Oneirical Level 1 of the Dungeon [Shop] Hutashrio's Assorted Antiques a +6 ring of strength (900 gold) an orb of wrath (325 gold) a +1 hand axe of flaming (310 gold) a lightning rod (4/4) (750 gold) the ring of War Noug {Fly Int+3} (770 gold) [ring of flight] Int: It affects your intelligence (+3). Fly: It grants you flight. a +0 leather armour (50 gold) a ring of wizardry (750 gold) a staff of fire (625 gold) [Shop] Rarox's Magic Scroll Shoppe a scroll of enchant armour (105 gold) a scroll of immolation (56 gold) a scroll of poison (56 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of poison (56 gold) a scroll of identify (28 gold) a scroll of magic mapping (105 gold) [Shop] Xomi's Weapon Emporium a +0 quarterstaff (56 gold) the +5 dagger of Patterns {elec, +Blink rElec} (714 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. rElec: It insulates you from electricity. +Blink: It lets you blink. a +0 short sword (42 gold) a +0 spear (42 gold) 3 poisoned darts (16 gold) 2 javelins (22 gold) the +7 mace of Variability {chain chaos} (840 gold) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. [Shop] Vownoif's Distillery a potion of heal wounds (50 gold) a potion of cancellation (80 gold) 2 potions of cancellation (160 gold) a potion of brilliance (40 gold) a potion of curing (30 gold) a potion of curing (30 gold) a potion of magic (80 gold) a potion of resistance (100 gold) a potion of lignification (30 gold) (0, 0, D:1) a +0 short sword (2, 2, D:1) a +0 short sword 4 stones (3, 23, D:1) a +0 leather armour (6, 35, D:1) a +0 ring mail (17, -13, D:1) a +0 whip (20, 39, D:1) a +0 ring mail (28, 6, D:1) 6 poisoned darts (31, 4, D:1) 5 curare-tipped darts (35, 21, D:1) a +0 ring mail (47, 20, D:1) a +0 whip (51, 28, D:1) a +0 club (53, 28, D:1) 6 stones (53, 30, D:1) a +0 club Level 2 of the Dungeon (2, 7, D:2) a +0 dagger (15, 46, D:2) a stone (21, 15, D:2) a +0 hand axe (23, 15, D:2) a stone a +0 short sword (27, 2, D:2) a +0 scythe a +0 robe (28, 15, D:2) a +0 dagger (30, 26, D:2) a +0 hand axe (32, 32, D:2) 5 stones (36, -7, D:2) a +0 chain mail (37, 31, D:2) a +0 dagger 2 stones (42, 31, D:2) a +0 leather armour (57, -7, D:2) a +1 dagger of electrocution a stone (57, 4, D:2) a +0 sling a +0 club Level 3 of the Dungeon [Shop] Konedul's Armour Shoppe a +0 robe (8 gold) a +0 robe (8 gold) a +0 robe (8 gold) a +0 leather armour (24 gold) the +0 mask of the Dragon {Will+ Slay+3 SInv} (400 gold) Slay: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Will: It increases your willpower. a +0 robe (8 gold) the +18 shield of the Gong {rElec rN+ Will+ EV-5} (1167 gold) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. +0 acid dragon scales (480 gold) a +0 pair of boots (54 gold) (7, 8, D:3) a potion of attraction (10, 4, D:3) a +1 falchion of electrocution a +0 club a stone (11, 5, D:3) a staff of air a +0 flail (12, 6, D:3) a +0 trident a +0 leather armour (12, 17, D:3) a +0 dagger (21, 5, D:3) a +0 hand axe (23, 1, D:3) a +0 leather armour a +0 club (31, 2, D:3) 2 stones (32, 23, D:3) a +0 ring mail (34, 22, D:3) 3 stones (35, 1, D:3) a +0 mace (38, 39, D:3) the felid corpse of Oneirical (38, 44, D:3) a +0 flail (43, 4, D:3) a +0 flail (43, 48, D:3) 13 gold pieces (44, 48, D:3) 4 stones (48, 5, D:3) a +0 club