Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 5908934650037037903, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name OOrochi -rc /dgldir/rcfiles/crawl-0.34/OOrochi.rc -macro /dgldir/rcfiles/crawl-0.34/OOrochi.macro -morgue /dgldir/morgue/OOrochi/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/OOrochi:2026-02-17.03:39:55.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x584b28447a9e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x584b28455cfa]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x584b28447f7a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x7bb673e42910]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11b) [0x7bb673e9999b]: /lib/x86_64-linux-gnu/libc.so.6(raise+0x16) [0x7bb673e42866]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xd7) [0x7bb673e268b7]: /lib/x86_64-linux-gnu/libc.so.6(+0x27750) [0x7bb673e27750]: /lib/x86_64-linux-gnu/libc.so.6(+0xa3c67) [0x7bb673ea3c67]: /lib/x86_64-linux-gnu/libc.so.6(+0xa5c5c) [0x7bb673ea5c5c]: /lib/x86_64-linux-gnu/libc.so.6(free+0x73) [0x7bb673ea87f3]: /usr/games/crawl-0.34(+0xce9fa1) [0x584b28c3cfa1]: /usr/games/crawl-0.34(+0xcdb5a9) [0x584b28c2e5a9]: /usr/games/crawl-0.34(+0xcd88f1) [0x584b28c2b8f1]: /usr/games/crawl-0.34(+0xcdad06) [0x584b28c2dd06]: /usr/games/crawl-0.34(+0xce09f6) [0x584b28c339f6]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x584b2842ebce]: CLua::close() /usr/games/crawl-0.34(+0x2f5028) [0x584b28248028]: /usr/games/crawl-0.34(+0x2f7ff1) [0x584b2824aff1]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x7bb673e280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x7bb673e28189]: /usr/games/crawl-0.34(_start+0x25) [0x584b28379f95]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007bb673f0fbf7 in __GI___wait4 (pid=1842387, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007bb673f0fbf7 in __GI___wait4 (pid=1842387, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000584b2844814c in call_gdb (file=0x7bb673fff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1842285\000\000\000\000\000" #2 0x0000584b28455d18 in do_crash_dump () at dbg-asrt.cc:673 t = 1771299855 dir = "/dgldir/morgue/OOrochi/" name = "/dgldir/morgue/OOrochi/crash-OOrochi-20260217-034415.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7bb673fff6c0 <_IO_2_1_stderr_> #3 0x0000584b28447f7a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {18446744073709551464}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007bb673e42866 in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00007bb673e268b7 in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {97079867394640, 0, 97079863902192, 97079867394992, 97079829635792, 0, 0, 65535, 97079863896680, 0, 0, 97079863896776, 97079863896680, 136023568093184, 97079829636548, 0}}, sa_flags = 0, sa_restorer = 0x10} #10 0x00007bb673e27750 in __libc_message (fmt=fmt@entry=0x7bb673fc3b34 "%s\n") at ../sysdeps/posix/libc_fatal.c:150 ap = {{gp_offset = 16, fp_offset = 22603, overflow_arg_area = 0x7ffda31199d0, reg_save_area = 0x7ffda3119960}} fd = 2 list = nlist = cp = #11 0x00007bb673ea3c67 in malloc_printerr (str=str@entry=0x7bb673fc6a40 "double free or corruption (!prev)") at ./malloc/malloc.c:5765 No locals. #12 0x00007bb673ea5c5c in _int_free_merge_chunk (av=0x7bb673ffeca0 , p=0x584b2b02def0, size=1280) at ./malloc/malloc.c:4672 nextchunk = 0x584b2b02e3f0 nextsize = #13 0x00007bb673ea87f3 in __GI___libc_free (mem=) at ./malloc/malloc.c:3391 ar_ptr = p = err = 0 #14 0x0000584b28c3cfa1 in l_alloc () No symbol table info available. #15 0x0000584b28c2e5a9 in luaM_free_ () No symbol table info available. #16 0x0000584b28c2b8f1 in luaF_freeproto () No symbol table info available. #17 0x0000584b28c2dd06 in luaC_freeallobjects () No symbol table info available. #18 0x0000584b28c339f6 in close_state () No symbol table info available. #19 0x0000584b2842ebce in CLua::close (this=0x584b292fdc60 ) at clua.cc:84 slisteners = #20 0x0000584b28248028 in _reset_game () at main.cc:355 No locals. #21 0x0000584b2824aff1 in _launch_game_loop () at main.cc:403 ge = @0x584b2af27210: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffda3124df8) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }}} [Inferior 1 (process 1842285) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff There are no items here. b - a +0 quarterstaff (weapon) You open the door. You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy hits you with a +0 whip. You hit the training dummy. The training dummy is heavily damaged. The training dummy hits you with a +0 whip. You sock the training dummy! You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You see here a +0 whip. c - a +0 whip You start resting. HP restored. Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. Okay, then. Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You open the door. You encounter a rat. The rat squeaks loudly. There is an open door here. The rat closely misses you. You hit the rat. The rat is moderately wounded. The rat closely misses you. You hit the rat. You kill the rat! You see here a rat corpse. As you open the door, it creaks loudly! You encounter 3 rats. The rat squeaks loudly. x3 Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. The rat twitches its whiskers. There is an open door here. There are monsters nearby! You hit the rat. The rat is severely wounded. The rat bites you. The rat misses you. You barely miss the rat. The rat is severely wounded. The rat bites you but does no damage. You hit the rat. You kill the rat! You completely miss the rat. The rat barely misses you. You hit the rat but do no damage. The rat closely misses you. The rat bites you. You thump the rat! You kill the rat! You completely miss the rat. The rat closely misses you. You hit the rat. You kill the rat! Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door, spattered with blood here. You see here a rat corpse. You start resting. HP restored. Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a wyvern and a jackal. The wyvern hisses angrily. The jackal barks! Press: ? - help, v - describe, . - travel Here: a jackal (fire blocked by an iron grate) The floor. Found a stone staircase leading down. You open the door. You thump the jackal! You kill the jackal! There is an open door, spattered with blood here. You see here a jackal corpse. You open the door. Unknown command. There is an open door here. Remember, you can rest up with [5]. A wyvern is nearby! Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. The training dummy throws a stone. The stone barely misses you. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy but does no damage. You throw a boomerang. The boomerang hits the training dummy! You destroy the training dummy! You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can rest up with [5]. You start waiting. Done waiting. Remember that you can autoexplore using [o]. Unknown command. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. e - a +0 shortbow You unwield your +0 quarterstaff. e - a +0 shortbow (weapon) Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (dormant, 98% to hit) You shoot an arrow. The arrow hits the training dummy. You destroy the training dummy! Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (78% to hit) You shoot an arrow. The arrow hits worm. Worm is lightly wounded. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (78% to hit) You shoot an arrow. The arrow hits worm! Worm is heavily wounded. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow barely misses worm. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is heavily wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow hits worm but does no damage. Worm is heavily wounded. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm but does no damage. Worm is moderately wounded. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm! Worm is severely wounded. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow hits worm! Worm is almost dead. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (almost dead, 78% to hit) You shoot an arrow. The arrow hits worm! You kill worm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. You feel stronger. x2 You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can rest up with [5]. You start waiting. Done waiting. Unknown command. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 98% to hit) You shoot an arrow. The arrow hits the rat. The rat squeaks loudly. The rat is moderately wounded. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (thin mist, moderately wounded, 58% to hit) You shoot an arrow. The arrow barely misses the rat. You encounter a rat. The rat leaves your sight. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (thin mist, moderately wounded, 58% to hit) You shoot an arrow. The arrow barely misses the rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (moderately wounded, 58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! A rat comes into view. The rat squeaks loudly. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow barely misses the rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! You start waiting. Done waiting. You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (asleep, 98% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (asleep, 98% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! Found an exit from the tutorial. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. Found two exits from the tutorial. There is an exit from the tutorial here. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (39, 21) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34.0-6-gc09a8b0c2f) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [OOrochi] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (39, 21), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 26 | 3 | 378 | 78/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 9 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 27 | 0 | 5 | 5/50 Throwing | X | 1 | 1 | 0 | 3 | 3/50 Armour | X | 1 | 18 | 3 | 457 | 157/200 Dodging | X | 1 | 0 | 0 | 0 | 0/50 Stealth | X | 1 | 14 | 0 | 3 | 3/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 5 | 2 | 165 | 15/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 28 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #4: +0 shortbow eq slot #2, inv slot #4: +0 shortbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #### ###### ##..#####.##..>#### .......#.##.# #.@.## ......#.#..#######># .#......#....## ##.# .....##.......###.## ......#...†.####...# ..♣♣........###....# ♣♣♣..........#....## ♣♣....§§§..##.†.### ......§§§.....### dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (39, 21) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.