Ognf Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 27, D:1) a +0 whip a quokka corpse (skeletalised by now) a kobold corpse (skeletalised by now) (8, 15, D:1) a +0 short sword (8, 33, D:1) a +0 leather armour (9, 10, D:1) a +0 dagger (10, 5, D:1) a +0 dagger (18, -5, D:1) a +0 mace (18, 21, D:1) a +0 leather armour (19, -4, D:1) a ball python corpse (skeletalised by now) (21, -7, D:1) a +2 dagger of venom 2 stones a kobold corpse (skeletalised by now) (21, -1, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (21, 43, D:1) a bat skeleton (22, -5, D:1) a frilled lizard corpse (skeletalised by now) (22, -1, D:1) a frilled lizard corpse (skeletalised by now) (22, 20, D:1) a +0 mace (22, 22, D:1) a +0 club a kobold skeleton (22, 25, D:1) a +0 dagger (22, 34, D:1) a frilled lizard corpse (skeletalised by now) (24, -1, D:1) a +0 club (25, -2, D:1) a jackal corpse (skeletalised by now) (25, 18, D:1) a jackal skeleton (38, 45, D:1) a hobgoblin corpse (skeletalised by now) (40, 46, D:1) a ball python corpse (skeletalised by now) (46, 4, D:1) a +0 short sword (47, 22, D:1) a +0 ring mail (49, 9, D:1) a +0 spear (54, 23, D:1) a +0 dagger (58, 38, D:1) a +0 dagger of speed Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (7, 9, D:2) a +0 chain mail (11, -4, D:2) a frilled lizard skeleton (14, 12, D:2) a bat skeleton (24, 24, D:2) a bat corpse (skeletalised by now) (26, 24, D:2) a +0 club (36, -2, D:2) a +0 spear (41, -6, D:2) a ball python corpse (skeletalised by now) (52, -11, D:2) a hobgoblin corpse (skeletalised by now) (52, 20, D:2) a +0 robe (55, 18, D:2) a +0 whip (59, 1, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 3, D:3) the amulet "Sitral" {Acrobat rN++ Regen+ Dex-3 Slay+2} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rN++: It greatly protects you from negative energy. Regen+: It increases your rate of health regeneration. Dex-3: It affects your dexterity (-3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (1, -7, D:3) a +0 robe (4, -3, D:3) a +0 club (15, -16, D:3) the +3 whip "Ysevikam" {vamp, rN+ Str-3 Int+3 Stlth+} rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a jackal corpse (skeletalised by now) (15, -15, D:3) a jackal corpse (skeletalised by now) (15, 29, D:3) a +0 chain mail (20, -22, D:3) a +0 dagger (21, -23, D:3) a ball python corpse (skeletalised by now) (23, 10, D:3) a +0 flail (24, 16, D:3) a +0 sling (28, 8, D:3) a +0 giant spiked club (39, 1, D:3) a bat skeleton (41, 7, D:3) a ball python skeleton (45, 1, D:3) a +0 ring mail Level 4 of the Dungeon (4, 22, D:4) a +0 dagger 5 stones (6, 8, D:4) a +4 ring of protection (7, 11, D:4) a +0 short sword a kobold corpse (skeletalised by now) (17, 0, D:4) a +0 whip (22, 7, D:4) a +0 sling (25, 29, D:4) a staff of necromancy (28, 32, D:4) a +0 whip a kobold corpse (30, 7, D:4) an amulet of guardian spirit (31, 22, D:4) a +0 dagger (33, 28, D:4) a potion of attraction (36, -4, D:4) a +0 hammer (43, 9, D:4) a +0 giant club (45, 11, D:4) a jackal corpse (skeletalised by now) (46, 13, D:4) a jackal corpse (skeletalised by now) (46, 22, D:4) a parchment of Sublimation of Blood the Ecumenical Temple