Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 12766700814094530657 (custom seed) 53 NuggetNuggetyay the Conjurer (level 3, 0/19 HPs) Began as a Tengu Conjurer on Aug 24, 2026. Slain by Terence ... wielding a +0 mace (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:01 (1632 turns). NuggetNuggetyay the Conjurer (Tengu Conjurer) Turns: 1632, Time: 00:03:01 Health: 0/19 AC: 6 Str: 7 XL: 3 Next: 87% Magic: 0/7 EV: 11 Int: 20 God: Gold: 71 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . f - amulet of dissipation Will ..... b - +4 ring of protection Stlth ++ e - ring of the Mage {Wiz Archmagi} HPRegen 0.23/turn MPRegen 0.10/turn %: acrobat, wizardry (x1), archmagi @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 helmet Magical Staves d - a staff of fire Jewellery b - a +4 ring of protection (worn) e - the ring of the Mage (worn) {Wiz Archmagi} (You found it on level 2 of the Dungeon) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. f - an amulet of dissipation (worn) Scrolls a - a scroll of enchant armour T - 3 scrolls of torment Potions g - 2 potions of magic f - a potion of moonshine j - 2 potions of ambrosia {unknown} d - a potion of cancellation {unknown} k - a potion of curing {unknown} Skills: + Level 2.9 Dodging + Level 2.7 Stealth + Level 2.5 Spellcasting + Level 5.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 6% N/A 6% 1 Call Canine Familiar Summ 3% N/A 17% 3 Flame Wave Conj/Fire 21% 2d8 17% 4 Fulminant Prism Conj/Alch 10% 3d8 17% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 17% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History You are out of magic! You are out of magic! You are out of magic! Okay, then. Okay, then. Okay, then. Attack: -) Nothing wielded Press: ? - help, Dir - move target Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, 66% to hit and 59% to hit with your kick, peck, and off-hand punch) You hit Terence. You claw Terence. Terence is severely wounded. Terence closely misses you. Attack: -) Nothing wielded Press: ? - help, Dir - move target Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 66% to hit and 59% to hit with your kick, peck, and off-hand punch) You hit Terence but do no damage. Your kick misses Terence. You peck Terence, but do no damage. Terence is severely wounded. Terence hits you with a +0 mace. Attack: -) Nothing wielded Press: ? - help, Dir - move target Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 66% to hit and 59% to hit with your kick, peck, and off-hand punch) You hit Terence but do no damage. Your kick misses Terence. Terence is severely wounded. Terence hits you with a +0 mace. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 100% to hit) You feel a surge of power! The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 mace. Attack: -) Nothing wielded Press: ? - help, Dir - move target Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 66% to hit and 59% to hit with your kick, peck, and off-hand punch) You closely miss Terence. Your peck misses Terence. Terence is severely wounded. Terence hits you with a +0 mace! You die... Terence says, "Finally, peace and quiet." .....# #..#.# #.# #....###########.# #................# #....#######.....# # ###..# #.....[##.# .)...######.........# ##.............@.###### ##.########....@..!..# #.# ##.#######.# #.# #.# ###.# #.# ....# #.# ##### #.# #.# #.# #.# You could see Terence. Vanquished Creatures Jessica (D:2) A ribbon worm (D:2) 9 endoplasms A hobgoblin (D:2) 2 quokkas (D:2) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) 5 goblins A kobold (D:2) 2 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NuggetNuggetyay the Tengu Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 193 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 837 | D:2 | Encountered Terence 855 | D:1 | Learned a level 2 spell: Searing Ray 1043 | D:2 | Encountered Jessica 1049 | D:2 | Killed Jessica 1050 | D:2 | Reached XP level 3. HP: 19/19 MP: 0/7 1137 | D:2 | Found the ring of the Mage {Wiz Archmagi} 1141 | D:2 | Got the ring of the Mage {Wiz Archmagi} 1632 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic, grunt_decor_mini_mirrors D:2: layout_loops_ring, minmay_cut_off, uniq_jessica, uniq_terence Action || total ---------------------------++------- Attack: Normal || 5 Melee: Unarmed || 5 Kick || 2 Peck || 1 Cast: Magic Dart || 62 Drink: Haste || 1 Read: Identify || 4 Armour: Robe || 5 Dodge: Dodged || 2