Oneirical Level 1 of the Dungeon [Shop] Vojaemma's Antique Weapon Boutique a +0 spear (87 gold) a +0 dagger (58 gold) a +0 whip (72 gold) a +2 war axe of flaming (530 gold) a +1 sling of draining (281 gold) a +0 mace (87 gold) the +4 spear of Juhumm {freeze, Fly Will- rCorr Stlth+} (1122 gold) Fly: It grants you flight. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. the +11 dagger "Nazxaal" {drain, rF- MP+6 Int+8 Dex+3} (2734 gold) rF-: It makes you vulnerable to fire. MP+6: It affects your magic capacity (+6). Int+8: It affects your intelligence (+8). Dex+3: It affects your dexterity (+3). (0, 0, D:1) a +0 pair of boots (2, 26, D:1) a quokka skeleton (3, 0, D:1) a frilled lizard skeleton (18, 18, D:1) a +0 club a goblin skeleton (30, -12, D:1) a +0 dagger (30, 21, D:1) a +0 dagger (31, 17, D:1) a +0 robe (33, 20, D:1) a +0 ring mail (35, -18, D:1) a jackal skeleton (37, -11, D:1) a +0 dagger (37, -10, D:1) a +0 club (38, -13, D:1) a hobgoblin skeleton (40, 11, D:1) a quill talisman (41, -7, D:1) a staff of fire (43, -9, D:1) 4 darts of disjunction (45, 18, D:1) a rat corpse (skeletalised by now) (46, -5, D:1) a +0 dagger 2 stones (54, 1, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 sling (2, -1, D:2) a +0 whip (5, 15, D:2) a +1 dagger of draining (8, -3, D:2) a +0 club a goblin corpse (skeletalised by now) (10, 10, D:2) a stone a +0 dagger (11, 9, D:2) an adder skeleton Level 3 of the Dungeon (4, -7, D:3) a +0 mace a +0 chain mail a +2 dagger of venom the human corpse of Terence (8, -21, D:3) a bat corpse (8, -3, D:3) the felid corpse of Oneirical (9, -21, D:3) a +0 dagger 2 boomerangs a +0 ring mail (12, -22, D:3) a +0 whip (18, -26, D:3) a +0 flail (19, -25, D:3) a +0 morningstar (20, -25, D:3) a +0 club a +0 leather armour