Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 7729135540862343576 (custom seed) 1053 NuggetNuggetyay the Magician (level 8, -15/41 HPs) Began as a Deep Elf Conjurer on Apr 3, 2026. Killed from afar by a steam dragon (17 damage) ... with a ball of steam ... on level 6 of the Dungeon. The game lasted 00:08:49 (4004 turns). NuggetNuggetyay the Magician (Deep Elf Conjurer) Turns: 4004, Time: 00:08:50 Health: -15/41 AC: 8 Str: 4 XL: 8 Next: 5% Magic: 20/22 EV: 17 Int: 26 God: Gold: 264 SH: 5 Dex: 13 Spells: 13/21 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) h - +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} rElec . (100%) k - +2 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will +++.. e - amulet "Reaxudd" {Reflect Will+ Slay+3 SH+5 Stlth+} Stlth ++ b - ring of willpower HPRegen 0.26/turn d - +5 ring of evasion MPRegen 0.36/turn i - ring of wizardry (no ring) %: reflection, wizardry (x1) @: glowing A: magic regeneration, high MP 1, sense surroundings 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 264 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a +0 helmet h - the +3 crown of vainglory (worn) {Majesty Ring++ ^Fragile Will+} (You found it on level 3 of the Dungeon) Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. It cannot be enchanted further. k - a +2 cloak (worn) Jewellery b - a ring of willpower (worn) c - an amulet of reflection d - a +5 ring of evasion (worn) e - the amulet "Reaxudd" (worn) {Reflect Will+ Slay+3 SH+5 Stlth+} (You found it on level 3 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. g - an amulet of magic regeneration i - a ring of wizardry (worn) j - an amulet of magic regeneration Wands d - a wand of digging (6) Scrolls t - 3 scrolls of teleportation N - 4 scrolls of noise T - a scroll of torment e - a scroll of revelation {unknown} a - 3 scrolls of enchant armour A - a scroll of acquirement h - a scroll of brand weapon {unknown} m - a scroll of poison {unknown} Potions g - a potion of magic i - 3 potions of invisibility B - 2 potions of berserk rage f - a potion of enlightenment {unknown} j - 2 potions of lignification {unknown} k - a potion of haste {unknown} l - a potion of heal wounds {unknown} c - 2 potions of curing n - 3 potions of attraction {unknown} o - a potion of might {unknown} d - a potion of moonshine {unknown} p - 2 potions of brilliance {unknown} Skills: + Level 4.9 Dodging - Level 5.2 Stealth * Level 7.3 Spellcasting * Level 7.0 Conjurations + Level 0.0 Fire Magic + Level 0.0 Air Magic + Level 3.3 Alchemy You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 92% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 6% 4 d - Foxfire Conj/Fire 100% 2x1d9 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 72% 1d3 1% 1 Momentum Strike Conj/Tloc 54% 3d9 1% 2 Kinetic Grapnel Frge 36% 1d5 2% 1 Fulminant Prism Conj/Alch 18% 3d10 2% 4 Call Imp Summ 18% N/A 4% 2 Lesser Beckoning Tloc 18% N/A 4% 2 Sublimation of Blood Necr 9% N/A 4% 2 Olgreb's Toxic Radiance Alch 26% N/A 6% 4 Call Canine Familiar Summ 9% N/A 8% 3 Maxwell's Portable Pile Tloc 9% (3-9)d3 8% 3 Passwall Erth 9% N/A 8% 3 Ignite Poison Fire/Alch 18% N/A 12% 4 Leda's Liquefaction Alch/Erth 9% N/A 12% 4 Sculpt Simulacrum Ice/Alch 9% N/A 86% 6 Plasma Beam Fire/Air 4% 2x1d14 97% 6 Fulsome Fusillade Conj/Alch 18% (3-5)d9 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have an increased reservoir of magic. (+10% MP) You passively map the area around you. Message History Welcome back, NuggetNuggetyay the Deep Elf Conjurer. Game seed: 7729135540862343576 (custom seed) Press ? for a list of commands and other information. You stop channelling your searing ray. You are engulfed in a cloud of scalding steam. You are engulfed in a cloud of scalding steam. The steam dragon breathes steam at you. The ball of steam misses you. You are engulfed in a cloud of scalding steam. You conjure some foxfire! The steam dragon breathes steam at you. The ball of steam hits you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are engulfed in a cloud of scalding steam. The foxfire burns the steam dragon. The steam dragon is heavily wounded. You encounter a drude. The foxfire burns the steam dragon! The steam dragon is severely wounded. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! You are engulfed in a cloud of scalding steam. * * * LOW HITPOINT WARNING * * * The foxfire burns the steam dragon but does no damage. The steam dragon is severely wounded. