###########.## ..# #.##..... #@....... ######.#. There were no monsters in sight! Vanquished Creatures An adder (D:2) 4 dart slugs A ribbon worm (D:2) An endoplasm (D:2) 6 hobgoblins 4 jackals (D:2) 5 quokkas 7 ball pythons 3 bats 4 frilled lizards (D:2) 5 goblins 4 kobolds 3 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NuggetNuggetyay the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 22 | D:1 | Found a faded altar of an unknown god. 31 | D:1 | Prayed at the altar of an unknown god. 31 | D:1 | Became a worshipper of Xom the Chaotic 129 | D:1 | Found Vufiem's Weapon Emporium. 172 | D:1 | XOM: silly message 215 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 223 | D:1 | XOM: god gift: green potion {god gift} 226 | D:1 | XOM: noise 310 | D:1 | XOM: give mutations 310 | D:1 | Gained mutation: You are strong-willed. (Will+) [Xom's | mischief] 310 | D:1 | Gained mutation: You are clumsy. (Dex -3) [Xom's mischief] 310 | D:1 | Gained mutation: You do not regenerate when monsters are | visible. [Xom's mischief] 310 | D:1 | Gained mutation: A shield forms around you when casting | spells or using Invocations. (SH +7) [Xom's mischief] 334 | D:1 | Identified 3 scrolls of acquirement 334 | D:1 | Acquired the +0 pair of boots of Sloth {rF+ rC+} 351 | D:1 | Learned a level 2 spell: Searing Ray 402 | D:1 | Fell from the grace of Xom 555 | D:2 | XOM: god gift: 6 atropa-tipped darts 706 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1406 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_rooms, shapermc_ecumenical_altar_totnotflames, serial_shops, nicolae_shop_swords_in_saltire D:2: minmay_recursive_quarters, layout_loops_ring, guppyfry_early_lair_pool Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.4 Dodging | 3 | 3.2 Spellcasting | | 3.9 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 99 Invoke: Renounce Religion || 1 Drink: Berserk rage || 1 Read: Identify || 1 Enchant weapon || 1 Acquirement || 1 Amnesia || 1 Armour: Robe || 4 Dodge: Dodged || 5 Block: Other || 4