Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14124276115801353456 35 Ognf the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Sept 28, 2026. Slain by Sigmund ... wielding a +0 scythe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:06:48 (872 turns). Ognf the Magician (Djinni Conjurer) Turns: 872, Time: 00:06:49 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 55% Gold: 24 EV: 11 Int: 21 God: SH: 0 Dex: 17 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - amulet of regeneration Will ..... b - +6 ring of dexterity Stlth + (no ring) HPRegen 1.04/turn %: infuse magic (-2 HP) @: confused, attractive, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of dexterity (worn) c - an amulet of regeneration (worn) Scrolls c - a scroll of revelation {unknown} Potions d - a potion of lignification {unknown} f - a potion of mutation {unknown} A - 3 potions of attraction Skills: + Level 2.3 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Summon Small Mammal Summ 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The magic dart hits something. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The magic dart hits something. A puff of flame appears from out of thin air! The puff of flame hits you. You resist. Your quokka seems less confused. You are confused. You're too confused to cast spells. Something hits you! Something barely misses you. You feel less confused. You hear some strange, mumbled words. You are confused. Okay, then. You're too confused to cast spells. Something hits you. Your quokka barely misses something. You hear some strange, mumbled words. You are more confused. Your quokka misses something. Something hits you! Your quokka barely misses something. Your quokka closely misses something. Okay, then. You are too confused! It was a potion of attraction. You feel attractive to monsters. j -> A - 3 potions of attraction Something hits you! * * * LOW HITPOINT WARNING * * * Your quokka bites something but does no damage. You hit something but do no damage. Your quokka closely misses something. You hear some strange, mumbled words. You are more confused. Something hits you. * * * LOW HITPOINT WARNING * * * Something is attracted toward you. Something hits you. You die... #. #. ##.## #..#.#####.#.## ..........###.## .........## ##.## ........## ##.# .#.##.##.## ##.## . ... ##.###.## ..## ##.#.#..######## ## #.###...@......# ##.#....######.## #########...{r#.......######### ###..........§................... ..................####..#........ ....######........##...†..####### ......#####.....#.##[...### #####...........#.##..#.# ########...##.......## You could see a friendly quokka (summoned). Vanquished Creatures An adder (D:2) 3 dart slugs (D:1) An endoplasm (D:2) A hobgoblin (D:2) 2 jackals (D:2) A quokka (D:1) 2 ball pythons (D:1) 7 bats A frilled lizard (D:1) A goblin (D:1) 2 kobolds (D:1) 4 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ognf the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Ognf set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 54 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 510 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 510 | D:1 | Learned a level 1 spell: Summon Small Mammal 827 | D:2 | Encountered Sigmund 872 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_angles, layout_loops_ring D:2: layout_loops_ring, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.3 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 49 Searing Ray || 5 Summon Small Mamm || 3 Drink: Attraction || 1 Armour: Robe || 10 Dodge: Dodged || 3