Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 3838159538861971834 (custom seed) 233 NuggetNuggetyay the Conjurer (level 5, -6/28 HPs) Began as a Deep Elf Conjurer on Apr 1, 2026. Was an Initiate of Ashenzari. Mangled by an ice beast (7 damage) ... on level 5 of the Dungeon. The game lasted 00:05:51 (3060 turns). NuggetNuggetyay the Conjurer (Deep Elf Conjurer) Turns: 3060, Time: 00:05:52 Health: -6/28 AC: 2 Str: 4 XL: 5 Next: 75% Magic: 4/14 EV: 12 Int: 25 God: Ashenzari [......] Gold: 124 SH: 0 Dex: 13 Spells: 7/14 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion (0%), Curse Item (0%) You were on level 5 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 124 gold pieces. Inventory: Hand Weapons b - a +2 short sword of freezing c - a +2 dagger of speed Armour a - a +0 robe (worn) Wands e - a wand of charming (3) Scrolls r - a scroll of revelation g - 2 scrolls of fog W - a scroll of brand weapon t - 2 scrolls of teleportation N - 3 scrolls of noise c - a scroll of enchant armour {unknown} s - a scroll of butterflies Potions d - a potion of curing {unknown} h - a potion of haste w - a potion of heal wounds Skills: + Level 3.7 Dodging - Level 2.9 Stealth * Level 5.3 Spellcasting * Level 5.7 Conjurations + Level 1.7 Air Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 100% 1d9 1% 1 Summon Small Mammal Summ 24% N/A 9% 1 Call Imp Summ 12% N/A 12% 2 Grave Claw Necr 12% 2d7 12% 2 Call Canine Familiar Summ 6% N/A 24% 3 Confusing Touch Hex 6% N/A 24% 3 Passwall Erth 6% N/A 24% 3 Tukima's Dance Hex 6% N/A 24% 3 Volatile Blastmotes Fire/Tloc 12% 2d11 24% 3 Fulminant Prism Conj/Alch 10% 3d9 24% 4 Arcjolt Conj/Air 12% 1d22 43% 5 Eringya's Surprising Cr Summ 6% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Ashenzari Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You pick up a parchment of Tukima's Dance and begin reading... You add the spell Tukima's Dance to your library. You now have 124 gold pieces (gained 15). You encounter an ice beast. The magic dart hits the ice beast but does no damage. The magic dart hits the ice beast. The ice beast is lightly wounded. The magic dart hits the ice beast. The ice beast is lightly wounded. The magic dart hits the ice beast. The ice beast is moderately wounded. The magic dart hits the ice beast. The ice beast is moderately wounded. The magic dart hits the ice beast but does no damage. The ice beast is moderately wounded. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ice beast (moderately wounded, 81% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is moderately wounded. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ice beast (moderately wounded, 81% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is heavily wounded. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you. * * * LOW HITPOINT WARNING * * * Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ice beast (heavily wounded, 81% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is heavily wounded. (Press . to maintain the ray.) The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... .... ...# #..## #### #...##... ##....... #......## ##...Y...# ##....@...# ..##......#....# #.........###### ##...###...## ### #.. ###..#####.# #. ##..#..>.## #........## ##........### ##....##...###. You could see an ice beast. Vanquished Creatures A phantom (D:4) A bombardier beetle (D:4) A jelly (D:5) 2 adders A dart slug (D:3) A ribbon worm (D:2) 8 endoplasms 10 hobgoblins 14 jackals 4 quokkas 9 ball pythons 5 bats 2 frilled lizards 8 goblins 9 kobolds 3 rats 79 creatures vanquished. Vanquished Creatures (others) A hobgoblin (D:1) 1 creature vanquished. Grand Total: 80 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NuggetNuggetyay the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 71 | D:1 | Reached XP level 2. HP: 10/15 MP: 5/8 160 | D:1 | Learned a level 2 spell: Searing Ray 287 | D:1 | Found a faded altar of an unknown god. 294 | D:1 | Prayed at the altar of an unknown god. 294 | D:1 | Became a worshipper of Ashenzari the Shackled 426 | D:1 | You fall into a shaft and drop 1 floor! 465 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 1341 | D:3 | Reached skill level 5 in Conjurations 1341 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/12 2278 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2283 | D:4 | Encountered a phantom 2291 | D:4 | Killed a phantom 2292 | D:4 | Reached skill level 1 in Air Magic 2292 | D:4 | Reached XP level 5. HP: 28/28 MP: 2/14 2428 | D:4 | Reached skill level 5 in Spellcasting 2994 | D:5 | Entered Level 5 of the Dungeon 3051 | D:5 | Encountered an ice beast 3060 | D:5 | HP: 1/28 [ice beast (5)] 3060 | D:5 | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_rooms, dreamdust_ecumenical_altar_hidden_monk_grotto, minmay_misc_feat_alley, lemuel_flame_loot_1 D:2: layout_rooms, roderic_lattice_a, minmay_split_cup_small D:3: layout_loops_ring, chequers_serial_rivers_large_b, corexii_corridor_pit, minmay_misc_feat_hallway D:4: layout_loops_ring D:5: layout_layer_cave, lemuel_coloured_pillars_altar Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 | 3.7 Spellcasting | 4 5 | 5.3 Conjurations | 5 | 5.7 Air Magic | 1 | 1.7 Stealth | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | || 2 Melee: Unarmed | 2 | || 2 Cast: Magic Dart | 95 | 66 || 161 Searing Ray | | 6 || 6 Drink: Magic | 1 | || 1 Ambrosia | 1 | || 1 Moonshine | 1 | || 1 Read: Identify | 2 | 2 || 4 Immolation | 2 | || 2 Teleportation | 1 | || 1 Enchant weapon | 1 | || 1 Blinking | 1 | || 1 Revelation | 1 | || 1 Fog | 1 | || 1 Brand weapon | 1 | || 1 Armour: Robe | 12 | 5 || 17 Dodge: Dodged | 4 | 1 || 5