Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 12395814465585623821 (custom seed) 191 NuggetNuggetyay the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on Mar 30, 2026. Was an Initiate of Vehumet. Slain by a vampire bat (3 damage) ... manifested out of Blorkula the orcula ... on level 5 of the Dungeon. The game lasted 00:08:46 (3640 turns). NuggetNuggetyay the Conjurer (Deep Elf Conjurer) Turns: 3640, Time: 00:08:47 Health: -1/28 AC: 6 Str: 8 XL: 5 Next: 41% Magic: 8/13 EV: 12 Int: 29 God: Vehumet [......] Gold: 258 SH: 0 Dex: 17 Spells: 3/13 levels left rFire . . . (100%) f - +7 Throatcutter {drain, coup de grace} rCold . . . (100%) b - orb {Attunement} rNeg . . . (100%) d - +4 robe of Augmentation {Str+4 Int+4 Dex+4} rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn c - quill talisman %: no passive effects @: quill-form A: quills, magic regeneration a: Renounce Religion (0%) You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were covered in sharp quills. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 258 gold pieces. Inventory: Hand Weapons f - the +7 Throatcutter (weapon) {drain, coup de grace} (You took it off Terence on level 3 of the Dungeon) It cannot be enchanted further. Missiles i - a throwing net Armour a - a +0 robe b - an orb of attunement (worn) d - the +4 robe of Augmentation (worn) {Str+4 Int+4 Dex+4} (You found it on level 2 of the Dungeon) Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. e - a +0 cloak h - a +0 helmet Jewellery g - a ring of resist corrosion Talismans c - a quill talisman (worn) Wands a - a wand of flame (14) f - a wand of mindburst (11) Potions g - 2 potions of magic A - a potion of attraction f - a potion of heal wounds {unknown} e - a potion of enlightenment d - a potion of moonshine j - a potion of ambrosia {unknown} Skills: + Level 3.7 Dodging + Level 4.0 Stealth * Level 4.5 Spellcasting + Level 5.1 Conjurations + Level 2.1 Hexes + Level 0.5 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Passwall Erth 6% N/A 21% 3 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 84% 1d8 2% 1 Ensorcelled Hibernation Hex/Ice 24% N/A 6% 2 Lesser Beckoning Tloc 12% N/A 10% 2 Mephitic Cloud Conj/Alch/Air 16% N/A 10% 3 Gloom Hex/Necr 24% N/A 13% 3 Frozen Ramparts Ice 12% 1d2 21% 3 Maxwell's Portable Pile Tloc 6% (3-9)d3 21% 3 Swiftness Air 6% N/A 21% 3 Teleport Other Tloc 6% N/A 21% 3 Fulminant Prism Conj/Alch 10% 3d9 22% 4 Sticky Flame Fire/Alch 8% 2d4 52% 4 Airstrike Air 3% 2d(1-17) 54% 4 Silence Hex/Air 6% N/A 75% 5 Curse of Agony Necr 6% N/A 88% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Uskayaw Vehumet Wu Jian Yredelemnul The Shining One Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You regenerate magic rapidly. Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Blorkula the orcula, wielding a +0 flail and wearing a +0 robe (severely damaged, 83% to hit) You focus your ray upon Blorkula the orcula. The searing ray hits Blorkula the orcula! Blorkula the orcula is almost destroyed. (Press . to maintain the ray.) Blorkula the orcula hits you with a +0 flail. Blorkula the orcula barely misses you. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Blorkula the orcula, wielding a +0 flail and wearing a +0 robe (almost destroyed, 83% to hit) You focus your ray upon Blorkula the orcula. The searing ray hits Blorkula the orcula! Blorkula the orcula avoids the killing blow by scattering into a rainbow of bats! (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a vampire bat (unrewarding, 71% to hit) You focus your ray upon the vampire bat. The searing ray hits the vampire bat. The vampire bat is moderately damaged. (Press . to maintain the ray.) The vampire bat is struck by your quills. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat is struck by your quills. The vampire bat closely misses you. The vampire bat bites you but does no damage. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat bites you but does no damage. x2 As you read the scroll of fog, it dissolves into smoke. You stop channelling your searing ray. The vampire bat bites you but does no damage. The vampire bat misses you. The vampire bat bites you but does no damage. The vampire bat closely misses you. The vampire bat bites you. You die... +...................# #....################ #....# # #....# .# #....# ..##....# # .÷.#....# #####..# .#......# #bbb..# ##.##'## ######@# #.##.# #...b§b# #.##.####.###### #.##...........# #...#####.####.# ###. #.# #.# #. ..# #.# ## #>## #.# #. #.# You could see 5 vampire bats. Vanquished Creatures A bombardier beetle (D:4) A jelly (D:5) An iguana (D:5) Terence (D:3) An adder (D:3) 3 dart slugs 2 ribbon worms 4 orcs 4 hobgoblins 5 jackals 6 quokkas 3 ball pythons 5 bats 8 endoplasms A frilled lizard (D:2) 5 goblins 9 kobolds 6 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NuggetNuggetyay the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 179 | D:1 | Reached XP level 2. HP: 12/15 MP: 5/8 444 | D:1 | You fall into a shaft and drop 1 floor! 853 | D:1 | Learned a level 2 spell: Searing Ray 1004 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1032 | D:2 | Found the +4 robe of Augmentation {Str+4 Int+4 Dex+4} 1041 | D:2 | Got the +4 robe of Augmentation {Str+4 Int+4 Dex+4} 1421 | D:2 | Learned a level 3 spell: Passwall 1479 | D:3 | Encountered Terence 1485 | D:3 | Killed Terence 1488 | D:3 | Got the +7 Throatcutter {drain, coup de grace} 1668 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/11 1763 | D:3 | Found an iron altar of Okawaru. 1765 | D:3 | Found a hide-covered altar of Uskayaw. 1765 | D:3 | Found a shadowy altar of Dithmenos. 2024 | D:3 | Reached skill level 1 in Hexes 2136 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2191 | D:4 | Found a statue of an orb of winter. 2194 | D:4 | Found a staircase to the Ecumenical Temple. 2197 | D:4 | Found a statue of an orb of winter. 2207 | Temple | Entered the Ecumenical Temple 2276 | Temple | Became a worshipper of Vehumet 2276 | Temple | Offered knowledge of Shock by Vehumet. 2338 | D:4 | Reached skill level 5 in Conjurations 2761 | D:4 | Reached XP level 5. HP: 28/28 MP: 4/13 3166 | D:5 | Entered Level 5 of the Dungeon 3627 | D:5 | Encountered Blorkula the orcula 3640 | D:5 | Slain by a vampire bat Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_basic, kennysheep_decorative_pillar D:2: layout_loops_ring D:3: minmay_inner_zag, layout_basic, nicolae_overflow_sandstone_temple, uniq_terence D:4: layout_basic, minmay_temple_entry_ruins D:5: layout_basic, portal_sewer_entry_f, uniq_blorkula_the_orcula Temple: regret_index_temple_generic_petals Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.0 Dodging | 3 | 3.7 Hexes | 1 2 | 2.1 Spellcasting | 4 | 4.5 Conjurations | 5 | 5.1 Fire Magic | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 1 || 1 Melee: Long sword | | 1 || 1 Cast: Magic Dart | 71 | 72 || 143 Searing Ray | 2 | 9 || 11 Drink: Curing | 1 | 1 || 2 Attraction | 1 | || 1 Enlightenment | 1 | || 1 Magic | | 1 || 1 Read: Fog | 1 | 1 || 2 Summoning | 1 | || 1 Brand weapon | 1 | || 1 Amnesia | 1 | || 1 Fear | | 1 || 1 Identify | | 1 || 1 Armour: Robe | 4 | 27 || 31 Dodge: Dodged | 1 | 26 || 27 Form: Quill | 1 | || 1