Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 13986280065783521330 (custom seed) 18 NuggetNuggetyay the Conjurer (level 2, -3/15 HPs) Began as a Deep Elf Conjurer on Apr 3, 2026. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:12 (900 turns). NuggetNuggetyay the Conjurer (Deep Elf Conjurer) Turns: 900, Time: 00:01:13 Health: -3/15 AC: 2 Str: 4 XL: 2 Next: 48% Magic: 13/17 EV: 11 Int: 22 God: Gold: 139 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of magical power HPRegen 0.22/turn (no ring) MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 139 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of magical power (worn) Scrolls h - a scroll of noise {unknown} j - a scroll of enchant armour {unknown} Potions g - a potion of magic d - a potion of berserk rage {unknown} w - a potion of heal wounds Skills: + Level 2.7 Dodging + Level 2.8 Stealth * Level 3.4 Spellcasting * Level 4.6 Conjurations + Level 0.1 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 4% 2d6 34% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll is heavily wounded. The gnoll shouts! x2 You encounter a gnoll. It is wielding a +0 flail. The magic dart hits the gnoll. The gnoll is heavily wounded. You encounter a ribbon worm. You encounter a gnoll. It is wielding a +0 whip. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. The magic dart hits the gnoll. The gnoll is almost dead. The gnoll shouts! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd of freezing (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The gnoll hits you but does no damage. You encounter a hobgoblin. It is wielding a +0 sling and carrying a +2 dagger of speed. It was a potion of heal wounds. You feel much better. f -> w - a potion of heal wounds You stop channelling your searing ray. The gnoll barely misses you. The gnoll hits you from afar with a +0 halberd of freezing. The gnoll freezes you. The gnoll hits you with a +0 club. As you read the scroll labelled GYKHEM DYOQIU, it crumbles to dust. You feel aware of your surroundings. It was a scroll of revelation. The gnoll hits you but does no damage. The gnoll closely misses you. The gnoll barely misses you. Found an escape hatch in the ceiling. As you read the scroll labelled DYNUDUISANI, it crumbles to dust. The creatures around you are filled with an inner flame! It was a scroll of immolation. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll completely misses you. The gnoll hits you with a +0 club. You die... ß#_#...######......####.#### * ..#∩#ß#.............##### * ⌠..#####.......).....### * .⌠.ß# ##......#####'### * ...## #......+.....###********* ###.# #......#.###.##.,,,,,,,** ##### #......#.###.#..,,,,,,,** ...## *########.###.#..,,,,,,,** (...# *,....###@j...+..,,,,,,,** >...# *,....###j#####..,,,,,,,*, ....# *,....###jjg.....,,,,,,,,, ....# **,<...####w......,,,,,,,** ....# *,,....####.?.....,,,,,,,* ....#**,,....##........#,,,***** .....,,,,....##......##.,*** ......,,,....##.........** ****,,,,,,,,,**,,,,,,,*** You could see a ribbon worm (inner flame) and 4 gnolls. Vanquished Creatures 2 dart slugs 2 endoplasms (D:1) 2 hobgoblins (D:2) A bat (D:2) A frilled lizard (D:1) 4 goblins (D:1) A kobold (D:2) 3 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NuggetNuggetyay the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 419 | D:1 | Reached XP level 2. HP: 11/15 MP: 8/8 579 | D:1 | Learned a level 2 spell: Searing Ray 691 | D:2 | Found a faded altar of an unknown god. 900 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_loops_ring D:2: layout_basic, shapermc_ecumenical_altar_venn, minmay_misc_feat_encased, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Cast: Magic Dart || 40 Searing Ray || 1 Drink: Heal wounds || 1 Read: Immolation || 1 Revelation || 1 Armour: Robe || 9 Dodge: Dodged || 6