Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 11119805539533820152 82 NuggetNuggetyay the Conjurer (level 4, -5/24 HPs) Began as a Deep Elf Conjurer on Apr 3, 2026. Slain by Terence ... wielding a +0 mace (8 damage) ... on level 2 of the Dungeon. The game lasted 00:05:14 (1585 turns). NuggetNuggetyay the Conjurer (Deep Elf Conjurer) Turns: 1585, Time: 00:05:15 Health: -5/24 AC: 3 Str: 4 XL: 4 Next: 21% Magic: 5/12 EV: 12 Int: 25 God: Gold: 34 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: brilliant A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) c - a +1 leather armour of fire resistance Scrolls c - 2 scrolls of identify {unknown} e - a scroll of immolation {unknown} h - a scroll of summoning {unknown} Potions g - a potion of magic f - a potion of heal wounds {unknown} Skills: + Level 3.3 Dodging + Level 3.6 Stealth + Level 4.0 Spellcasting + Level 4.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 14% N/A 9% 1 Fulminant Prism Conj/Alch 13% 3d8 32% 4 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 (+2d3 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. There is an open door here. You encounter Terence the Veteran. He is wielding a +0 mace. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (asleep, 100% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. Terence shouts! (Press . to maintain the ray.) You encounter a goblin. It is wielding a +0 club. The searing ray misses Terence. The searing ray misses Terence. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. The goblin shouts! Terence misses you. Terence closely misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (moderately wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace! The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 mace! The goblin closely misses you. The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The goblin barely misses you. It was a potion of brilliance. You feel clever all of a sudden. You stop channelling your searing ray. Terence hits you with a +0 mace! You die... Terence says, "And stay out!" #........#............ #........#............ #........###.##...###. #........# #.##...###. #........# #.##....##. #........###.##....... #........'............ #.>......###.###.#.##. #...@@...# #.# #...... ####g##### #.# ##..... #. #.# ##.... .. #.# #..## ... #.# #..## .... #.# #.... .....#######.#####.... ...............†....... #######.#####..#. You could see Terence and a goblin. Vanquished Creatures 3 gnolls (D:2) An adder (D:2) 3 dart slugs 6 endoplasms 7 hobgoblins 2 jackals (D:1) 3 quokkas 4 ball pythons 2 bats A frilled lizard (D:2) 3 goblins 4 kobolds 4 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NuggetNuggetyay the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D:1 | Encountered a spriggan 0 | D:1 | Encountered a minotaur 1 | D:1 | Encountered a demigod 3 | D:1 | Encountered an elf 5 | D:1 | Encountered a spriggan 7 | D:1 | Encountered a tengu 9 | D:1 | Encountered a human 11 | D:1 | Encountered a djinni 13 | D:1 | Encountered a tengu 17 | D:1 | Encountered a spriggan 17 | D:1 | Encountered a spriggan 19 | D:1 | Encountered a demonspawn 214 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 234 | D:1 | Learned a level 2 spell: Searing Ray 893 | D:1 | Reached XP level 3. HP: 18/19 MP: 6/10 1304 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/11 1316 | D:2 | Identified the scarab talisman of Autotheism {rCorr Str+4 | Int+4} 1575 | D:2 | Encountered Terence 1585 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_loops_ring D:2: layout_basic, shapermc_ecumenical_altar_venn, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.6 Dodging | 3 | 3.3 Spellcasting | 4 | 4.0 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 86 | 7 || 93 Searing Ray | | 2 || 2 Drink: Brilliance | | 1 || 1 Armour: Robe | 3 | 4 || 7 Dodge: Dodged | 2 | 5 || 7