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! You are engulfed in a cloud of scalding steam. * * * LOW HITPOINT WARNING * * * The foxfire burns the steam dragon. The steam dragon is almost dead. The steam dragon breathes steam at you. The ball of steam hits you! You die... .....##.# #..#.....############ .#...##.###.######.#..........### ......#.##.....# #............... ........##.#†#.###..#.....##..... .>......................######... ...........#.#.##......#'#..#'#.. ...............#...##..##.##.##.. .......##....###§####.##.#..#.##. ....#####....# #@D5.#.##.#[.#.##. ..........##.# #v##....##.##.##.. ..##########.######§§..#'#..#'#.. .#.............?..#§#...######... #################.#.#.....##..... * #.#D#............ * #.#.#######..###. * * ..#.# #.## #. *####.#######.####. You could see a steam dragon (catching breath, ally target) and a drude. Vanquished Creatures Duvessa (D:5) A black bear (D:6) 2 ogres (D:5) 2 phantoms A scorpion (D:5) Dowan (D:5) 2 hounds (D:5) A jelly (D:3) 2 orc priests (D:4) Crazy Yiuf (D:5) A clockroach (D:4) Ijyb (D:3) 4 orc wizards 3 adders 3 gnolls (D:5) 4 ufetubi (D:4) 2 dart slugs A ribbon worm (D:4) 3 endoplasms 6 hobgoblins 3 orcs 5 ball pythons 3 bats 4 frilled lizards 8 goblins 4 kobolds 5 rats 74 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NuggetNuggetyay the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 117 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 700 | D:1 | Learned a level 2 spell: Searing Ray 747 | D:1 | Gained mutation: You passively map the area around you. | [potion of mutation] 747 | D:1 | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 882 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/11 1020 | D:2 | Found a detected altar. 1387 | D:3 | Identified the amulet "Reaxudd" {Reflect Will+ Slay+3 SH+5 | Stlth+} 1497 | D:3 | Reached skill level 5 in Conjurations 1497 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/13 1519 | D:3 | Found the +3 crown of vainglory {Majesty Ring++ ^Fragile | Will+} 1521 | D:3 | Encountered Ijyb 1534 | D:3 | Killed Ijyb 1535 | D:3 | Reached skill level 1 in Alchemy 1537 | D:3 | Got the +3 crown of vainglory {Majesty Ring++ ^Fragile | Will+} 2016 | D:4 | Reached XP level 5. HP: 28/28 MP: 8/15 2036 | D:4 | Reached skill level 5 in Spellcasting 2401 | D:4 | Reached XP level 6. HP: 27/32 MP: 11/17 2564 | D:5 | Entered Level 5 of the Dungeon 2726 | D:5 | Reached XP level 7. HP: 36/36 MP: 12/19 3111 | D:5 | Encountered Crazy Yiuf 3330 | D:5 | Encountered Duvessa 3339 | D:5 | Killed Duvessa 3382 | D:5 | Encountered Dowan 3387 | D:5 | Killed Dowan 3388 | D:5 | Reached skill level 5 in Stealth 3673 | D:5 | Killed Crazy Yiuf 3739 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 3825 | D:6 | Reached XP level 8. HP: 30/41 MP: 15/22 3897 | D:6 | Identified 2 scrolls of acquirement 3897 | D:6 | Acquired the Spellbook of Embers and Concoctions 3901 | D:6 | Learned a level 1 spell: Foxfire 4004 | D:6 | HP: 1/41 [steam dragon] (6)] 4004 | D:6 | Killed from afar by a steam dragon Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_basic, kennysheep_flooded_box, nrook_loot_triangle D:2: layout_rooms, basic_ecumenical_altar D:3: layout_rooms, uniq_ijyb D:4: layout_cave_pools, serial_park, serial_park_minivault_5x5_6, serial_park_tiny_2, serial_park_minivault_5x5_1, serial_park_square3 [serial_park_minivault_5x5_8], serial_park_minivault_5x5_8 D:5: layout_loops_ring, serial_glass, glass_columns_a, glass_columns_b, uniq_duvessa, uniq_crazy_yiuf_cottage D:6: layout_rooms, serial_co_window_serial, co_window_paths_b, co_window_paths_a, co_window_corner_a, co_window_paths_b, co_window_paths_a, co_window_of_opportunity_c, co_window_broadway_c, co_window_broadway_b, glass_columns_a, glass_columns_a, glass_columns_b, minivault_22 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Dodging | 3 4 | 4.9 Stealth | 3 4 5 | 5.2 Spellcasting | 4 5 6 7 | 7.3 Conjurations | 5 6 7 | 7.0 Alchemy | 1 2 3 | 3.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 67 | 59 | || 126 Searing Ray | | 16 | 14 || 30 Foxfire | | | 3 || 3 Evoke: Wand of flame | | 4 | || 4 Drink: Curing | 1 | 1 | || 2 Mutation | 1 | | || 1 Read: Identify | 3 | 1 | 1 || 5 Teleportation | 1 | | || 1 Acquirement | | | 1 || 1 Armour: Robe | | 31 | 22 || 53 Dodge: Dodged | | 32 | 12 || 44 Block: Other | | 5 | 6 || 11 Reflection | | 1 | || 1